The formula is basically a framework for the game now. I'm guessing this cuts right down on initial design time.
Far Cry has also been doing the same for the last 3-4 games. I'm guessing it's ubisoft's mantra to get stuff shipped ASAP.
The formula is basically a framework for the game now. I'm guessing this cuts right down on initial design time.
Far Cry has also been doing the same for the last 3-4 games. I'm guessing it's ubisoft's mantra to get stuff shipped ASAP.
Black Flag was a pretty fun game overall. Still follows the shitty structure above but it has 'drunken sailor' so I think that cancels out.
auto_logic not help with that? ![]()
very hotline miami. like the look of dis.
I was hoping for something like san miguel for inferno
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Quote from Jack_is_my_nameSome fine folks have set this subreddit up for posting those lovely aim maps everyones loves seeing on the workshop front page, right?
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imagine a map where the spawns are in weather like that!
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(rest of the map indoors for COMPETITIVE ASPECTS :P)
VRAD ain't broken.
I'm sure it'll take FUCKING AGES on a map polished to this quality but it should still work...
Can you not get a build ready and make valve aware?
@leplubodeslapin are you going to have time to review the new lighting? would be interesting/great getting an article about it... ![]()
I'm not sure if proper filtering by gamemode is currently possible. You'll know yourself that the mapper assigns this when uploading @Jack_is_my_name
Would need more work (potentially lot more if workshop has to scan the BSP for certain entities.)
it's a feature. you now have time to make a steak dinner now while your map loads ![]()
that normally means you fucked up the buyzones so they are solid.
Quote from MaanManI hope you're not looking for a detailed version of the map! I only have dev images to offer at the moment (yes, I know its been 1 year and I'm still using dev textures).
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