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  3. Vaya

Posts by Vaya

  • Overwatch

    • Vaya
    • May 25, 2016 at 1:14 PM

    http://www.allkeyshop.com/catalogue/search.php?q=overwatch


    looks like it's only the origins version :S

  • Overwatch

    • Vaya
    • May 25, 2016 at 1:10 PM

    https://eu.battle.net/shop/en-us/product/overwatch

  • Overwatch

    • Vaya
    • May 25, 2016 at 9:16 AM

    [Blocked Image: http://i.imgur.com/BFiYIxy.png]

  • What music have you listened to recently?

    • Vaya
    • May 25, 2016 at 9:03 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    ¯\_(ツ)_/¯

  • Overwatch

    • Vaya
    • May 24, 2016 at 8:07 PM
    Quote from PogoP

    16 minutes ago, PogoP said: How many maps and heroes are there on release?

    21 heroes and quite a few maps. not sure on exact amount

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • May 24, 2016 at 9:29 AM
    Quote from Puddy

    On 22/05/2016 at 8:53 PM, Puddy said: Thanks for playing peeps! Lemme know if you have any feedback!

    One thing I felt from the two playtests that Long A felt a little too disconnected from the rest of the map- you have the main route to the far right of T spawn (quite far from the rest of the action) and one connector in mid that could be missed by new players as it's small and partially hidden by the balcony.

    I would possibly rework the mid to long A connector to make it larger and feel more like a main route- not sure how it would work but in theory but I think it could allow CTs to push up long A to support mid players where required. A risky rotation with good rewards and could potentially fix the highlighted issues with mid.

    Someone else said that they though mid's issue was it was the only part of the map copied verbatim from CS_agency. It worked well there because the terrorists had a strong defending position- it may need to be reworked to give CTs more of an advantage.

  • [CS:GO] de_establish

    • Vaya
    • May 21, 2016 at 12:46 PM

    aesthetics-wise you should be looking to split up textures more- trims/overlays etc etc

    A lot of the inside areas look pretty empty- look at how official maps fill these spaces for ideas.

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • May 21, 2016 at 11:27 AM

    up for it puddy Always like to see progress on that one.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Vaya
    • May 14, 2016 at 9:49 AM

    if you can find it upload and send to me. I'm interested if it's savable or not.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Vaya
    • May 14, 2016 at 9:03 AM

    Harry do you still have the VMF for this one?

  • [CS:GO]de_thrill

    • Vaya
    • May 13, 2016 at 4:55 PM

    Playtest tonight? :D

  • WIP in WIP, post your level screenshots!

    • Vaya
    • May 13, 2016 at 12:35 PM

    progressing well. you need to start looking at adding decals + overlays

  • WIP in WIP, post your level screenshots!

    • Vaya
    • May 12, 2016 at 12:09 AM

    [Blocked Image: http://i.imgur.com/fAT8qDg.jpg]

    [Blocked Image: http://i.imgur.com/1FjcP3n.jpg]


    a little progress :)

  • Overwatch

    • Vaya
    • May 11, 2016 at 10:23 AM
    Quote from Minos

    3 hours ago, Minos said: [Blocked Image: https://scontent-dfw1-1.xx.fbcdn.net/v/t1.0-9/13151…5e5&oe=5799C5E1]

    @'RZL Hmm this seems familiar :D

    @Minos I should add the maps on overwatch are super fucking nice. you and your team should be proud of your work! can't wait for the full release so I can continue salting the earth as bastion :)

  • [CS:GO] Map Bug Tracker

    • Vaya
    • May 9, 2016 at 4:07 PM

    I saw this on reddit.

    Cool idea but I'm sure it'll get bogged down quickly with unimportant issues

  • Battlefield 1

    • Vaya
    • May 9, 2016 at 8:40 AM

    Battlefield 10 is next I'm pretty sure

  • WIP in WIP, post your level screenshots!

    • Vaya
    • May 7, 2016 at 7:14 PM
    Quote from anonymous6366

    19 hours ago, anonymous6366 said: ^that reminds me of the old aim map, aim_texture_city. haha awesome tho

    [Blocked Image: http://i.imgur.com/L6k8f2s.jpg]

    sky doesn't match ground imo

  • Call of Duty: Infinite Warfare

    • Vaya
    • May 5, 2016 at 12:46 PM

    That vid is from 2008. Unless I misunderstood your post, which is like 99% likely.

  • Overwatch

    • Vaya
    • May 5, 2016 at 12:32 PM
    Quote from Beck

    1 hour ago, Beck said: Only just taking notice of this game. Watched a guy streaming this yesterday and luckily the open beta is now out. I'm actually very excited to play this at lunch today!! Would be nice to scratch the TF2 itch again.

    I'm not sure what hero to play. In TF2 I loved playing as Pyro and I think I was a pretty sick medic. Any tips?

    tip 1 - add vaya#1367

    tip2 - I don't think there's anything quite like the pyro in here. I guess mei is a little like him but freezes stuff rather than cooks? There's a medic character too that I haven't tried. I enjoy playing as the junkrat as he's basically demoman and I don't have to aim well to kill things

  • [W.I.P] de_malt

    • Vaya
    • May 5, 2016 at 12:29 PM

    http://steamcommunity.com/sharedfiles/fi…s/?id=454073257


    0_0

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