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Posts by El_Exodus

  • Valve: Future Hardware Plans

    • El_Exodus
    • March 4, 2015 at 12:09 AM

    Uhm.. Hype?


    https://twitter.com/ValveTime/status/572910778908463104


    Quote

    BREAKING: Source 2 formally announced. Stay tuned for more info


    Edit:


    Quote

    As part of a press release distributed just moments ago, Valve have officially announced Source 2, the company's next generation video game engine. According to the press release, the engine, like its predecessor, will be free to use for content developers, helping to continue the PC's "dominance as the premiere content authoring platform" thanks to recent announcements regarding Unreal Engine 4 and Unity 5. As expected, Source 2 will focus on increasing creator productivity and user generated content by making it easier than ever.

    [Blocked Image: http://www.valvetime.net/attachments/source_engine_logo_orange-png.25085/] 
    As we speculated, a Vulkan-compatible version of Source 2 will be made available, supporting the next generation of OpenGL technology, currently set to be discussed in more detail during a GDC talk on Thursday, March 5th 2015. Unfortunately, that's all the information Valve currently has to share regarding Source 2, but the extremely long press release discusses a number of other topics Valve is showing off at GDC this week. These include the reveal of Steam Link, which will allow PCs, Macs, and Linux PCs to stream any or all of their Steam-related content to any other PC or Steam Machine on the same local network at 1080p 60hz with low latency. Steam Link will reportedly be made available this November for $49.99, and for $100 with a Steam Controller in the United States.

    Another new technology has also been announced. Codenamed "Lighthouse", the software appears to function as the room scale tracking component of SteamVR, allowing a virtual reality headset such as the HTC Vive to track the player's movements in real time. Lighthouse can reportedly be incorporated into TVs, monitors, headsets, and other input devices.

    The press release also discusses numerous already-announced projects, including Steam Machines, which will be shown off by Alienware and Falcon Northwest tomorrow before being released alongside Steam Link and the Steam Controller in November 2015. The Steam Machines being demonstrated are reportedly powerful enough to run the newly announced Unreal Tournament on a 4K monitor at 120FPS, seemingly making it quite the beefy machine. Starting tomorrow, Valve and their partners will begin demonstrating the HTC Vive and various virtual reality software from the likes of Bossa Studios, Cloudhead Games, Dovetail Games, Google, Owlchemylabs, and many, many more.

    We'll be sure to bring you more from Valve in the near future as we learn more from GDC 2015.

    http://www.valvetime.net/threads/valve-…dc-2015.245772/

  • NEW Unreal Tournament!!!

    • El_Exodus
    • March 3, 2015 at 11:49 PM
    Quote from blackdog

    Is the plasma rifle the only weapon available?

    I played on a Shock Rifle only server.

  • NEW Unreal Tournament!!!

    • El_Exodus
    • March 3, 2015 at 11:43 PM

    Oh, totally forgot to post my gameplay vid of today Max settings and 60fps, might be nice to watch for you, Chainsaw


    External Content www.youtube.com
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  • NEW Unreal Tournament!!!

    • El_Exodus
    • March 3, 2015 at 8:20 PM

    So i just played a few rounds UT4 and the lobby system seems to be broken. Matches aren't starting there. But for dedicated servers, everything is working fine. Some bugs have to be fixed there(lobby)


    Was very fun btw And i wasn't too bad

  • Unity 5

    • El_Exodus
    • March 3, 2015 at 5:07 PM

    So the big news by Unity was the release of Unity 5.


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    There are 2 versions:


    [Blocked Image: https://pbs.twimg.com/media/B_MDKRFU0AEdTxQ.png:large]


    http://unity3d.com/get-unity


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  • Counter-Strike: Global Offensive

    • El_Exodus
    • March 2, 2015 at 10:01 PM

    I went for these picks:


    [Blocked Image: http://i.imgur.com/GaKBWjA.jpg]

  • MapCore CS:GO Playtesting 4.0

    • El_Exodus
    • February 28, 2015 at 1:30 AM

    Ah, i remember you and your map from reddit

  • Snowsports (also known as 'how to spend all your money very quickly')

    • El_Exodus
    • February 27, 2015 at 6:52 PM
    Quote from Thrik

    Always been curious about doing it, then I remember I like my bones not being broken into pieces.


    I didn't manage it to break my bones, yet Although i'm not really boarding carefully.

  • CounterStrike - Clipping Texture

    • El_Exodus
    • February 27, 2015 at 3:13 PM

    Player Clip OP

  • CSGO Map Submissions open for the next operation!

    • El_Exodus
    • February 25, 2015 at 8:13 PM
    Quote from text_fish

    [...]In season it seems like it's mostly texture work with the exception of the lab tech at A[...]

    Actually, they are made mostly out of brushes. There are much more custom models on Season than you see on the first glance.

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • El_Exodus
    • February 24, 2015 at 10:46 PM

    On top of the terrace at A is a nodraw texture. The terrace could also be a bit higher. It felt too low when i was walking under it.

    [Blocked Image: http://abload.de/img/2015-02-24_00017ldu7j.jpg]


    [Blocked Image: http://abload.de/img/2015-02-24_00019s9ubg.jpg]


    Quote

    I pooped in the toilet :x

    [Blocked Image: http://abload.de/img/2015-02-24_000185uufb.jpg]

  • Valve: Future Hardware Plans

    • El_Exodus
    • February 24, 2015 at 12:52 PM

    Can't wait what Valve will announce in the next weeks. I guess there will be some cool stuff.

  • Post Your Pic Extravaganza

    • El_Exodus
    • February 22, 2015 at 8:02 PM

    Where have you been? This looks awesome! The French Alps? It's awesome there! But.. so far away .__.

  • MapCore CS:GO Team

    • El_Exodus
    • February 22, 2015 at 2:09 PM

    It's invite only. It's not possible to apply for it You have to invite everybody who voted yes

  • What I'm Working On

    • El_Exodus
    • February 22, 2015 at 10:47 AM
    Quote from Vaya

    http://www.twitch.tv/angercss/v/3818493?t=2h47m58s


    I expected a Santorini 5v5 PT. Still not diappointed

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • El_Exodus
    • February 21, 2015 at 9:15 PM
    Quote from FMPONE

    Is it possible to run around the newest version? Or when is the next playtest?

    This was really fun, I want to see the improvements first hand

    Quote

    Playtest 24.02.15

    • Anduriel's DE_Losttemple
    • El Moroes' and Kikette's DE_Arizona

  • CSGO Map Submissions open for the next operation!

    • El_Exodus
    • February 19, 2015 at 2:28 PM

    Well, Zoo is already released. And every candidate for the Operation will receive additional feedback by Valve. So im pretty confident, that we'll see it in it. I think Resort will also be ready, but this is up to RZL and Yanzl

  • [cs:go] de_dropout

    • El_Exodus
    • February 18, 2015 at 6:01 PM

    + People with low mouse sense won't like turning 180° every beginning of the round without a real reason to do so.

  • [CS:GO] [WIP] de_cafe

    • El_Exodus
    • February 16, 2015 at 4:43 PM

    You can open the portal file for your map in Hammer. If that is what you're asking for.

  • broken shadows, help

    • El_Exodus
    • February 16, 2015 at 4:22 PM

    I had this error once when i used the wrong light entities. Could you make a screenshot of Hammer where you are showing the options of one of your light entities?

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