Posts by Vaya
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yes screw that youtuber and the person that gave him false info
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I'd totally pay to watch a full length overwatch movie. IN IMAX.
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Quote from Pink Flamingo
7 hours ago, Pink Flamingo said: are there any community created maps which is in desert or has a color scheme of arabic looking. Like Mirage, dust.
de_bazaar http://steamcommunity.com/sharedfiles/fi…s/?id=225151817
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Yes but it's in no way trivial adding more server farms. Back to my original point...take it from an infrastructure engineer.

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Quote from Jetsetlemming
3 minutes ago, Jetsetlemming said: It's a twelve player game, 240KBps is still trivial, even on a home connection, let alone a server. The increased processing time of processing all those updates might be more significant, which is why it's a PC only thing, at least for the time being, but it seems to have gone over perfectly fine. Client side, making 3x the updates to send to the server doesn't seem to have impacted performance in the slightest.
more than 12 people play at once dude. you're thinking of 1 match- there's no stats for the number of co-current matches blizzard are hosting.
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weird idea. Hope it works for you but you may struggle with consistency..
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Quote from Jetsetlemming
8 hours ago, Jetsetlemming said: It's now 63 even on quick play and vs AI. Also, the player update ticks dynamically lower to match your fps and internet speeds, so it's not actually updating faster than your refresh rate. Most people get "just" 60. Sorry AlexM

The weird thing, imo, is that the 63 tickrate is 20KBps of upload bandwidth. That seems trivial for any modern internet connection, so why is it still something so avoided? This OW update makes it sound like a no-brainer, at least for games that don't have 64 player servers and shit like that.
20kb/s * number of active connections + infrastructure/ddos support etc etc. It all adds up, it's in no way trivial to be going from 10-20kbs when you're talking on this scale.
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[Blocked Image: http://i.imgur.com/d3QQC5t.png]
The deals are real
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Quote from Squeebo
looks intresting. I can look at the VMF for you if you want?
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I'm enjoying this...The developer really needs to work on the 'macro' though. You should feel compelled to stay on planets/solar systems for an amount of time and there should be benefits to this.
Just now planets basically feel like Mario Bonus levels- get down, go to a couple points of interest + leave.
That's my real problem with the game right now- seems HelloGames has been focusing way too much on making everything huge and not much time on fleshing out player experience.
Also - They really need some sort of Validation or vetting on the generated aliens/animals. I've not seen a single one yet that wasn't hilarious.
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Quote from tomm
9 hours ago, tomm said: we're seriously struggling with art direction in some parts of the map and we feel like we just can't get it right. I personally think we've made a huge visual mess.[Blocked Image: http://i.imgur.com/jesjk33.jpg]
[Blocked Image: http://i.imgur.com/BgDOL7S.jpg]
and some more polished stuff
out of all the screens you posted I would say these are the only ones that could be seen as a 'visual mess.' I would recolour at least some of the tarp so the scene isn't so blue. Maybe remove the clothes as well as they are too distracting. I don't like 'construction' areas in general on most maps as they've been well overdone now- like graffiti overlays.
I think the real problem here is you have fatigue from staring at this day in and day out and you're now finding problems where there isn't really any
The map looks insanely good. -
Yeah this is wayy to early to be sharing IMO. One step away from 'I'm making a csgo map'
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I saw this thread at the top of the subforum and was like 'man, not again!'
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was just casually told that the headcount in my department is 'under review' again
Gooooooo 2016!
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@Skybex possibly a decent structure that could be refined for a sequel then...or a large patch?
Patch notes 2/10/16:
- Added gameplay