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  3. Vaya

Posts by Vaya

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Vaya
    • December 1, 2021 at 9:23 AM

    tyler mcvicker needs to get in the sea

  • Post half life memes

    • Vaya
    • November 29, 2021 at 2:56 PM

    https://store.steampowered.com/app/723390/Hunt_Down_The_Freeman/

  • mr. FMPONE

    • Vaya
    • November 23, 2021 at 9:50 AM

    great website overall, would be nice to get more insights into some of the projects but I understand the need to keep it concise. this however:


    has vibes of:[Blocked Image: https://s2.r29static.com/bin/entry/ea9/960xbm,70/2158669/image.jpg]

  • GTA V

    • Vaya
    • November 21, 2021 at 7:45 PM

    I believed it to be a UE wrapper around the original engine but that doesn't seem to be the case. Ignore me :D

  • GTA V

    • Vaya
    • November 21, 2021 at 7:19 PM
    Quote from Buddy

    On 11/20/2021 at 1:49 PM, Buddy said: I think the issue lies with the renderware engine license they don't have anymore.

    i thought the new compilation was still using renderware though?

  • [CS:GO] Limestone

    • Vaya
    • November 18, 2021 at 12:09 PM
    Quote from zastels

    9 hours ago, zastels said: Most of those maps started off zero models. Dust, Office, inferno, train, italy, assault, cbble, office, mirage, so why are you confused? None of these maps are functionally different because of models. Their layout is locked into time because of the brushwork.

    stop trying to torpedo this guys project just because you are clueless.

  • [CS:GO] Limestone

    • Vaya
    • November 17, 2021 at 5:38 PM
    Quote

    Quote Counter-Strike maps are not supposed to be filled with props, the proof is in the maps that people choose to play.


    ?

  • Deathloop - New Arkane Lyon's game

    • Vaya
    • August 27, 2021 at 11:11 AM

    congrats plubo!

  • wow thanks mapcore

    • Vaya
    • August 20, 2021 at 10:36 AM


    this whole thread was a scam to get myself up the pecking order.

  • Source 2 Documentation

    • Vaya
    • August 20, 2021 at 10:30 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


    eagle one have a bunch of tutorial videos now source2 is still very new so I'm sure more will be learnt as time goes on but it's exciting to finally be getting into something 'new'!

  • MapCore on social networks (LinkedIn, Twitter)

    • Vaya
    • August 20, 2021 at 10:24 AM

    https://twitter.com/dimensional_hum

  • wow thanks mapcore

    • Vaya
    • August 19, 2021 at 6:29 PM

    do I start getting more privileges as I go up ranks

  • wow thanks mapcore

    • Vaya
    • August 19, 2021 at 2:15 PM

    ?

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    these achivements

  • Source 2 - de_inferno

    • Vaya
    • August 19, 2021 at 12:18 PM

    very cute assets. do you have a designed workflow for these?

  • CSGO Playtesting 6.0: Still at it, Still missing headshots

    • Vaya
    • August 19, 2021 at 12:16 PM

    update - currently playing about with other methods of running playtests to find something more straightforward and streamlined. Have been trying guilded for a month or so with varied results. Better methods but players just don't want to move to it... :( Any opinions on the best way forward here is cool. open to making discord bots etc but I'd concerned about anyone being allowed to 'sign up' to a test with no onus to actually do so.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Vaya
    • August 19, 2021 at 11:24 AM

    tf2.s2 looks great. Really hope valve has stuff like this in the works themselves though..

  • Corona Virus

    • Vaya
    • August 11, 2021 at 1:41 PM

    [Blocked Image: https://cdn.discordapp.com/attachments/409075825888067584/874995633168207942/image0.jpg]

  • Discord link on the website has expired and is now invalid

    • Vaya
    • July 28, 2021 at 4:37 PM

    hello, where is the discord link wrong? it was invalidated about a month ago due to spambots Thanks

  • Mapcore Discord

    • Vaya
    • June 8, 2021 at 5:01 PM

    new discord link after the old one was linked into a botting thing- https://discord.gg/EMAraqz6j6@FMPONE can you update your main post when you get a min?

  • Resident Evil Village

    • Vaya
    • May 19, 2021 at 11:52 AM

    RE has always been more 'jump scare' and one hit death enemies than dread to me.

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