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Posts by ctro

  • [CS:GO] [WIP] de_cmp

    • ctro
    • February 24, 2015 at 9:44 PM

    Just did a quick update. Closed one of the windows on bombsite A, as well as widened the last one. I also reworked the terrorists entry points for bombsite B.


    Here are the changes:

    http://imgur.com/a/CsROt#0


    Workshop version is updated if you wanna check it out for yourselves.


    Quote from Guni


    Just tested the layout and you saved me the time writing suggestions, I agree on all point, good logic never fails

    @ OP, schedule a date for a layout testing, your map looks really promising, cheers.


    If OP likes, I do own a CSGO server i could upload the map too for Testing and Scrimming. Its an Australian server but it runs at 128 tick.


    I was about to suggest something similar.

    I know that Mapcore arranges internal tests every week or so. I was wondering if Mapcore or someone related to this community/site, could put up a server with only test maps for the public, a larger server with more that just 10 slots.

    I assume that testers are handpicked but I also know that there are more than just the handpicked ones that are happy to help out with testing, I being one of them.

    What do you say Mapcore? Could something like this be arranged? I know that people would highly appreciate it.


    I could look at putting some map tests on the server, but I would need to speak to the two others supporting it if i can fill it to the brim with them.


    Quote from ctro

    Thank you, Guni, for the great feedback. I have taken all your thoughts into consideration, and I will address some of the issues you pointed out. The map does indeed seem a bit small compared to other maps, but that was actually my intention. I really think a small and fast paced layout like this could be refreshing since there really aren't any other maps like that in the current competitive map pool. You are right about the A site windows, they do seem a bit awkward, and i'm gonna go ahead and cover up the one of them as well as widening the other one. Hopefully that will make it less annoying. And you are definitely right about the B site and its entry points. Especially the the squeeky part. It was just a last minute addition before posting the map on the workshop. So yeah, it was kinda rushed and I really didn't have any strategical thoughts in mind while making it. I'm gonna shrink the main entryway and close up the window to see if that fixes the problem. I'm thinking about maybe opening up both or at least one of the windows on the top instead, so the terrorists have a way to throw grenades into the site. And a playtest sure sounds good in my ears! That would really give me a better understanding of what works and what doesn't compared to when I play against bots.

    They were just my observations and people may disagree but i am glad you've taken them into consideration. I look forward to a playtest and if you like maybe we can get one organised


    Yeah, just pick a date. I'm up for it anytime!

  • [CS:GO] [WIP] de_cmp

    • ctro
    • February 24, 2015 at 2:19 PM

    Thank you, Guni, for the great feedback. I have taken all your thoughts into consideration, and I will address some of the issues you pointed out. The map does indeed seem a bit small compared to other maps, but that was actually my intention. I really think a small and fast paced layout like this could be refreshing since there really aren't any other maps like that in the current competitive map pool. You are right about the A site windows, they do seem a bit awkward, and i'm gonna go ahead and cover up the one of them as well as widening the other one. Hopefully that will make it less annoying. And you are definitely right about the B site and its entry points. Especially the the squeeky part. It was just a last minute addition before posting the map on the workshop. So yeah, it was kinda rushed and I really didn't have any strategical thoughts in mind while making it. I'm gonna shrink the main entryway and close up the window to see if that fixes the problem. I'm thinking about maybe opening up both or at least one of the windows on the top instead, so the terrorists have a way to throw grenades into the site. And a playtest sure sounds good in my ears! That would really give me a better understanding of what works and what doesn't compared to when I play against bots.

  • [CS:GO] [WIP] de_cmp

    • ctro
    • February 23, 2015 at 5:32 PM

    http://steamcommunity.com/sharedfiles/fi…s/?id=397819430(de_cmp is a working title) Hi! I have been a long time lurker here, but now it's finally time to post something of my own. This is a map I have been working on for a couple of days now. It is currently in the dev/greybox stage, and i haven't really thought of a theme yet either. But i'm mainly just looking for some feedback on the layout, so i'd be really glad if you want to take some time and run around it and then come back with some suggestions that I can work on before moving over to the art stage. I am making this map to be played competitively, and the maps I have had in mind when designing the layout is Cache, Mirage and Dust2. And as you may notice, a few areas have some slight simulates with said maps. But i'm not stealing anything, just want to take bits and pieces that I like from maps that I love and improve on them. The timings aren't 100% correct as of yet, so keep that in mind. But yeah, i'd really appreciate any feedback you guys can give me. Thanks (The numbers on the overview shows where the screenshots are taken) EDIT: The ramp up to the catwalk in the middle appears to be black on the overview

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