1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Klems

Posts by Klems

  • WIP in WIP, post your level screenshots!

    • Klems
    • October 29, 2017 at 11:29 AM

    I made a third map for an HL2:EP2 contest, go download the mod TeleportVille here! http://www.runthinkshootlive.com/posts/teleportville/

    The theme of the contest was teleportation. My map is called The Crab.

    [Blocked Image: https://i.imgur.com/IgrhxP2.jpg]

  • Counter-Strike: Global Offensive

    • Klems
    • October 11, 2017 at 1:43 AM

    Looks gritty as hell.

  • Stephen King's The Mist

    • Klems
    • September 27, 2017 at 4:41 AM

    Worst TV show I have ever watched. It's called "The Mist" but there are no monsters. Nuff said.

  • Computer graphics, my journey to understanding

    • Klems
    • September 22, 2017 at 7:57 PM

    Do you have any GPU programming classes? In any case you should definitely learn some GLSL/HLSL, shader programming is by far the most useful skill you can learn as a graphics programmer. Where are you located, which university? I'm curious.

    Best of luck with your classes, just let me know if you need some help! :)

  • WIP in WIP, post your level screenshots!

    • Klems
    • August 29, 2017 at 11:50 AM

    I made things


    Here is a recreation of the introduction of Star Trek: The Next Generation in a pixel shader. Probably the nerdiest thing I've made in a while. This was for a Shadertoy "shader adventure" contest. I got 8th place.

    [Blocked Image: http://i.imgur.com/ULy5lXE.jpg]

    Here is another shader https://www.shadertoy.com/view/Xd2Bzw Swirly psychedelic fractal stuff. Nothing too fancy. The code fit in less than 280 chars, which was the theme of the contest. The things people can do with 280 char is surprising, you should take a look here https://www.shadertoy.com/events/competition2017


    I also made a EP2 map a while ago for a RTSL contest and got second place, the theme of the contest was to incorporate the toxic green goo from HL2 in a map. The gameplay can be a bit frustrating but I had a good theme going on. It has emotions and explosive antlion poop. The mod has many great maps, you should try it. Download here http://www.runthinkshootlive.com/posts/toxicville/

    Here is the full walkthrough (on an older version of the map), you can take a look but don't spoil yourself if you intend to play it.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I'm gonna make two more EP2 maps in a month or so, stay tuned.

  • The Secret Ingredient to Photorealism

    • Klems
    • August 19, 2017 at 2:28 PM

    Super cool video. I think CS:GO does something similar, compared to EP2/Lost Coast. That would explain why there is no auto-exposition.

    https://knarkowicz.wordpress.com/2016/08/31/hdr…ay-first-steps/

    Good link, has more links in the bottom.

  • Doom (4)

    • Klems
    • August 11, 2017 at 9:27 PM

    @FMPONE If the only thing keeping you engaged in a doom game is the story then you're most definitely doing something wrong.

    IMHO the game really shine when played on a high difficulty level, otherwise there is no incentive to run around dodging projectiles. There's a HUGE difference between Ultra Violence and Nightmare, I can't even imagine how boring it must be on I'm Too Young To Die.

    Not to say that I'm a hard ass doom veteran or whatever, I got my ass handed to me. But dying is fun because you get to play glorious gunfights once more. I was more bothered by having to finish the game than by repeatedly dying to some random imp.

  • A Game of Thrones

    • Klems
    • August 10, 2017 at 11:15 AM

    Not enough meme in this thread

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Map Jam 9 for Quake

    • Klems
    • August 6, 2017 at 9:53 PM

    I missed this and I was looking for new Quake maps just yesterday... Downloading right now.

  • Heart of the Oak (TF2)

    • Klems
    • July 25, 2017 at 6:12 PM
    Quote from RaVaGe

    23 hours ago, RaVaGe said: Imo the color problem can be easily fixed with some lighting variation, the lighting is waayyyyyyyyyyyy too flat atm.

    Agreed. It would also help if the sky weren't that grey and boring. What's the point of having cool skylights if you're going to set the map during the night?

  • The Last Night

    • Klems
    • June 16, 2017 at 4:29 PM

    Hey guyz, I found the perfect picture to sum up how I feel about this whole controversy ordeal.

    [Blocked Image: http://i.imgur.com/WEI2CoN.gif]

    Devs said it was post-cyberpunk rather than cyberpunk. I'm not too big on categorizing stuff but it makes sense.

  • CS:GO Pls help with a glass texture

    • Klems
    • June 16, 2017 at 4:21 PM
    Quote from Nthng

    On 15/06/2017 at 7:52 AM, Nthng said: This kinda works, but sometimes, in certain angles you still being not able to see the glass wall.

    Did you built the mip-map in the VTF? Have you built the cubemap? In any case this is to be expected from a texture with a 0.04 alpha value, 0.04 is legit super translucent. Showing screens and telling us exactly what you want might help us resolve your issue. We still don't know if you want refraction or not?

    The thing you see might simply be the reflection, not the texture. Reflections tends to disappear at an oblique angle.

    Also I would avoid using the $alpha parameter altogether, unless there are several versions of this texture. You can tweak the alpha channel of your VTF to match the translucency.

  • CS:GO Pls help with a glass texture

    • Klems
    • June 13, 2017 at 5:53 PM

    Remove the refractamount line. My guess is that refract is an expensive shader, thus is only available in high video settings.

    If you really want your glass to be refractive (I don't think that's the case since there is no normalmap) you can put it in a LightmappedGeneric_DX9 clause or something. I'm not sure how that's actually done in CS:GO. Something like

    "LightmappedGeneric_DX9" { "$refractamount" ".5" }

    Should work. If it doesn't, try to find an expensive material that has a similar looking clause.

  • Dishonored II

    • Klems
    • June 12, 2017 at 1:24 PM

    Also didn't billy

    Spoiler got her arm back at the end of the stilton's mansion mission?

    I'm confused.

  • E3 2017

    • Klems
    • June 12, 2017 at 5:42 AM

    Yeah, that was quite disappointing. Only excited for the Dishonored 2 DLC. Where is my new DOOM solo campaign?

  • Quake Champions

    • Klems
    • May 12, 2017 at 7:15 PM

    Yo that launcher is fucking garbage. I'm re-downloading this game for the third time already. If this keeps happening I won't be able to play it, thanks Bethesda.

    EDIT: sorry, I meant fourth time

    EDIT2: now I need to validate the files for some some reasons, looks like it will take as long as the full download

  • Quake Champions

    • Klems
    • April 21, 2017 at 7:58 AM
    Quote from blackdog

    32 minutes ago, blackdog said: I know experienced players like to differentiate themselves from newbs, but I think that "mastery" of movement can be offered in different ways. See UT with wall jumps and the likes.

    Strafe jumping in Quake is kind of like recoil control in CS:GO. It's a huge part of the game, without it the gameplay would be boring and much too predictable. To put it simply, your top speed is determined by your strafing skills. In itself it's a pretty neat mechanic, there is a very clear gradient of skills between beginners, average and top players. For many players, strafe jumping is the reason they still play Quake to this day. It's so hard to grasp it can take YEARS to perfect.

    But I tend to agree. It looks stupid, sounds stupid, and is also kind of nausea inducing. Don't get me wrong, I love the mechanic, but it's really sad to see the arena FPS genre still stuck in 2000 (if I'm being generous).

    I don't like the UT style personally, if you have to double tap to do anything then it's shit. Quake is life.

  • [HL2] DownFall, available on Steam

    • Klems
    • April 19, 2017 at 9:13 PM

    Super cool mod, I highly recommend it. There is a few confusing places but overall it's almost perfect in every ways! Except length :(

  • WIP in WIP, post your level screenshots!

    • Klems
    • March 27, 2017 at 6:15 PM
    Quote from blackdog

    21 hours ago, blackdog said: @Klems I don't understand what contest you're taking about. Link?

    Here's the full 2017 contest http://www.runthinkshootlive.com/thc/2017/

    And a link to the current theme http://www.runthinkshootlive.com/posts/the-hamm…e-2-toxicville/

    The week the mod got released I had 3 or 4 video walkthrough on my map and numerous written reviews. The instant feedback I got was invaluable, I think anyone can learn in a contest like that.

  • Game Design videos

    • Klems
    • March 24, 2017 at 9:43 PM

    Matthewmatosis is a classic, straight to the point. I haven't seen a better reviewer yet. I recommend the mario reviews https://www.youtube.com/channel/UCb_sF2m3-2azOqeNEdMwQPw

    This one is nice as well, but he kind of goes on a tangent sometimes https://www.youtube.com/channel/UC5CYeHPLer3lbEhgonvbbAA

    Also Joseph Anderson posted above is great, I particularly like the SOMA review.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™