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  3. Vaya

Posts by Vaya

  • DE_BRUTAL

    • Vaya
    • December 5, 2016 at 4:40 PM

    probably a bit late now but this was my tweak for the lower half of the map:


    [Blocked Image: http://i.imgur.com/ygci0xD.png]


    - bombsite in the corner was pretty awkward. I've moved it out a bit to make it more traditional area that can be played around with more options for cover

    - Angle the T side entry to make it fairer on both. Kick out the wall a bit so people can't hug the wall the full distance up

    - reduce the length of the path the runs adjacent to A.

  • Brest

    • Vaya
    • December 5, 2016 at 12:04 PM

    hmm okay. Will need to see what happens with the spawns. I had the issue myself but it cleared itself up once I applied the gamelogic text file.

    Thanks again for your feedback :)

  • Brest

    • Vaya
    • December 5, 2016 at 10:49 AM

    Thanks for the feedback :)

    Did you run the map with the command 'map brest_c4 liberation'?

  • Brest

    • Vaya
    • December 5, 2016 at 10:23 AM

    Thanks for the feedback dude :)

    I'd like to get screenshot of that graphical bug if possible.

  • Brest

    • Vaya
    • December 5, 2016 at 12:38 AM

    External Content www.youtube.com
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    was going to make this into a gif and loop it but oh well

  • I'm open for a new project!

    • Vaya
    • December 1, 2016 at 2:17 PM

    Exciting news!

  • What music have you listened to recently?

    • Vaya
    • December 1, 2016 at 1:00 PM

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  • What have you watched recently?

    • Vaya
    • December 1, 2016 at 12:26 PM

    Dr Strange was pretty good. Much better than I was expecting. First 5-10 minutes was poor but got much better after that.

  • Im so lost right now. Need advice!

    • Vaya
    • December 1, 2016 at 9:44 AM

    I'd suggest visiting your family/friends more. I've started doing this since my long term relationship broke down- it's good to get back in touch with people you've lost touch with and personally has changed my perspective quite a lot. It's easy to forget that people care about you if you don't see them often.

    Also - lose contact with the 'love of the life' girl. You need to do this if you're ever going to get back on track- from your story she seems to be a destructive element in your life.

    Anyone willing to cheat on her husband/father of her kids isn't worth your time, no matter how cute/nice she is to you.

  • Brest

    • Vaya
    • November 30, 2016 at 12:21 PM

    Thanks for the feedback guys. Playable version getting updated this week, honest!

  • Counter-Strike: Global Offensive

    • Vaya
    • November 29, 2016 at 12:21 PM

    @SquadIt's a good way of keeping the game fresh for sure. I'm sure many mappers wouldn't mind for their maps to be added for free after a successful operation.

    -----

    I kinda feel the game's overall structure (xp, casual, other modes, inventory, sprays etc) should be reviewed just now. There's been a lot added to the game that's kinda scattershot and neglected. They should spend the time making what they have as robust as possible before adding more STUFF.

    -The UI is goddamn terrible

    - account requirements for new players stumble over each other making the game a chore to get into

    - demo playbacks. Don't need to say more :P

    - R8. Too powerful, now a joke gun.

    I'll shut up now I've given any game dev reading this an aneurysm.

  • Counter-Strike: Global Offensive

    • Vaya
    • November 29, 2016 at 11:54 AM

    @Squad I bet you'd like them to do that ;)

    No matter what valve do there's always going to be a subset of the community upset. 'Counterstrike' is too big to keep everyone happy now.

  • MapCore CS:GO Playtesting 5.0

    • Vaya
    • November 26, 2016 at 3:03 PM

    hoping this sees a resurgence in playtesting :)

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • Vaya
    • November 20, 2016 at 9:31 AM

    @Xanthi not happening today. Had to compile overnight and there's an area portal issue :))))))))))))))

  • Day of Infamy Mapping Contest WIP Thread

    • Vaya
    • November 20, 2016 at 9:26 AM

    [Blocked Image: http://i.imgur.com/d46Tndq.jpg]

    [Blocked Image: http://i.imgur.com/wGRAAOo.jpg]

    [Blocked Image: http://i.imgur.com/7oyFvUv.jpg]

    [Blocked Image: http://i.imgur.com/sYh1cdS.jpg]

    couple images from the new build

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • Vaya
    • November 19, 2016 at 11:38 AM

    hey @Xanthi We'll (hopefully) be posting a large update to the map file for tomorrow. Please note this will include an update to the mapfile name. We'll be using this name for any playtest version in the future. I'll let you know the filename if we complete it in time.

    Cheers

  • Post tools/apps you use for productivity in your daily life.

    • Vaya
    • November 18, 2016 at 3:38 PM

    onenote is pretty awesome now. Esp the 365 version

  • Post tools/apps you use for productivity in your daily life.

    • Vaya
    • November 17, 2016 at 10:06 AM

    discord has become our way of sharing ideas for the DOI project

    also use Google docs often to this end.

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • Vaya
    • November 16, 2016 at 11:52 AM
    Quote from Todes

    5 hours ago, Todes said: I want to hear anybody say that this extra month of dev time will be detrimental to their maps quality. As far as i see, those who actually finished their entry aren't complaining.

    We were 99% done and happy with our product. We're now spending an extra month on it to ensure we're competitive as possible.

    I'm sure all of us agree that more time = better product

    We can do more, better stuff and playtest a lot more but since it wasn't part of the original plan and announced 10 days before the deadline it still feels like an annoying curveball ESPECIALLY because we asked NWI a couple of weeks ago what the chances were of an extension and they said no, no chance.

  • Dishonored II

    • Vaya
    • November 12, 2016 at 4:03 PM
    Quote from Sentura

    On 10/11/2016 at 1:15 AM, Sentura said: Watched the first minute and got turned off so badly when they started talking about the abilities. It already feels like the player is going to be the living embodiment of a power fantasy instead of focusing on what seems to be an otherwise well constructed immersive sim experience. Maybe I'm just not in the target demographic anymore.

    Saw another review calling it a "worthy sequel to Thief". I don't think they remember what Thief was all about:

    External Content www.youtube.com
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    This is fully due to the amount of money it costs to make a game these days. if you are investing a couple of million in a product you want to ensure it reaches the widest base. Remove the risk to do this.


    Same with music...films...tv...

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