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  3. cr0coDiL

Posts by cr0coDiL

  • [Help] Making train rails with Valve Hammer Editor

    • cr0coDiL
    • February 7, 2015 at 11:00 PM

    Hello,
    I just started working on my map project for Garry´s Mod. I want to make a tram rails inspired by real ones in my town. I never used some modelling programs, and models prefabs arent good. So I must make rails from simple blocks. I tried to make switch and everything is fine. For arches I am using arch tool. But I have problem with tilting. When i tilt rails with vertex tool space beetwen them change and I am very limited. Rotating is bad idea because I want to stay in grid most as possible.

    Thank you in advance for any ideas !


    • Images of problem:


    P.S. sorry for bad english

  • [CS:GO] de_<unnamed> (WIP)

    • cr0coDiL
    • October 19, 2014 at 8:42 PM

    Some more changes ... Don´t forget on feedback.











    EDIT: I changed clock ...


  • Castle Massacre [L4D2]

    • cr0coDiL
    • October 12, 2014 at 2:26 PM

    One of my olders projects in Source...



    Survival:

    Stay alive long as you can.


    Campaign:

    Fill the radio generetor with 20 gascans, call the help and escape from this hell.


    Feature:

    • mysterious generator of fortune
    • barricades
    • lot of zombies
    • fun

    DOWNLOAD:

    http://steamcommunity.com/sharedfiles/fi…s/?id=218783011

  • [CS:GO] de_<unnamed> (WIP)

    • cr0coDiL
    • October 5, 2014 at 8:30 PM





  • [CS:GO] de_<unnamed> (WIP)

    • cr0coDiL
    • September 17, 2014 at 8:42 PM

    Hi time to show my new updates...


    Quote from El_Exodus

    i think you're really talented keep on the good work. i don't want to give any feedback regarding layout, as long as i didn't playtested it.


    Thanks . About playtesting i will write more in this post.

    Quote from esspho

    Looks good.
    A classic german framework would propably look a little more like this:
    [Blocked Image: http://i.imgur.com/nG4xzgL.png]

    Are you using any custom assets?


    Yes , thanks for suggestion. About assets i am using only custom textures. Models and things like that i don´t use because i don´t know how to make them.

    Quote from Vaya

    Coming on nicely!

    Thanks

    Quote from jackophant


    It's interesting to see the overview of the map now having had significant detailing. Speaking of which I am really impressed with how it looks! I think the blue roof tiles clash a bit with the theme as well as the chunky walls around the park (in mid?) which look like the ones from Militia.

    Coltishall church does look very nice, my grandparents are from that part of the world so I am familiar with that architecture, but would it not be out of place in this environment? Would it be cheeky to suggest you should focus your detailing from one background rather than cherry picking ideas from different cultures and eras? It might help you with your feelings towards the details.

    As always, it looks very good. Keep it up!

    Very nice post . Thanks and i hope you will like my version of Coltishall Church


    After last "update post" i focused on middle. And now i like it. Too i want make playtest but here on MapCore. Can you say me more about it, like where i can ask for it. Thank you in advance.


    • On church i changed windows. They made church better looks now. I changed main "altar window" and too i added three more... Small well with "holy water" was added too. Too i added light_spot with ambient color for little eliminate of darkness.


    • I remade new part. I can name it: Apartments yard.


    • On "esspho" post i remade house frame.


    • All churches have graveyard. This, too . I´m using now only gravestones from inferno but maybe in future i will update it with brushwork.

    • I changed models for players too. Before i was using SWAT model for CTs and PHOENIX fot Ts. Now CTs have GIGN player model.

    (it´s KV file writer. Very good tool...)

  • [CS:GO] de_<unnamed> (WIP)

    • cr0coDiL
    • September 10, 2014 at 9:13 PM

    I am back ! My last post is from 15th August. And today i want to show you new progress on my map . So let´s start.


    • I can say i continues mainly on detailing stage of map. I maked there "Z" way so i chosen house underpass. For house i selected German cllasic house theme because i like this style. I don´t want stereotype. So i try to make some differents between houses.


    • My work moved finally to Bombsite A. For this site i select small market.


    • As you can see ... on Bombsite A i maked balcony zone. For this i from beggining selected "Apartments" option.

    • Bigggest challenge for me is middle. I don´t finish it yet. But soon. Middle is church (my inspiration is Coltishall Church).

    -window texture isn´t my own. I found it on GB and it´s great.



    • Too there is small changes on Bombsite B...

    Last changes>


    And now>


    • More...


    But... i feel some "details" need something more. Can you help me ? Thank you in advance for posts.

    P.S. Sorry for bad english...

  • [CS:GO] de_<unnamed> (WIP)

    • cr0coDiL
    • August 15, 2014 at 12:09 PM

    Hi again after litlle long time.


    Quote from ashton93

    The castle part of the map looks really great so far, I especially like those firing-positions on the castle walls


    I cant really find anything I would change at the moment, perhaps experiment a little bit with the top wooden part of the towers? I'd experiment with the width and height, even see if it looks better without them and instead make those stone trims go all the way up to the top. If you decide to do that I'd suggest narrowing the size of the roofs too though

    Yep, i saw on image that those wooden parts has interior parts. So yes i will maybe remake towers in future .


    Quote from KERQ

    Wish I knew how to detail a map like you! Really nice work so far

    Thanks


    After the holiday, I had a minor break because I had a smaller "block" . So after week I am back. And this are my creations !


    • I maked small house with yard and with "wheel swing"


    • In other corner i maked too house but now stylized to Inferno plant B house.


    • I finally maked "castle gate"


    • Too i started some small work on back parts of caslte of fortyfing

  • [CS:GO] de_<unnamed> (WIP)

    • cr0coDiL
    • July 25, 2014 at 7:21 PM

    Hi guys again . Tomorrow I'm going on holiday so I'll be taking a break from hammer exactly 9 days. And now i want to show you how my work moved after last post.


    • I builded first fortifying walls. I have small "dilemma" because i want make realistic looking castle walls which don´t break my gameplay layout. So I try something and after few repairs i maked this. I like it. And you ?:


    Nothing special more for today. So post your ideas or suggestions what i can make better . And thanks for all last posts.

  • [CS:GO] de_<unnamed> (WIP)

    • cr0coDiL
    • July 23, 2014 at 5:30 PM
    Quote from NoahHasAnIDE

    Looks really nice. Making a map CT sided isn't bad, just look at nuke, and it's praised as being competitively viable. Now that is for several reasons I need not get into, but regardless, I can't wait to play this map after it's release!

    Thanks . Yes Nuke is but in my opinion that was very very CT sided


    Quote from El_Exodus

    I'm impressed how you're able to do this level of detail at such an early stage of the map. Detailing is the part which knocks me down everytime i start Hammer. :/

    Thanks too . I can´t say about me that i am clone of FMPONE because are X of better map makers. But i play it like game. I few times walked around de_Inferno and i noticed by architecture. Too i am using images. They can everytime inspire me. It should be patient . Look at filmmakers. Some effects need stop motion (frame by frame) edit. And someone do it and he is happy at it ...

  • [CS:GO] de_<unnamed> (WIP)

    • cr0coDiL
    • July 23, 2014 at 10:31 AM

    Hello again. Today i want to show my changes and updates on my map.

    So:

    Quote

    NoahHasAnIDE, on 18 Jul 2014 - 03:38 AM, said:

    Looks very nice. Hope to see this completed, and I highly recommend playtesting it on the MapCore server (if that's still around) before doing a lot of detailing, as it's easier to make adjustments (such as layout changes and cover placement) with simple dev textures than with a lot of props and small brushes.


    • Thanks for feedback. About playtesting, i played match with friends. And I explore about strong CT sided orientation. Main factor for this is plant B which was notruhuble and impregnable. So next day i changed bombsite B: You can see changes here>


    I will playtest this version in some days so i be able to decide what must be changed.


    • Next are changes on Bombsite A too. I added "Mirage" railing. And too i move one corridor straight too Bombiste A. So Ts are now no entering only from small gap in double doors.




    • Detailing stage changed too. On CT spawn i added Underpass for CTs "storyline car" ,small house and I made first part of my villages fortifiing.


  • [CS:GO] de_<unnamed> (WIP)

    • cr0coDiL
    • July 17, 2014 at 10:19 PM

    Hello guys, after completion of my last project de_Mundian, i started on next. But now i look more on gameplay and too better details, theme.
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Map overview:

    • In midlle i little inspired by de_Cache because i made "middle entrance" to bombsite B. On map are 3 main chokepoints. One is squeky door on bombsite B, middle and Double doors room with walbangle walls inside. I can´t say more becuase this image don´t have any timing information so maybe later. My friends helped me a lot so i can today say: "Layout is finished but still open to any changes"


    • For theme i select Inferno <3 and Cobblestone i.e. fortified village. I look on google and i find some images but i want make church in middle. I looked on google and i find "Villages with fortified churches in Transylvania". In my visions it will be village with parts of old fortification and with church in middle. Today i found nice image of fortification that i use in my project:

    [Blocked Image: http://romaniatourism.com/images/castles-fortresses/viscri-fortified-church.jpg]

    • Yesterday i maked first detailing things and today too: And this is the my result:

    >You are looking now on CT Spawn. I was inspired by this image:
     [Blocked Image: http://www.visit-transylvania.co.uk/romania-travel-transylvania/halloween/Sighisoara.jpg]


    And why i posted it here ? I want to present you this map, and too i´m searching for some suggestions/ideas from you . Thanks or all your posts.

  • [CS:GO] Mundian

    • cr0coDiL
    • June 19, 2014 at 9:13 PM

    Hi guys
    i want to present you, my last map project "Mundian". I made this map for GB/CEVO 2014 competetion where i was 30th of 71 submissions. In competetion i have version where plant B was overpowered for Ts. So after statement of results i start to make a "remake" of plant B. Too i must look little bit on enviroment because judges say about quadratic proportions in my map. So i remaked one house, I broke one wall, and i added some trees and palms. And in link on end of this message you find my creation.


    So what you mean about this map ? Thanks for all posts

    Before remake of plant B>



    After judges feedback. I deleted mid door and on that place i made catwalk that is enterable only from CT spawn>



    MORE IMAGES>


    STEAM WORKSHOP> http://steamcommunity.com/sharedfiles/fi…s/?id=268389926
    GAMEBANANA> http://csgo.gamebanana.com/maps/181164 

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