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  3. Corvus

Posts by Corvus

  • [UE4] Island Environment [W.I.P]

    • Corvus
    • August 30, 2021 at 9:38 AM

    And the video. Still processing though

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • August 30, 2021 at 9:01 AM

    Haven't been working on the project for about 2 months, wasn't liking the shape of the island and how the things were going , but finally found some courage and time to scrap some of the old stuff and start from scratch. Here's my progress so far. Had to redo the entire island and also some of the foliage.

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • July 6, 2021 at 3:40 PM

    Thank you!, Yep its till ue4.

  • [UE4] Island Environment [W.I.P]

    • Corvus
    • July 5, 2021 at 6:11 PM

    Starting to work on the background terrain, before going for the playable one, I'm planning on making multiple small islands that gonna have some old millitary installations and underground bunkers kinda like FarCry 1,3

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • June 1, 2021 at 3:34 PM

    Decided to come back to this environment. Since it's pretty much 2 years old at this point i wanted to start from scratch. Here's some of the foliage that i've made for the new environment so far.

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  • [UE4] [WIP] Ryokan

    • Corvus
    • March 25, 2021 at 9:13 PM

    Here's a little demo i've recorded of the night scenario. Kind wanted to make it a bit more spooky feeling. Sorry for the keyboard noises :D


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  • [UE4] [WIP] Ryokan

    • Corvus
    • March 22, 2021 at 3:49 PM
    Quote from FMPONE

    On 3/22/2021 at 12:48 AM, FMPONE said: Looks great but IMO the tree leaves need some additional internal contrast (and less saturation). The trees in your earlier screenshots felt a lot more satisfying. I also think you are really overloading those flower beds, the flowers won’t pop and look as pretty without some dirt/rocks/less amazing ground to contrast with. In general I think you should explore ways to introduce some dirt and grunge, if only to make the pristine parts of your visuals pop (the building facades also seem unrealistically pristine). Photographs of real places will provide imperfection inspiration.

    The interiors are also incredibly clean but they work better in my opinion.

    Thanks for the feedback. You're right about the overloading thing, i did went a bit overboard with the flowers.

    As for the trees i had to disable the tangent normals for the leaves since they were producing really ugly normals by default and that was the only way to fix it. I've tweaked the shader a bit however and here's the result. Not ideal but that's the only solution for now.

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823583269093244938/ScreenShot00160.png]


    Also i was kinda hard pressed to find the examples of the dirt and grime on those types of architecture from the references

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    Like here for example the walls look really clean. I do have the dirt decals on the edges though but they are fairly subtle.


    : D

  • [UE4] [WIP] Ryokan

    • Corvus
    • March 21, 2021 at 4:48 PM

    Getting close to finishing this project

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  • [UE4] [WIP] Ryokan

    • Corvus
    • March 8, 2021 at 3:38 AM

    Made a sword today :D The white ribbon thing isnt finished.

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  • [UE4] [WIP] Ryokan

    • Corvus
    • March 5, 2021 at 10:00 PM

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  • [UE4] [WIP] Ryokan

    • Corvus
    • February 24, 2021 at 2:54 PM

    Starting to detail some of the roofs. All of the texturing is done by using one trim texture for most of the geo.

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  • [UE4] [WIP] Ryokan

    • Corvus
    • February 19, 2021 at 7:38 PM
    Quote from ┌HP┘

    18 minutes ago, ┌HP┘ said: Love the soft pastels and great touches on the bloom. You nailed the architecture too, amazing work.

    The interior lighting is probably still temp but it feels a tad bright, I wonder what it would look like if you darkened and saturated the lighting a little bit, it could make it look more cozy.

    Really loving this, killing it congrats.

    Thanks a lot ! Yeah im still experimenting with the lighting, thanks for suggestion.

  • [UE4] [WIP] Ryokan

    • Corvus
    • February 19, 2021 at 6:30 PM

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  • [UE4] [WIP] Ryokan

    • Corvus
    • January 29, 2021 at 4:44 PM

    Decided to completely change the color scheme and the lighting setup for the scene. Hopefully this makes it look less dull now :)

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  • [UE4] [WIP] Ryokan

    • Corvus
    • January 14, 2021 at 5:28 PM

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  • [UE4] [WIP] Ryokan

    • Corvus
    • January 10, 2021 at 12:45 PM

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  • [UE4] [WIP] Ryokan

    • Corvus
    • December 26, 2020 at 8:04 PM
    Quote from FMPONE

    1 hour ago, FMPONE said: Super badass! maybe a bit clean, but maybe you add more of that later

    Thanks ! I'll definitely add a bit more detail down the road.

  • [UE4] [WIP] Ryokan

    • Corvus
    • December 25, 2020 at 8:01 PM

    Starting to detail the interiors of the scene

    [Blocked Image: https://pbs.twimg.com/media/EqG7n5aW4AAylAy?format=jpg&name=4096x4096]

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  • [UE4] [WIP] Ryokan

    • Corvus
    • December 19, 2020 at 5:43 AM
    Quote from AlexM

    41 minutes ago, AlexM said: Is this for a specific project?

    Um yeah, i actually plan to release it on the UE4 Marketplace after I'm gonna finish it. And a playable demo aswell.

  • [UE4] [WIP] Ryokan

    • Corvus
    • December 19, 2020 at 1:45 AM
    Quote from Minos

    On 12/18/2020 at 4:41 AM, Minos said: Looks solid AF! :D Great vibe! Are you planning to release it for VR? Would be a nice space to explore.

    Thanks a lot ! I do actually plan to make a vr version at some point near the end of the project.

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