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  3. geogzm

Posts by geogzm

  • The random model thread!

    • geogzm
    • July 15, 2014 at 10:40 AM

    I'm not sure if this is the right place to ask, but all I know is how to map in Hammer - what's the best program to learn quickly for creating map props? I tried Max before, and that was okay...being able to create something like a crashed car or a broken wall would be great.

  • WIP in WIP, post your level screenshots!

    • geogzm
    • July 13, 2014 at 5:02 PM

    Low poly stuff's always interesting, seeing what people can do with a limit

  • WIP in WIP, post your level screenshots!

    • geogzm
    • July 13, 2014 at 12:53 PM
    Quote from Idolon

    Not too shoddy for a first finished map! I think you mostly need to work on architectural details, as most of the buildings and walls you have follow the same formula of "Flat wall with ledge at the top." Still, not a bad job.


    Thanks! I've two vague ideas for a next map using a similar layout, although just in case I tackle a similar setting at any point - what kind of details would you recommend? More building trim along walls, different-shaped ceilings and such?


    Quote from Vilham

    Some advice on floors, try breaking them up with trim and sections made of different materials.


    What kind of stuff could I have done with that map? I'm curious about how to pull off floor trim, I'm guessing stuff like that water canal thing that I had in the last picture?


    Quote from 2d-chris

    also, slap a few taller structures, both in the play space and around it - will help to breakup that flat feel it has.


    There's a few more just out of view in some of those pictures, and they were from a previous update - although even in the newer version on the workshop, the sky feels a little empty.


    Thanks for all the feedback, like I said - I'll probably start working on another map and focusing on getting the layout figured out better first before the detail pass (my worst mistake last time lmao) but I'll bare all this in mind. I'm shooting for something in a more natural environment.

  • WIP in WIP, post your level screenshots!

    • geogzm
    • July 12, 2014 at 12:39 PM

    My first 'completed' map. It's up on steam workshop, but the layout's pretty flawed and it was mainly a feeler for CS:GO's assets and design along with the level design process in general. I started the art pass waaaay too early, I didn't collect nearly enough feedback on the layout, so it turned out the way it did. I dare not post it in the releases section.


    de_collar:


    [Blocked Image: http://cloud-4.steampowered.com/ugc/48728490455864376/5691D22BA82F31BB9C3CF7AAF7178F9E2843DBB7/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/48728490485307258/637A8289C97A6F26FE2876CC4DE3395E6B082AD3/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/48728490485307317/7515A8A1FAA5ED26E5A30D8F010531EAD152A53F/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/48728490485307376/F159B6A4195D5B87BD474421077340A88918D9A5/]


    I've literally never finished a map before this

  • ITT: Post maps/scenes that never saw the light of the day.

    • geogzm
    • July 12, 2014 at 12:31 PM

    This is my first post here, this was going to be a map for TF2, but then I started playing CS:GO and felt like mapping for that a lot more. pl_border errybody:


    [Blocked Image: http://cloud-3.steampowered.com/ugc/561011132862684381/452BF6D8B23CA599415328A8EFB3EA3141564E5B/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/48728490500888700/36B7801DB2DE504A78FE2397C16F71F27F2E3057/]

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