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  3. Vaya

Posts by Vaya

  • Love,Death & Robots (Netflix)

    • Vaya
    • March 27, 2019 at 11:41 AM

    There was a few I really enjoyed-

    -Fishnight had beautiful visuals, would love to see a videogame in this style.

    -Beyond the Aquila Rift was some lovecraftian in space type deal. Creepy as hell and really atmospheric.

    -Got strong Starcraft vibes from suits

    - good hunting - again - just amazing visuals.

  • Counter-Strike: Global Offensive

    • Vaya
    • March 25, 2019 at 12:10 AM

    @BubkeZmight have comment on which was better to work with :)

  • Love,Death & Robots (Netflix)

    • Vaya
    • March 25, 2019 at 12:07 AM

    about halfway through. some of these are great. love it.

  • Mapcore FACEIT Hubs

    • Vaya
    • March 16, 2019 at 2:11 PM

    :[Blocked Image: https://cdn.discordapp.com/attachments/417884209341005835/556478924788465664/season5_poster.png]

  • DE_TENEMENT

    • Vaya
    • March 16, 2019 at 1:59 PM
    Quote from zastels

    1 minute ago, zastels said: Appropriate credit was given, the OP indicated changes were made, and a link to the license already exists on FPS Banana which someone already demonstrated they could easily find.

    Nobody who creates a map on Source has the right to declare NoDerivatives. You do not own the map, Valve does. You own the IP.

    No this didn't happen at all. Where did op give credit? screenshot please. Where is the link to the licence on the steam workshop entry? it needs to be on the point on acquisition so people always see it and can't step down a licence. You are clueless about how cc works. The person linking to the map was the original creator!

    Valve themselves know that they don't own layouts or custom content. They pay us for original product and don't proceed with anything they can't trace and get approval for. I'm sorry you just don't get any of this at all. And it's very ironic what you are espousing is basically mapping communism.

  • DE_TENEMENT

    • Vaya
    • March 16, 2019 at 1:43 PM

    Christ, you clearly don't understand how CC works @zastels

    https://creativecommons.org/licenses/by-nc-nd/4.0/


    Under the following terms:[*] Attribution[/b] — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

    [*] NonCommercial[/b] — You may not use the material for commercial purposes.

    [*] NoDerivatives[/b] — If you remix, transform, or build upon the material, you may not distribute the modified material.

    [/list]

  • DE_TENEMENT

    • Vaya
    • March 16, 2019 at 11:43 AM
    Quote from zastels

    5 minutes ago, zastels said: This is true for a book and a song, not a map. You can't claim Iceworld is held in copyright lmao. Where is the distinction!? If you add another hallway to a map, is it a new map?

    Attribution was given by keeping the maps name the same, so creative commons was not broken.

    You people are not lawyers and thank fucking God for that!

    The map is a derivative of the original. Part of my job is data management including copyright.


    Also the map's name was changed to DE_tenement. attribution is giving credit to original author and publishing date

  • DE_TENEMENT

    • Vaya
    • March 16, 2019 at 10:53 AM

    He's broken CC by renaming it and not giving you credit.

  • DE_TENEMENT

    • Vaya
    • March 15, 2019 at 1:46 PM

    OP hasn't been back since he was first called out. I don't think he will

  • Opal

    • Vaya
    • March 8, 2019 at 11:51 AM
    Quote

    Quote "...Remove the underground space and put bombsite B somewhere else."

    Well, that would be like deleting 40% of the map.

    gotta break some eggs to make an omelette dude. just happens you've put the shell in the frying pan too just now ;) Deleting 40% of the map may be a necessary evil here

  • Yard {remake of cpl_mill}

    • Vaya
    • February 22, 2019 at 9:16 AM

    https://steamcommunity.com/sharedfiles/fi…/?id=1580596076


    Hey guys - been working on an update to Mill that focuses on making the gameplay work better with CSGO's utility and pacing amongst my 5million other projects. Art is quite ugly just now but it's not the focus

    [Blocked Image: https://i.imgur.com/a7vuBGW.jpg]


    have a look and let me know what you think!


    peace out

  • Opal

    • Vaya
    • February 11, 2019 at 12:20 PM

    hope you get it sorted mike. map is always retrievable if it's on the workshop, small comfort just now I know :)

  • Metro: Exodus

    • Vaya
    • February 5, 2019 at 3:38 PM

    telling everyone that the devs get a better cut on a different platform and then not passing on ANY of these savings to the consume that would need to adopt this platform sticks in my craw.

  • [CS:GO] de_austria (WIP)

    • Vaya
    • January 26, 2019 at 5:47 PM

    congrats on your success with this map/. with the 2 year project - you should post on here or on the discord with the issues you are facing. it might be savable.

  • de_zoo

    • Vaya
    • January 26, 2019 at 4:16 PM

    not sure what any of this has to do with zoo


    congrats @Squad

  • Resident Evil 2 Remake

    • Vaya
    • January 23, 2019 at 11:35 AM

    turns out I have a bunch of resident evil games on my steam from random bundles. going to play through all of them before getting this one.

  • Marvel Cinematic Universe

    • Vaya
    • January 22, 2019 at 10:49 AM

    jigsaw's injuries are pretty pathetic. I was expecting him to be thoroughly fucked up but he just looks like he's had a bad time shaving.

    Spoiler Probably because the whole doctor-relationship thing wouldn't work otherwise? Or just skimping on makeup?

  • Level Design Help Files

    • Vaya
    • January 21, 2019 at 2:44 PM

    sorry I was compiling at the time so didn't fancy fighting against my PC to find the link...


    looks you can't win here..

  • Level Design Help Files

    • Vaya
    • January 20, 2019 at 8:18 PM

    use the older vrad. someone left the details on r/csmapmakers

  • Opal

    • Vaya
    • January 18, 2019 at 1:30 PM

    we've been running the map since monday on the mapcore hub and the general consensus seems to be that the map is currently way too big and you should basically trim the entirety of the 'underground' space and add the second bombsite somewhere else. We have a bunch of demos for you to review when you are back in the land of the living though! let me know when you're about and we can get you sorted.

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