Away from my PC right now so I can't check, but func_blocklight used to block the flashbang effect. Might still, give it a shot!
Posts by MadMax
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Night theme looks amazing. Just have a couple little things that would be nice if tweaked.
Right now it requires two jumps to get up on this metal platform (one onto the box, one more on the platform itself). For increased movement flow, I'd suggest raising the box enough so that it only requires a jump onto the box then straight walking onto the platform. The ground below the box could be raised in this corner to accomplish this (similar to the way the updated Cache Mid Vents to B works).
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/2751014586…72C2F6F267C8C9/]
Other change is eliminate this pixel peek in B:
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/2751014586…6A8653D46A7358/]
View from site:
http://images.akamai.steamusercontent.com/ugc/2751014586…1FEEE92BD727BB/
These kinds of sight lines are just frustrating.
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Liking some of the layout changes so far. I assume you will re-scale some of the box cover to better fit CSGO models, since a bunch of them are the dreaded ~64 unit height. Otherwise looking good and excited for the possible night theme.
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A common complaint about this map is the long CT rotation time. Is that being addressed in any way or is the layout pretty much the same?
Either way, visually it looks great. Hopefully Season will finally be adopted internationally when this comes out.