Had to install CS on a work laptop so I could finish the pickem challenge.
Really wish I had chosen LDLC over the fnatic now. Not just because they're clearly currently the better team.
Had to install CS on a work laptop so I could finish the pickem challenge.
Really wish I had chosen LDLC over the fnatic now. Not just because they're clearly currently the better team.
Quote from tr0nicBombsite A positioning/ct spawn always have been an issue in overpass. The first iteration of the map had similar boost problems. I don't understand how they couldn't just make a 100% proof clipping pass of this critical area. Seems lazy..
probably felt like overkill to clip the whole lot but should be getting properly tested, If a pro team can find it I'm sure Valve can.
I wonder if it's possible to write an algorithm that highlights all walkable/standable areas because the problem with this spot is that you can basically get 6 foot the ground without a boost...
Guys, just be glad it's not one of your maps. You'd be getting accused of being part of the cheater alliancetm just now ![]()
Still not a fan of DE_Cbbl. Any B attempts with a CT with auto holing back of site have been fully shutdown. And I don't think I've seen a T rotation yet on it.
Overpass is great though- It feels like a wildcard map just now.
true
team wins: 'using hacks'
teams loses unexpectedly: 'not good without thier hacks'
It's pretty tedious to even just read. ![]()
'that dinosaur hybrid you guys made in the lab'
unlike those 100% natural living dinosaurs, those are fine ![]()
Bet this is 100% CGI too. Original movie had some puppetry
Hi
I'm pulling apart Valve maps to further my understanding of lighting on the source engine.
I noticed that both GG_baggage and CS_office use instances for lighting
What are the benefits of this? Is it just consistency/time saving or is there more to it?
Sorry there isn't much references I can find regarding light instances- just instanced brushwork for breaking up visgroups and allowing easier management of rotated/off grid geometry.
Cheers
I took down the first fortress by myself on hard mode. Silenced sniper is op
I just wanted to say your work on farcry 4 was ridiculously good. I was blown away the first time I saw the 'Shangri-La' mission. ![]()
[Blocked Image: http://i.imgur.com/H5tyR9M.jpg]
Fringe map heros + Valves latest MM update = extra lube required. 'Can we play season now? :('
search your installation for that .dll and rename to .dll.old. then verify again
I like the idea...not sure how it'll work though? is there a better overview available than the radar one?
people on reddit are complaining it's not 'just the team logo' again.
I don't valve would be able to do that twice? would create a lot of confusion. I like the new stickers too, exp the cloud 9 holo.
paired with the other new MM requirements it should massively reduce hacking/smurfing. Smart changes.
Guess I won't be playing with my friend's silver 3 friend again anytime soon ![]()
Quote from PuddyRumors are that these guys aren't the only pro players who cheat. This is gonna be interesting! Might come some last-minute VAC bans before DHW.
Can't pro players enter some sort of contract where they pay shit ton of penalties if they are caught or something?
I hope so. This is mega bad for the game.
Quote from MarcemIt kinda bums me out that cbble is still in the rotation, that map's still not great.
Replace with season
Counterstrike: FMPone Offensive.