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[CS:GO] Map Bug Tracker

  • geri43
  • May 9, 2016 at 3:42 PM
  • geri43
    • May 9, 2016 at 3:42 PM
    • #1

    Hello guys!

    CSGOBugTracker.com is a website designed to keep track of bugs in CS:GO maps.

    If you have a workshop map in >beta stage, and you wish to use CSGOBugTracker.com to give your user-base a platform to report bugs, you can now submit your map here: Submit Map, and it will be automatically added to the site.

    Alternatively, you can download the source code from GitHub, and host your own bug tracker with your map.

  • Vaya
    • May 9, 2016 at 4:07 PM
    • #2

    I saw this on reddit.

    Cool idea but I'm sure it'll get bogged down quickly with unimportant issues

  • geri43
    • May 9, 2016 at 4:15 PM
    • #3

    Moderators can remove/confirm any bug with 1 click, and thanks to SteamAuth integration, only users with valid steam accounts can post bug reports.

    If someone happens to spam bug reports, he can be banned, and all of his reports are automatically removed.

  • Harry Godden
    • May 9, 2016 at 9:26 PM
    • #4
    Quote from Vaya

    5 hours ago, Vaya said: Cool idea but I'm sure it'll get bogged down quickly with unimportant issues

    I think so too, first "bug" I looked at is a pipe with no collision? Pretty sure that is intended to make the level smoother to move around, so you don't get stuck on every little pebble around the map. As far as these graphical glitches go, I've never noticed some of them, I think it will take a lot of needless time + a lot of client updates to update and fix these as the list goes on (heavy for what they are at that).

    Its probably best to submit stuff to the devs directly if anyone has some kindof-important bugs like bombstuck spots / those funny killzones.


    Seems well made tho, and doing it for your own map in progress is a great idea, since there could be some very broken stuff before you publish like the Hogwarts glitch from mirage

    "Its not a bug its a feature"

  • geri43
    • May 9, 2016 at 10:36 PM
    • #5
    Quote from Terri

    1 hour ago, Terri said: I think so too, first "bug" I looked at is a pipe with no collision? Pretty sure that is intended to make the level smoother to move around, so you don't get stuck on every little pebble around the map. As far as these graphical glitches go, I've never noticed some of them, I think it will take a lot of needless time + a lot of client updates to update and fix these as the list goes on (heavy for what they are at that).

    Its probably best to submit stuff to the devs directly if anyone has some kindof-important bugs like bombstuck spots / those funny killzones.


    Seems well made tho, and doing it for your own map in progress is a great idea, since there could be some very broken stuff before you publish like the Hogwarts glitch from mirage

    "Its not a bug its a feature"

    You are right, that's the first one I posted, and now I don't think the pipe issue is important. Normally, I only confirm bugs that could affect gameplay.

    In my opinion, it's better to have all the bugs collected in one place, prefiltered by the community, rather than sending multiple emails, tweets, or reddit (pls fix) posts.

    Not all map makers are working at valve, so they may not be notified about bug reports sent to the devs. Even FMPONE used the site to confirm some bugs.

  • Logic
    • May 10, 2016 at 6:21 AM
    • #6

    I saw the same system used for a site that showed you how to throw different smokes. It seems to be a good system since many people enjoy having everything accessible online.

    I would prefer if you could place a marker anywhere on the map (with X/Y-coordinates instead), and not just on a grid though :(

    EDIT: Also, if this takes off you don't wanna manage every single map! Let users upload an overview of their own map, provide them with a link that they can send to friends so that they can report bugs on it and let the user that uploaded the map manage it. Requesting you to upload maps is a hassle for everyone involved in my honest opinion.

    I guess you can do that by hosting the GitHub stuffs, but many won't have the knowledge to pull that off.

  • geri43
    • May 12, 2016 at 12:41 AM
    • #7
    Quote from Logic

    On 5/10/2016 at 7:21 AM, Logic said: I saw the same system used for a site that showed you how to throw different smokes. It seems to be a good system since many people enjoy having everything accessible online.

    I would prefer if you could place a marker anywhere on the map (with X/Y-coordinates instead), and not just on a grid though :(

    EDIT: Also, if this takes off you don't wanna manage every single map! Let users upload an overview of their own map, provide them with a link that they can send to friends so that they can report bugs on it and let the user that uploaded the map manage it. Requesting you to upload maps is a hassle for everyone involved in my honest opinion.

    I guess you can do that by hosting the GitHub stuffs, but many won't have the knowledge to pull that off.

    Map submission is now automatic, you can upload your map here: Submit Map

  • Logic
    • May 12, 2016 at 6:23 AM
    • #8
    Quote from geri43

    5 hours ago, geri43 said: Map submission is now automatic, you can upload your map here: Submit Map

    [Blocked Image: http://images-cdn.9gag.com/photo/aGRyjPn_700b.jpg]

  • Logic
    • June 10, 2016 at 8:58 AM
    • #9

    Happy to see that Valve checks your site for bugs to patch! Good job! :)

  • 'RZL
    • June 18, 2016 at 8:20 PM
    • #10

    I can't see any workshop maps on that site. Did nobody submit his map yet, did none of them get approved yet, or am I just blind?

  • JSadones
    • June 19, 2016 at 9:25 PM
    • #11
    Quote

    On 18-6-2016 at 9:20 PM, 'RZL said: I can't see any workshop maps on that site. Did nobody submit his map yet, did none of them get approved yet, or am I just blind?

    AFAIK workshop maps are not publicly listed. You can only find them if you know the name. For instance mine is on there :)

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