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Overwatch

  • Mazy
  • November 7, 2014 at 8:06 PM
  • Jetsetlemming
    • August 17, 2016 at 7:52 PM
    • #681

    Right, that's why server farms exist. :P Bandwidth and server time is cheaper than it's ever been and constantly getting cheaper.

  • Vaya
    • August 17, 2016 at 7:56 PM
    • #682

    Yes but it's in no way trivial adding more server farms. Back to my original point...take it from an infrastructure engineer. :)

  • 2d-chris
    • August 17, 2016 at 8:37 PM
    • #683

    I should probably elaborate on my speculation, I expect it comes from two places, the first being a more consistent experience for players in public and competitive is important (because there is a real difference) and secondarily that the game has been very successful so it's totally justified to spend more money on servers, it could also be that Blizzard where a little afraid of overtaxing their servers at launch, and now have had the time to run tests to make sure it's all good to go with more throughput. Again, all speculation, what really matters is a better experience for the end user.

  • Bastion
    • August 18, 2016 at 1:01 AM
    • #684

    This is just brutal.

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  • Jetsetlemming
    • August 18, 2016 at 5:42 AM
    • #685
    Quote from Vaya

    9 hours ago, Vaya said: Yes but it's in no way trivial adding more server farms. Back to my original point...take it from an infrastructure engineer. :)

    There's structural issues with adding more servers beyond cost? Like routing players to the right places or something? I've never done any net programming, I assumed it would be like threaded processing: Going from 1 to 2 is really goddamn hard, going beyond 2 once you're there is nbd. :P


    Season 1 is officially over. I wish I had realized they were granting the "bonuses" based on the highest point you got to, I thought that was for season 2+ only, because I had a couple bad games, dropped to the bottom of rank 50, and haven't played comp in two days bc I didn't want to drop to an even further rung, lol. Instead I got the prize for reaching 59, way back in the very first week of the season.

  • Jetsetlemming
    • August 18, 2016 at 6:18 AM
    • #686

    Oh nice, the Season 2 PTR is already available. Reading over the patch changelog, here's the hero related notes:

    The reduction in hitbox size of projectile weapons was reversed, woot!

    Ult meter drains over the course of .25 seconds instead of 1 second when first triggered. Previously it was pretty generous for letting people keep their ults if they got shutdown trying to use it.

    McCree's ult now works like everyone else's as far as meter is concerned. No 50% refund if he doesn't shoot or dies.

    D.Va's block takes slightly longer before starting to recharge (1 sec instead of 0.5)

    Hanzo moves 10% faster than before with an arrow nocked, and his arrows are 30% faster.

    Mei's ult projectile goes through barriers and the radius is now 10 meters (from 8), exactly like they said they would.

    Mercy's heal rate has been buffed 20%, and resurrected heroes end their recovery animation and are able to move and attack sooner (2.25 seconds instead of 3)

    For Genji:

    Double jump doesn't reset on wall climbs, dashing doesn't damage Widowmaker and Junkrat's traps and no longer skips over Junkrat's trap (he'll get grabbed by it mid-dash now). His dash can't cancel animations on his other attacks, a technique "pro genjis" used to do way more damage than intended. Finally, his ult is 6 seconds long instead of 8. I like these changes, they're more peripheral nerfs to make him more challenging than direct debuffs on his damage or skills.

    Lucio's speed boost is now only +70%, instead of +100%.

    Roadhog's hooks now more easily break when the the grab's invalid (through walls, around corners, etc) and returns the hooked player to where they were standing instead of sliding them around walls and shit.

    Finally, Zenyatta's Orb of Discord was indeed nerfed in damage bonus from 50% tp 30%... but in exchange his regular m1 attack has been buffed from 40 to 46 damage. I'll take it!


    Also for like the fifth patch in a row they have a note in bugfixes about preventing Reaper's shadowstep from letting him go out of bounds, lol

  • Psyrius
    • August 18, 2016 at 10:07 AM
    • #687
    Quote from Sjonsson

    15 hours ago, Sjonsson said: Everytime you guys post your work I get blown away. <3

    Is the creator(s) a member of MapCore?

  • Jetsetlemming
    • August 18, 2016 at 10:20 AM
    • #688

    The Hanzo buff + projectile hitbox reversal is too much. I watched multiple kill cams of the Hanzo instakilling me from full health (thus getting a headshot on me?) while I was 100% invisible to him around a corner. Can't even contribute to lag, just somehow the arrow hitting my extra hitbox radius around the corner without needing line of sight. And getting headshots and thus instakills. Multiple times per match. I won 5, lost 5 in my placement matches, and every loss was directly attributable to a Hanzo fucking everyone up constantly somehow.

    Also I think ult charge timing might've gotten bugged and charging faster in some instances, because in one game there was an enemy Genji literally going <20 seconds between his ults, even though he wasn't playing well at all. Kept rushing into the point, We'd kill him, he'd respawn, rush in again, ult, die anyway, repeat. Every other life, an ult. Maybe the PTR is full of hackers somehow, but it seems more likely shit's just a bit fucked. Hopefully it settles out soon.

    I got 2599, Silver league, btw. Very disappointed, my season 1 placement was way better :(

  • Taylor
    • August 18, 2016 at 11:53 AM
    • #689

    I'm happy active ultimates drain the meter faster. We saw a PotG yesters where Reaper did his ultimate, got instantly hooked, only lost 3% ultimate charge and then just spammed it out. It's kind of weird the optimal strategy is to let him shoot a bit first... Although I understand how it's also frustrating to activate your ultimate and immediately get CC'd/killed and Overwatch is going for more of a midcore experience. That's right. I wrote midcore.

  • Sjonsson
    • August 18, 2016 at 4:10 PM
    • #690
    Quote from Psyrius

    6 hours ago, Psyrius said: Is the creator(s) a member of MapCore?

    That's right! In plural. :)

  • RaVaGe
    • August 18, 2016 at 5:26 PM
    • #691

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  • grapen
    • August 18, 2016 at 5:41 PM
    • #692

    Excellent short! I hope to see shorts of characters such as Zarya, Reaper and Junkrat/Roadhog soon. They seem to have the most interesting backstories honestly.

  • Minos
    • August 18, 2016 at 6:10 PM
    • #693

  • -HP-
    • August 18, 2016 at 6:13 PM
    • #694

    Srsly <3

  • Scinbed
    • August 18, 2016 at 6:25 PM
    • #695
    Quote from Jetsetlemming

    8 hours ago, Jetsetlemming said: I got 2599, Silver league, btw. Very disappointed, my season 1 placement was way better :(

    This actually puts you in the "Platinum" league (2500-2999). Blizzard needs to clarify these Icons or at least add some UI to show this...

  • 2d-chris
    • August 18, 2016 at 6:29 PM
    • #696

    love that bastion one, storytelling is fantastic, really hit me in the feels

  • grapen
    • August 18, 2016 at 7:30 PM
    • #697

    On another note, reports regarding the new restrictions to group play have started coming in. Due to the nature of the algorithm, in that individual stats matter, some players who have played together through all 10 placement matchers are uneligible to continute playing together for their 11th game.

    Not going to sugarcoat it, this is the most bullshit game design I've seen in a long time, and might just lead to me uninstalling the game should it not be reverted. I don't see how this has been thought through at all. You can't stop smurfs wrecking lower tier games, what's going to happen instead is that people will reach a tier that they are content with to secure the season awards, such as diamond/master/gm, then they'll tank their account so that they can play with their friends anyway. Or buy another account. Now you've made the situation worse. At least the gold+diamond duo queue would have tried to win for their teammates.

    Allowing friends to play together should be prioritized before peoples entitlement to play against opponents with a number that matches their own. Not like they will anyway since smurfs can't be stopped. I solo queue a lot, but I have friends who play occasioanally as well. I don't give a shit if I face a SR 80 player in my SR 70 game, I'll try my best to wreck him anyway. It's in challenge you grow.

  • Psyrius
    • August 19, 2016 at 2:02 AM
    • #698
    Quote from Sjonsson

    9 hours ago, Sjonsson said: That's right! In plural. :)

    Sorry for being nosey, but who? :D

  • Jetsetlemming
    • August 19, 2016 at 3:33 AM
    • #699
    Quote from Scinbed

    9 hours ago, Scinbed said: This actually puts you in the "Platinum" league (2500-2999). Blizzard needs to clarify these Icons or at least add some UI to show this...

    lmao, so it is. These icons are so poorly designed! Silver, Plat, and Diamond all look way too similar, and it took an annoying amount of work to actually find the icons all next to each other to compare. Next to each other I can see how they develop in complexity, but in a tiny little quarter inch box on my screen next to a screen name and without context they might as well be identical.

  • ShockaPop
    • August 19, 2016 at 7:54 AM
    • #700
    Quote from Psyrius

    5 hours ago, Psyrius said: Sorry for being nosey, but who? :D

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