I'm not sure if this is the right place to ask, but all I know is how to map in Hammer - what's the best program to learn quickly for creating map props? I tried Max before, and that was okay...being able to create something like a crashed car or a broken wall would be great.
Posts by geogzm
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Low poly stuff's always interesting, seeing what people can do with a limit
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Quote from Idolon
Not too shoddy for a first finished map! I think you mostly need to work on architectural details, as most of the buildings and walls you have follow the same formula of "Flat wall with ledge at the top." Still, not a bad job.
Thanks! I've two vague ideas for a next map using a similar layout, although just in case I tackle a similar setting at any point - what kind of details would you recommend? More building trim along walls, different-shaped ceilings and such?
Quote from VilhamSome advice on floors, try breaking them up with trim and sections made of different materials.
What kind of stuff could I have done with that map? I'm curious about how to pull off floor trim, I'm guessing stuff like that water canal thing that I had in the last picture?
Quote from 2d-chrisalso, slap a few taller structures, both in the play space and around it - will help to breakup that flat feel it has.
There's a few more just out of view in some of those pictures, and they were from a previous update - although even in the newer version on the workshop, the sky feels a little empty.
Thanks for all the feedback, like I said - I'll probably start working on another map and focusing on getting the layout figured out better first before the detail pass (my worst mistake last time lmao) but I'll bare all this in mind. I'm shooting for something in a more natural environment.
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My first 'completed' map. It's up on steam workshop, but the layout's pretty flawed and it was mainly a feeler for CS:GO's assets and design along with the level design process in general. I started the art pass waaaay too early, I didn't collect nearly enough feedback on the layout, so it turned out the way it did. I dare not post it in the releases section.
de_collar:
[Blocked Image: http://cloud-4.steampowered.com/ugc/48728490455864376/5691D22BA82F31BB9C3CF7AAF7178F9E2843DBB7/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/48728490485307258/637A8289C97A6F26FE2876CC4DE3395E6B082AD3/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/48728490485307317/7515A8A1FAA5ED26E5A30D8F010531EAD152A53F/]
[Blocked Image: http://cloud-2.steampowered.com/ugc/48728490485307376/F159B6A4195D5B87BD474421077340A88918D9A5/]
I've literally never finished a map before this

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This is my first post here, this was going to be a map for TF2, but then I started playing CS:GO and felt like mapping for that a lot more. pl_border errybody:
[Blocked Image: http://cloud-3.steampowered.com/ugc/561011132862684381/452BF6D8B23CA599415328A8EFB3EA3141564E5B/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/48728490500888700/36B7801DB2DE504A78FE2397C16F71F27F2E3057/]