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  3. Vaya

Posts by Vaya

  • What have you purchased recently?

    • Vaya
    • August 14, 2015 at 6:57 PM

    http://www.blurbusters.com/how-does-eizo-…z-out-of-120hz/

    just to confuse matters further benq have a 240hz monitor that's actually 120hz native.

  • [CS: GO] What tools/programs do you use?

    • Vaya
    • August 14, 2015 at 6:43 PM

    gimp and crazybump mainly. I'm quite new to it though so I'm exploring better workflows..

  • [WIP]Colombia

    • Vaya
    • August 14, 2015 at 6:40 PM

    I think it's an improvement in visibility but the almost-lack-of-shadows is making it very source-eske. Is this a full compile?

  • What music have you listened to recently?

    • Vaya
    • August 14, 2015 at 9:30 AM

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  • What music have you listened to recently?

    • Vaya
    • August 13, 2015 at 4:27 PM

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  • de_mirage idea

    • Vaya
    • August 12, 2015 at 2:29 PM

    seems a little like reinventing the wheel. CTs the push apps would get a lot more info than they currently do too- mid pushes from behind would be much easier for them too.

  • Hammer- Can I learn anything from this part of the compile log?

    • Vaya
    • August 12, 2015 at 9:15 AM

    Thank you for this! Exactly what I was looking for...

    Yeah I was planning on using these as rough guides that the optimisation was still heading in the right direction rather than working solely off of them.

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • August 12, 2015 at 8:50 AM
    Quote from Bozocow

    I suppose in synopsis, what I really want to say is, this layout could be the best you've ever seen or the worst you've ever seen. There's no telling how a map will perform just because it has an unorthodox feature in it. In this map, what I want to see is whether a layout with lots of doors or vents can work in Counter Strike. How am I supposed to tell without playtesting it? How can I learn if I can't see how my ideas actually perform?

    Well...the short answer is they never do BUT since you're so set on the layout I think the mods should allow this playtest. It's not like there's a clamor for spaces just now...

  • Counter-Strike: Global Offensive

    • Vaya
    • August 12, 2015 at 8:43 AM

    3 games of overpass last night.

    1 win, 1 draw and 1 absolute loss due to the other team of 4 supremes being boosted by this fud on a 2nd account - http://steamcommunity.com/id/reova (apparently for 'skins')

    *sigh*

  • [ASK] Lighting Problem [Solved]

    • Vaya
    • August 11, 2015 at 2:55 PM

    Look for the dust2 light_enviroment entity in the vmf (it looks like a sun) and copy this over to your map. your map will take the skybox lighting from dust2 (which is a good starting point for most maps)

  • [ASK] Lighting Problem [Solved]

    • Vaya
    • August 11, 2015 at 1:53 PM

    copy the light_environment entity out of the dust2 .vmf and recompile. If you have a light_environment it most likely has dodgy settings

  • How to get models out of maps

    • Vaya
    • August 11, 2015 at 10:05 AM

    The only right way to do it is ask the mapmaker if they can provide you the materials.

  • de_REEF

    • Vaya
    • August 11, 2015 at 8:24 AM
    Quote from Quotingmc

    Did this map ever really become popular? I don't remember seeing it before and it looks really unique.

    I think you answered your own question there. It's a shame but it happens...

  • What music have you listened to recently?

    • Vaya
    • August 10, 2015 at 8:45 AM

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  • de_strada

    • Vaya
    • August 9, 2015 at 9:07 AM

    looks very good apart from the exploded wall and dead model. Please no do this.

  • Hammer- Can I learn anything from this part of the compile log?

    • Vaya
    • August 8, 2015 at 8:37 PM

    yeah was hoping for maybe more loose metrics to work with but ah well ?

  • Hammer- Can I learn anything from this part of the compile log?

    • Vaya
    • August 8, 2015 at 7:40 PM

    [Blocked Image: http://i.imgur.com/rp0Mfog.png]


    Does anyone use this part of the log to optimize more? not sure what the percentage after the visible clusters is too?

    Audibility...Is this something to watch out for in regards to CSGO level design?

  • Counter-Strike: Global Offensive

    • Vaya
    • August 8, 2015 at 4:07 PM

    are you running the new mobile version of the game?

  • [X] de_germanfarm // Rebuild of a real farm

    • Vaya
    • August 8, 2015 at 4:02 PM

    Maybe delete and recreate the displacements or move your work to a new VMF?

  • WIP in WIP, post your level screenshots!

    • Vaya
    • August 8, 2015 at 3:07 PM

    [Blocked Image: http://i.imgur.com/cr4yy0v.jpg]
    Think the foliage in the one looks pretty weird due to being so uniform

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