Posts by El_Exodus
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The thing I'm actually most amazed of, is the ice cave texture. How did you achieve that? It looks like it's kind of translucent. It'd be interesting to see some material/texture magic of it.
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What a bummer that is, that the final season will come in 2019... Watched the whole S1-S7 in the last 4 weeks and now there's a 2 year break till the story continues ;__; Me sad
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Quote from catfood
That's the first thing you see when you spawn as CT.. With all that blood moving to somewhere else than your brain, there is no way this map is going to be CT sided
- if you know what i mean.Great job, FMPONY
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Quote from Sprony
Just now, Sprony said: Yeah, I was there on Tuesday for Eurogamer. I think I played it somewhere around noon. Got me a nice photo with a Stormtrooper as well

Too bad we didn't know, would have been nice to meet and greet.
I'm a dummy and was too late to order a Mapcore shirt. I have regrets. Would've been quite funny i reckon.

Indeed, that would have been very nice.
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Quote from Sprony
On 23.8.2017 at 9:47 AM, Sprony said: So I played the Starfighter mode. I didn't care for space battles to be honest, but I do now. It was quite intense en very well executed. Controls are smooth, the visuals spot on and you can buy Hero ships with your battle points or upgrade your ship with star cards. You also have classes in Starfighter and it works really well. I'm impressed.
Yeah, the Starfighter mode was quite cool. Gameplay was really solid. Controls are soooo much more enjoyable than in Battlefront"1".
When did you play it? Tuesday? Maybe we were even in the same room at the same time? :o Also got some gameplay captured. Gonna cut it early next week

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Quote from [HP]
1 hour ago, [HP] said: Wait, avatar was released in 09? there in the fuck does time go.
And in 2019 or smth like that Avatar 2 will come out.
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Quote from blackdog
4 minutes ago, blackdog said: Well is a CS bug, I think is a Valve problem. Yes a tournament could ban it I imagine, but not when the tournament is underway. From the video below seems is covered in the rules (allowed).
Personally I think it doesn't need to be completely fixed, I mean it can be another feature that people that train to pull it off can do it. If Valve wants to keep the silent jump as a feature, they have to address the perspective problem that allows unfair peeking.
Agree to that one. Keeping the silent jump as a skill feature would be cool. The POV problem is breaking the game tiny bit too much though. Valve's move fix it. Not the player's fault to discover and use it imo.
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Took my new wide angle lens for a ride last night and took some long exposure shots. All shot on a Canon EOS 500D. Lens: Canon EFS 10-18 f/4.5-5.6 IS STM
f/7.1 | 13mm | 30s | ISO 800
f/5.6 | 10mm | 30s | ISO 800
f/14 | 10mm | 30s | ISO 200
Had a little company while doing my first shots. Didn't see them at first because it was so dark.

f/5.6 | 18mm | 30s | ISO 800
Btw: No colour correction or any other PS magic in there.
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Quote from grapen
7 hours ago, grapen said: Any german to confirm I got text and date format right?

Not wrong, but personally i'd write:
QuoteQuote Kronjuwelenausstellung
(Yes, we love overly complex long words)
And add a space in between 26. and April
(also between 02. and Juli obviously)Germans, do ya agree?
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Quote from FMPONE
55 minutes ago, FMPONE said: Hit the space bar and you can move again, perhaps.
This. Spectator cam is probably locked in 1st person mode. Space bar cycles through the different view modes of the spec cam. 1st P, 3rd P, Free fly mode.
But having a seperate testing.cfg as Squad said, should rather be used imo.
@blackdog Open console and type "exec maptestcfg" or whatever you called your config file.
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Looking neat so far!
However, it needs way more dirt and wear overall. It's too clean to be believable.
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Quote from blackdog
7 hours ago, blackdog said: How fucking deep is the sewer from where the deepshits playing this game come from?! Just got kicked out of a competitive match because... my team gets obliterated, I manage to pick 4 of 5 getting behind them, they tell me to rush in the site because I don't have the defuser and I get picked because I couldn't check the corner properly (I would have just saved or tried to pick the last one for the money).
unfortunately, playing alone is hell way too many times.
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Had a quick walk around it. Some pathes should be a bit wider imo. Right now everything besides sites and spawns feels a bit cramped. It also felt like it could be a bit close range heavy. But i'm not 100% sure about that. Might be due to the narrow pathing. Bomb sites itself don't look too interesting yet imo. Hard to say without actually playing it though, still felt like it. To create a bit more contrast between the sites, one of them might benefit from a bit of 'spiciness'.
The map definitely looks fresh, you should playtest it soon!
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Usually it takes quite a while for me to load the map as well. No idea why that's a thing though.
If the server seems to be full, try to connect using the console via "connect ip:ip:ip:ip:port" That lets you connect even if there's no more player space available. Spectator slots work fine though. And if somebody leaves the server, grab that spot and you are good to go.
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He's a judge. Ain't gonna happen.
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Quote
1 hour ago, 'RZL said: Some shots from my visit on Monte Tamaro. Great place stay for a day or two.
I like that one a lot
A little Photoshop magic and a more widescreen format would make it even better. -
It's not allowed to die!
