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de_scepter

  • grapen
  • July 10, 2017 at 7:46 PM
  • grapen
    • July 12, 2017 at 10:06 PM
    • #41
    Quote from blackdog

    32 minutes ago, blackdog said: Also, maybe I didn't spot it… but *cough* no HURG references?

    I've seen that mentioned a lot.. but I'm afraid to admit I don't know what it is :(

  • Squad
    • July 14, 2017 at 12:50 AM
    • #42
    Quote from grapen

    On 12-7-2017 at 11:06 PM, grapen said: I've seen that mentioned a lot.. but I'm afraid to admit I don't know what it is :(

    A simple google search will surely shed some light :D

    [Blocked Image: http://i.imgur.com/mPaKNeQ.jpg]

  • grapen
    • July 14, 2017 at 7:55 AM
    • #43

    1.1 should hit the workshop today:

    - Fixed several clipping issues - Removed pillar in rotator to A from CT Spawn - Improved interior lighting - Improved shaders on gold-like materials - Gameplay adjustments on B - Fixed overly transparent glass on low shaders in mid - Fixed stairs leading to nowhere on A - Display case is now breakable in T Spawn - Added story elements to CT Spawn, mid and A for further clarification on the map scenario - Added efflorescence stains to overly dark backgrounds - Added a modest amount of grime - Fixed rare bug on window materials - Slightly shortened some headshot-height walls - Fixed a powerful self-boost


    As for the rare bug people were having, I'm pretty sure it's because selfillum can't be used with basealphaenvmapmask.

  • grapen
    • July 14, 2017 at 11:30 AM
    • #44

    Any german to confirm I got text and date format right? :)

    [Blocked Image: http://i.imgur.com/3sLdGBP.jpg]

  • Radix
    • July 14, 2017 at 11:50 AM
    • #45
    Quote from grapen

    14 minutes ago, grapen said: Any german to confirm I got text and date format right? :)

    Yeah, looks right. :)

  • catfood
    • July 14, 2017 at 1:02 PM
    • #46

    A bit late but congratz on the release! Just ran around the map and it feels great to navigate through and I also like the cosmetics especially the indoor ceilings btw why did you decide to remove the green roofing? I remember the castle had this in earlier builds right?. I thought it looked kinda cool [Blocked Image: https://i.imgur.com/25z00s5.jpg] Oh and sucks to hear about those downvotes. Maybe someone could write a bot script that spams MapCore maps to the top? fight fire with fire

  • grapen
    • July 14, 2017 at 1:29 PM
    • #47
    Quote from catfood

    20 minutes ago, catfood said: A bit late but congratz on the release! Just ran around the map and it feels great to navigate through and I also like the cosmetics especially the indoor ceilings btw why did you decide to remove the green roofing? I remember the castle had this in earlier builds right?. I thought it looked kinda cool [Blocked Image: https://i.imgur.com/25z00s5.jpg] Oh and sucks to hear about those downvotes. Maybe someone could write a bot script that spams MapCore maps to the top? fight fire with fire

    Oh god, that color scheme :D I think at one point I saw a picture of Hohenzollern and was blown away by it. That made me start again from scratch. I think patinated copper looks cool (though that old material is horrible), but it should probably not be used for an entire castle :)

  • will2k
    • July 14, 2017 at 3:22 PM
    • #48
    Quote from catfood

    2 hours ago, catfood said: Maybe someone could write a bot script that spams MapCore maps to the top? fight fire with fire

    Damn, son!

  • El_Exodus
    • July 14, 2017 at 6:52 PM
    • #49
    Quote from grapen

    7 hours ago, grapen said: Any german to confirm I got text and date format right? :)

    [Blocked Image: https://i.imgur.com/3sLdGBP.jpg]

    Not wrong, but personally i'd write:

    Quote

    Quote Kronjuwelenausstellung

    (Yes, we love overly complex long words)

    And add a space in between 26. and April :) (also between 02. and Juli obviously)

    Germans, do ya agree?

  • grapen
    • July 15, 2017 at 8:17 PM
    • #50
    Quote from grapen

    On 2017-07-14 at 8:55 AM, grapen said: 1.1 should hit the workshop today:

    - Fixed several clipping issues - Removed pillar in rotator to A from CT Spawn - Improved interior lighting - Improved shaders on gold-like materials - Gameplay adjustments on B - Fixed overly transparent glass on low shaders in mid - Fixed stairs leading to nowhere on A - Display case is now breakable in T Spawn - Added story elements to CT Spawn, mid and A for further clarification on the map scenario - Added efflorescence stains to overly dark backgrounds - Added a modest amount of grime - Fixed rare bug on window materials - Slightly shortened some headshot-height walls - Fixed a powerful self-boost


    As for the rare bug people were having, I'm pretty sure it's because selfillum can't be used with basealphaenvmapmask.

    Update is now live on the workshop with the aforementioned patch notes.

  • Deh0lise
    • July 29, 2017 at 10:30 AM
    • #51

    Looks really cool! I particularly like a lot bombsite B, quite interesting height levels. Too bad there was manipulation in the workshop... but luckily looks like it is getting the attention it deserves. Really good work, keep on!

  • Pancakesandsyrup123
    • August 18, 2017 at 5:55 PM
    • #52

    This is amazing work, especially for it to be your first map in cs:go, or actually in any source game ever. I sincerely wish the best of luck to you, hope you win, or atleast get to top5!! :)

  • grapen
    • August 19, 2017 at 8:20 AM
    • #53
    Quote from Pancakesandsyrup123

    14 hours ago, Pancakesandsyrup123 said: This is amazing work, especially for it to be your first map in cs:go, or actually in any source game ever. I sincerely wish the best of luck to you, hope you win, or atleast get to top5!! :)

    Thanks! This map is not eligible to join the contest, instead I'm working on another map (unless that is what you meant) :)

  • Blacky-ag2g-
    • August 22, 2017 at 6:27 PM
    • #54
    Quote from grapen

    On 8/19/2017 at 3:20 AM, grapen said: Thanks! This map is not eligible to join the contest, instead I'm working on another map (unless that is what you meant) :)

    This is a really great map, I thought you were entering the contest with this work of art and feared I stood no chance because this thing is beautiful. I still do wish you good luck with whatever you enter the contest though!

  • gav
    • September 22, 2017 at 2:36 AM
    • #55

    It is an awesome map indeed :)

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