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  2. Corvus

Posts by Corvus

  • [Unity/VRChat] BioShock Infinite Level VR [WIP]

    • Corvus
    • August 10, 2022 at 3:31 PM

    Early lighting pass [Blocked Image: https://cdn.discordapp.com/attachments/267361298134597633/1006931752410943538/20220810172441_1.jpg]

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  • [Unity/VRChat] BioShock Infinite Level VR [WIP]

    • Corvus
    • August 7, 2022 at 8:36 PM

    Day 3rd progress [Blocked Image: https://media.discordapp.net/attachments/267361298134597633/1005922118866845817/bio04.png?width=1080&height=468]

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  • [Unity/VRChat] BioShock Infinite Level VR [WIP]

    • Corvus
    • August 6, 2022 at 3:55 PM

    A little side project i've started a day ago. The goal is to recreate one of my favorite levels from the game in VRChat.

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    Here's what i've got so far. [Blocked Image: https://media.discordapp.net/attachments/267361298134597633/1005486318429687808/bio02.png?width=1991&height=905]

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • July 23, 2022 at 4:39 AM
    Quote from FMPONE

    On 7/19/2022 at 8:18 PM, FMPONE said: it looks beautiful but too intense IMO. It just depends on what you’re going for.

    As someone who lives in South Florida where there are plenty of palm trees, I can assure you that palm frawns are not flying off every few seconds, those things are heavy. If they do fall off they will mostly sit on the ground and roll over or blow around. No chance you will see them flying horizontally in the air unless it’s a category 5 hurricane. They probably weigh 10-20 pounds if it’s a good one.

    Also, tbh, the wind looks very scary. Very hurricane like. Not sure if you’re going for that, it might be better more subtle in general because those look like extreme wind gusts that would be equivalent to a category 2 or 3 storm or a really intense thunderstorms that happens once a year or so at most.

    Thanks a lot for the feedback! With the palm leaves i was mostly inspired by the storm in one of the battlefield 5 tropical maps where, it it was mostly an artistic choice. But yeah thanks for mentioning that ill definitely try to tweak it to make it more realistic in the future. Regarding the intensity the wind. Yeah it was kind of an intention to make it look scary and strong :D It can be tweaked from light breeze to the stormy look that i have in the video. I've set up a wind widget, here's the video that shows it off.

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • July 17, 2022 at 1:43 PM

    Second iteration on the particle system for wind and rain, I've added the water mist particles that can spawn on any surface around the camera and then get blown by wind + individual water molecule particles + the giant mist particles that are spawn at 300m above you. You can see it mostly in the tree canopy. Also the wind now carrying leaves branches and palm leafs. There's also a perlin noise that adds wind gusts to particles.

    Right now I'm kinda struggling with overdraw and not really sure how to get the look and density that I want without killing the perfomance.

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    External Content www.youtube.com
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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • July 2, 2022 at 3:33 PM

    I've improved the foliage density and added some moss cards on rocks, and some other changes to hopefully make the forest look more realistic and foresty. [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798706145435778/ScreenShot00135.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798707256934470/ScreenShot00131.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798708041261127/ScreenShot00129.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798708741714060/ScreenShot00130.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798709735768124/ScreenShot00126.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798710645919795/ScreenShot00123.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798711455432776/ScreenShot00136.png]

  • [UE4] Island Environment [W.I.P]

    • Corvus
    • January 13, 2022 at 5:11 AM

    More HD stills

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • January 13, 2022 at 12:21 AM

    External Content www.youtube.com
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    There's also a playable demo that you can check out here: DEMO

    This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.

    It took about 8 months to complete and was a great learning experience for me.

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • January 3, 2022 at 10:50 AM

    A final version of the cinematic is done. Im planning to release the environment on January 12th. Probably there's gonna be a playable demo aswell.

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • December 15, 2021 at 6:00 PM

    Did a draft for a trailer that suppose to show the environment and how the weather can be changed . Not fancy editing and music so far.

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • November 5, 2021 at 11:31 AM

    Test of the stormy setting. I'm mackling it so you would be able to change the weather and wind speed with the silder

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • October 27, 2021 at 2:11 PM

    Thanks a lot !

  • [UE4] Island Environment [W.I.P]

    • Corvus
    • October 25, 2021 at 10:28 PM

    Getting close to finishing the project. Mostly fixing the performance right now. here's some recent screenshots

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • September 24, 2021 at 10:28 AM

    More progress on the jungle part of the island. Still trying to find the balance with the foliage density. Wanna make it really dense but also very readable.

    [Blocked Image: https://media.discordapp.net/attachments/90192618922725376/890890104804110336/ScreenShot00167.png?width=1340&height=806]

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    And a video


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    [Blocked Image: https://media.discordapp.net/attachments/90192618922725376/890893037851508786/ScreenShot00178.png?width=1340&height=806]

  • [UE4] Island Environment [W.I.P]

    • Corvus
    • September 17, 2021 at 10:13 PM

    Started working on the forest part of the island

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • September 15, 2021 at 7:32 PM
    Quote from Minos

    51 minutes ago, Minos said: Great progress! :D

    Are you using the full range for the lighting? There's an option to unlock the full range:

    You could make this pop even more by using physical lighting values, so you would have a bigger range of values between bright and dark areas (right now the values look a bit clamped in the middle :))

    (Here's a great start for physical lighting, if you have trouble setting this up let me know and I can give you some pointers, the information unfortunately is all over the place for this)

    Thank! Didn't knew about that feature in the engine. I've also been watching that YT channel a long time ago lots of useful info shame he stopped making it. I've played around with it and here's the results.

    [Blocked Image: https://media.discordapp.net/attachments/90…1221&height=806]

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • September 15, 2021 at 5:52 PM

    Another update. I've decided to use the procedural foliage in the ue4. I was hesitant to use it before because it wasn't giving me results that i wanted from it, but now i finally figured out how to get what i want from it and it's a huge time saver in placing all of this foliage. Also I'm now using a Runtime Virtual Texture to blend the rocks and the grass with the landscape and it adds a lot in terms of believability i think.

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • September 6, 2021 at 11:19 PM

    A little test of the weather rain system.

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • September 3, 2021 at 10:35 PM

    Making the cliff meshes for the scene. Textures aren't yet final.

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  • [UE4] Island Environment [W.I.P]

    • Corvus
    • August 31, 2021 at 7:42 AM
    Quote from FMPONE

    18 hours ago, FMPONE said: Looks dope. The vistas are insane. It definitely feels like Crysis.

    Not sure if this is WIP but the small, ankle-height foliage looks kinda weird (too dense, not very beachy)

    Thanks! . About the small foliage it's still not decided if it's gonna be that or just a bunch of grass but i've seen it on the reference

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