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  3. Vaya

Posts by Vaya

  • Assassins Creed review by Dunkey

    • Vaya
    • March 8, 2016 at 9:33 AM

    The formula is basically a framework for the game now. I'm guessing this cuts right down on initial design time.

    Far Cry has also been doing the same for the last 3-4 games. I'm guessing it's ubisoft's mantra to get stuff shipped ASAP.

  • Assassins Creed review by Dunkey

    • Vaya
    • March 7, 2016 at 4:03 PM

    Black Flag was a pretty fun game overall. Still follows the shitty structure above but it has 'drunken sailor' so I think that cancels out.

  • DE_SANTORINI

    • Vaya
    • March 5, 2016 at 5:44 PM

    auto_logic not help with that? :/

  • SUPERHOT

    • Vaya
    • March 3, 2016 at 10:57 AM

    very hotline miami. like the look of dis.

  • Counter-Strike: Global Offensive

    • Vaya
    • March 2, 2016 at 10:49 AM

    I was hoping for something like san miguel for inferno


    [Blocked Image: http://www.theworldeffect.com/images/6a00e54fa8abf788330112797683a628a4-800wi.jpg]

  • What music have you listened to recently?

    • Vaya
    • March 1, 2016 at 9:22 AM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Counter-Strike: Global Offensive

    • Vaya
    • February 29, 2016 at 12:02 PM
    Quote from Jack_is_my_name

    Some fine folks have set this subreddit up for posting those lovely aim maps everyones loves seeing on the workshop front page, right?

    https://www.reddit.com/r/CSaimmappers/


    [Blocked Image: http://i.imgur.com/XujHL.gif]

  • What music have you listened to recently?

    • Vaya
    • February 29, 2016 at 10:26 AM

    https://www.youtube.com/watch?v=SdKFXKb_Uro

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • Vaya
    • February 26, 2016 at 3:23 PM

    Have you tried every fix mentioned above or did you skip to the end?... :)

  • What music have you listened to recently?

    • Vaya
    • February 26, 2016 at 3:06 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Counter-Strike: Global Offensive

    • Vaya
    • February 25, 2016 at 2:16 PM
    Quote from Radu

    They're doing inferno next.

    that's not guaranteed. They were playing around with the R8 gun for ages and still implemented the CZ first.

  • CS:GO Blog - Lighting and Shader Improvements

    • Vaya
    • February 25, 2016 at 11:07 AM

    imagine a map where the spawns are in weather like that!

    [Blocked Image: https://49.media.tumblr.com/f55ca8bd16df3f53155421b7cb1225a5/tumblr_ng6x9sCJR61tllkl6o1_400.gif]


    (rest of the map indoors for COMPETITIVE ASPECTS :P)

  • de_royal (previously de_street)

    • Vaya
    • February 25, 2016 at 9:29 AM

    VRAD ain't broken. :P I'm sure it'll take FUCKING AGES on a map polished to this quality but it should still work...

    Can you not get a build ready and make valve aware?

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • Vaya
    • February 25, 2016 at 9:23 AM

    @leplubodeslapin are you going to have time to review the new lighting? would be interesting/great getting an article about it... :)

  • Counter-Strike: Global Offensive

    • Vaya
    • February 24, 2016 at 5:02 PM

    I'm not sure if proper filtering by gamemode is currently possible. You'll know yourself that the mapper assigns this when uploading @Jack_is_my_name

    Would need more work (potentially lot more if workshop has to scan the BSP for certain entities.)

  • De_forlorn WIP

    • Vaya
    • February 24, 2016 at 4:01 PM

    it's a feature. you now have time to make a steak dinner now while your map loads :)

  • What music have you listened to recently?

    • Vaya
    • February 24, 2016 at 3:58 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
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  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • Vaya
    • February 24, 2016 at 11:19 AM

    put the options before the BSP file


    Code
    -bounce" "2" "-noextra"
    Code
    "-StaticPropLighting" "-StaticPropSampleScale" "0.25"
    Code
    "-game" "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_industry"


    or something like that. not 100% on this syntax as i don't touch these often.

  • de_dawn [WIP] and lots of newbie questions

    • Vaya
    • February 24, 2016 at 12:16 AM

    that normally means you fucked up the buyzones so they are solid.

  • [CSGO] de_Arches

    • Vaya
    • February 23, 2016 at 10:09 AM
    Quote from MaanMan

    I hope you're not looking for a detailed version of the map! I only have dev images to offer at the moment (yes, I know its been 1 year and I'm still using dev textures).

    http://imgur.com/a/AyEm5

    [Blocked Image: http://i.imgur.com/f8ZjjNu.png]


    :)

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