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  3. El_Exodus

Posts by El_Exodus

  • [CS:GO]de_zoo

    • El_Exodus
    • February 4, 2015 at 12:35 AM
    Quote from clankill3r

    No exit sign?

    How is the gameplay on this beauty?

    If you like to see how bad i am at CS, and don't mind the old version of de_zoo (October last year), look at this:


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    But keep in mind that there were quite a lot changes since then.

  • Source engine, use models as buildings.

    • El_Exodus
    • February 3, 2015 at 11:20 PM

    Afaik, Lajron uses models as buildings his de_havana. I think the modeled ones are not enterable tho. But i think there is a modeled building on de_crown in the connecting path which is enterable, but FMP should probably explain that himself I'm not sure on that one.


    For the performance you could set a rendering distance(if possible because of the line of sight).But optimization is kinda bad to do with using models instead of brushes.

  • De_Oasis (WIP name)

    • El_Exodus
    • February 3, 2015 at 9:03 PM

    Yeah, i'd like to see a blue sky aswell.

  • [CS:GO] de_dprk

    • El_Exodus
    • February 1, 2015 at 10:05 PM

    The location might ne nice ingame, but your layout should be fine before you start detailing the map. So don't be shy and create your first layout and playtest it. It doesn't matter if it's just a greybox or not. Have a look at it yourself at first, with bots, and if you're happy with the layout, use the Mapcore Playtest Service.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • January 31, 2015 at 6:27 PM

    When you are loading up map from the workshop, the local server works different. You have to invite your friends to a lobby first, before you can start the server. People also can't join while the server is running. It's a bit strange.

  • Hammer - Optimisation questions

    • El_Exodus
    • January 29, 2015 at 6:36 PM

    Totally worth it.

  • What I'm Working On

    • El_Exodus
    • January 29, 2015 at 6:25 PM
    Quote from FMPONE

    As time goes on and I make so many mistakes, I think I can only be left with a strong finale.

    Are you telling us, that you'll quit CS:GO mapping after Santorini?

  • What I'm Working On

    • El_Exodus
    • January 29, 2015 at 2:51 PM

    I love your brushwork!

  • Hammer - Optimisation questions

    • El_Exodus
    • January 29, 2015 at 11:24 AM
    Quote from Vilham

    [...] that leads me to believe nades will go through skybox texture.

    Nah, blocking off nades. If you look at Dust 2, you can't throw nades from double doors long to short.

  • Hammer - Optimisation questions

    • El_Exodus
    • January 29, 2015 at 10:55 AM

    I don't know how the pros in here are handling this, but for the moment i keep my skybox completely open over the map itself, and close it right behind the surrounding walls of the map. I hope you see what i mean:


    [Blocked Image: http://abload.de/img/open_skybox_hammerq3uie.png]

  • [CSGO] de_innsbrook

    • El_Exodus
    • January 28, 2015 at 9:52 PM
    Quote from Vaya

    I think he has simplified them

    [Blocked Image: http://38.media.tumblr.com/a8d217ac92d95d093a94478d22b7f590/tumblr_mpf7gmI9eU1sncj0to1_500.gif]

  • [CSGO] de_innsbrook

    • El_Exodus
    • January 28, 2015 at 6:24 PM

    I remember the playtest. I dislike the tunnel mess around the B site. It's just way too much. Imo you should simplify this.

  • WIP(CS:GO) De_Agri

    • El_Exodus
    • January 27, 2015 at 10:27 PM

    IMO, there were way too many hayballs on A. I just felt like on de_hayball there. Well, maybe i'm the only one^^

  • Counter-Strike: Global Offensive

    • El_Exodus
    • January 26, 2015 at 10:49 PM

    Deserved.

  • [CS:GO]de_zoo

    • El_Exodus
    • January 26, 2015 at 10:04 PM

    Sharks

  • WIP in WIP, post your level screenshots!

    • El_Exodus
    • January 26, 2015 at 2:38 AM

    I was thinking about OP Firestorm from Battlefield 3/4.


    [Blocked Image: http://battlefieldinformer.com/gallery/files/1/battlefield_3_mp_maps__vista_operationfirestorm_.jpg_original.jpg]

  • CS:GO SDK spawn bug

    • El_Exodus
    • January 22, 2015 at 11:52 PM
    Quote from tr0nic

    Also make sure your spawn points are not flush with the ground. Place them a couple of units above the ground.

    I made a 20-minute-aim-map today and this bug took me 20 minutes to fix, because i had no fucking idea what i did wrong.

  • CS:GO SDK spawn bug

    • El_Exodus
    • January 20, 2015 at 5:23 PM

    Try to delete all T spawn entities and create new ones. I had this bug once, too. I think i solved the problem this way, but i don't know it anymore, honestly.

  • Hammer - Optimisation questions

    • El_Exodus
    • January 19, 2015 at 4:05 PM

    Don't forget, that you can load the portal file in hammer, too, so it's easier to see which areas you still have to optimize.

  • [CS:GO] de_sirius

    • El_Exodus
    • January 19, 2015 at 4:43 AM

    While i'm at it... Lots of screenerino in the spoilerino.


    Quote

    The new A-Long

    [Blocked Image: http://abload.de/img/2015-01-19_00007tnqkw.jpg]


    [Blocked Image: http://abload.de/img/2015-01-19_00008jmpjo.jpg]


    Also added some small windows for nades n stuff


    [Blocked Image: http://abload.de/img/2015-01-19_00009rjql2.jpg]


    [Blocked Image: http://abload.de/img/2015-01-19_000136kp1p.jpg]


    Happy face :)


    [Blocked Image: http://abload.de/img/2015-01-19_000116iqrt.jpg]


    Moar Mid stuff


    [Blocked Image: http://abload.de/img/2015-01-19_00010q9ot5.jpg]


    [Blocked Image: http://abload.de/img/2015-01-19_00012dgp2e.jpg]


    Almost nothing new at T spawn (i think?^^)


    [Blocked Image: http://abload.de/img/2015-01-19_000061qovc.jpg]


    Cover in Subway


    [Blocked Image: http://abload.de/img/2015-01-19_00005u3qnb.jpg]


    B site visuals and layout change


    [Blocked Image: http://abload.de/img/2015-01-19_00004k5pnd.jpg]


    [Blocked Image: http://abload.de/img/2015-01-19_00003tpqzj.jpg]


    New CT spawn from another perspective


    [Blocked Image: http://abload.de/img/2015-01-19_00014qzq7s.jpg]


    Oh and i fixed the bombsite names. :] Forgot to replace some of the bomb site decals tho..


    [Blocked Image: http://abload.de/img/2015-01-19_00015pmoh7.jpg]

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