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Posts by El_Exodus

  • [CS:GO] de_sirius

    • El_Exodus
    • October 15, 2015 at 5:02 PM

    As i already told you, i worked on these things you pointed out. I hope the adjustments worked out. You can see some before/after screenshots here: http://exodus-devblog.blogspot.de/2015/10/small-adjustments.html

    Didn't update the Workshop version with the new tree area, yet.
    Edit: Workshop version now updated

  • Source 2 and CS:GO

    • El_Exodus
    • October 15, 2015 at 3:36 PM

    Not confirmed afaik, but im pretty sure it will be ported. It makes no sense at this point to release a new CS, so updating CS:GO to a newer engine is the way to go. And if you look at all the updates on hitboxes and sounds in the game, it's already happening - slowly.

    It'll replace OpenGL with glNext afaik. So better usage of hardware and therefore possibly a better performance. Right now CS:GO is rendering 4 pixels per unit on brushes(at least i think so), maybe Source 2 will render more pixels per unit.

    The editor will be updated. If you want to have a look at how it looks, download the Dota 2 tools. Best feature of the new tools imo: Scalable props.

  • [CS:GO] de_sirius

    • El_Exodus
    • October 14, 2015 at 5:37 PM

    Greybox now available in the Workshop if anyone wants to have a look at it :)

    http://steamcommunity.com/sharedfiles/fi…s/?id=535066567


    [Blocked Image: http://i.imgur.com/PLNZ4fo.png]

  • [CS:GO] de_sirius

    • El_Exodus
    • October 13, 2015 at 4:34 PM

    Let me remove the dust from this thread. :v

    It's been a while since i stated, that i'm not longer supporting the idea of my map anymore. Things changed, new references have been searched/found and i'm working on it again. The map is no longer called de_township and will be named de_sirius from now on. Along with the name, the art style changed by 180°.

    I also started a blog about this map today, to cover my thoughts behind the changes on the map and to document the changes a bit more detailed. For now i just got up-to-date with the version in the blog. More in-depth blogs about gameplay things and more, will follow. I plan on reactivating the devcams again, as soon as i figured out, how to use them properly without bugs. I might need help with that, but we'll see.

    I want to get this map playtest ready within this or the next week to be able to change things depending on how it worked out. 'RZL, jackophant &more already helped me a lot in the last days, to modify the layout to it's current version. I really can't wait to see how it plays! :)

    Check out the blog for more details. http://exodus-devblog.blogspot.de/

  • Looking for a map creator

    • El_Exodus
    • October 13, 2015 at 2:11 PM

    Scamsite admins these days..

  • How do you start a map?

    • El_Exodus
    • October 12, 2015 at 2:45 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    After you created your very basic layout, level design is SUPER iterative. You'll never get the layout right straight away. Get it playtest ready, test, iterate, repeat. Until you reach the state when you start with detailing, but that's another thing.

  • Star Wars Battlefront

    • El_Exodus
    • October 11, 2015 at 4:37 PM

    The flying controls are so bad. They are so simplified, it's not possible to enjoy it. At least an option to use advanced flight controls would be good. Being forced to this ultra simple stuff is so.. meeeeh :( Dice pls fix

  • Star Wars Battlefront

    • El_Exodus
    • October 10, 2015 at 2:17 AM

    Whaaaaaaaaaaat, no post since the beta started? Have some of you guys played it yet?

    The day before the official beta launch, i was actually disappointed by some of the gameplay videos. It looked boring and too arcady. But when i actually jumped into the game myself, i was pleasantly surprised. Apart from the great graphics and dope sound, it's really a fun experience and even quite tactical if you want to play that way.

    The Walker Assault(?) mode can be confusing and chaotic at times. It feels like a reverted Rush gamemode from the Battlefield franchise, but all of the sudden, loads of enemies are behind you and spawnraping the shit out of you. In the end you're really confused where you have to go to do the right thing. If it's being played like supposed on the other hand, it's all fine.

    The Drop Zone mode feels more like a competitive team experience due to the smaller teams and tighter level(s). Although it can be pretty unfair at times, because of very varying spawn points. It's great fun and often leads to very close matches. Jetpack, Shield and Nade OP btw :P

    What really is a big negative for the game, is the missing option to switch teams while being on the server. It's super frustrating if you just want to play with a friend and the server puts you in different teams. If DICE won't implement that, i will be really sad, because i changed my opinion and really plan on getting the game. DO IT :P

    The other point which is annoying, is the whole party stuff to join a server. A lobby system like in CS:GO would be way more fitting imo. Also the online list ingame, just loads once when you start the game. If a friend starts the game, when you're already ingame, he won't show up. But i think this will be fixed soon.

    All in all it's way better than i expected. How are your experiences so far guys? Have you even played the "beta"(time limited demo :P)?

  • Counter-Strike: Global Offensive

    • El_Exodus
    • October 9, 2015 at 3:11 PM

    So this just happened :v Best MM EU

    [Blocked Image: http://i.imgur.com/VWH7sgo.jpg]

    Quote

    And i finally made it to lvl 40 :)

    [Blocked Image: http://i.imgur.com/DLN3Yxk.jpg]

  • WIP in WIP, post your level screenshots!

    • El_Exodus
    • October 6, 2015 at 10:10 PM

    I'm not entirely sure right now, but i think unless you're using areaportals, props are not affected by portals. That's why you have to make use of renderdistance for them. Correct me if i'm wrong on this one.

  • WIP in WIP, post your level screenshots!

    • El_Exodus
    • October 6, 2015 at 8:27 PM

    Exactly. Simply a higher wall, or use hint/skip in the little room once more, to get rid of the rendered platform.

  • WIP in WIP, post your level screenshots!

    • El_Exodus
    • October 6, 2015 at 8:21 PM

    The portal in the little room can "see" the portal on top of the platform.

  • Skybox/Radar making dilemma (Hammer)

    • El_Exodus
    • October 5, 2015 at 10:43 AM
    Quote from jackophant

    I take my screenshots outside the skybox in the void, otherwise I get strange issues where some faces draw black.

    woops, i've been wrong then. always took them from inside the map without problems.

  • WIP in WIP, post your level screenshots!

    • El_Exodus
    • October 4, 2015 at 12:00 PM
    Quote from slavikov4

    new orleans?

  • Skybox/Radar making dilemma (Hammer)

    • El_Exodus
    • October 4, 2015 at 11:59 AM

    stay inside the map. you cant shoot the leveloverview if you are in the void. /ignore

  • Counter-Strike: Global Offensive

    • El_Exodus
    • October 1, 2015 at 3:56 PM
    Quote from Pampers

    pick up 10 hostages on assault..


    so much fun

    Ask Fnuggi how much i flamed while doing this mission^^ Quite some of the missions were really really bad. I doubt Valve tested the missions before releasing Bloodhound.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • October 1, 2015 at 4:01 AM

    I finished the last of ALL Bloodhound missions yesterday and got a CZ75-Auto | Emerald FN on this rank-up. But overall, my drops have been very bad. At least i have been lucky @ESL Cologne :D

  • What do you think about the new look?

    • El_Exodus
    • September 29, 2015 at 5:23 PM

    The site seems to be a bit slow in the last few days. Can somebody confirm this?

  • WIP(CS:GO) De_Agri

    • El_Exodus
    • September 29, 2015 at 11:51 AM

    nope, the written tutorial: http://www.tophattwaffle.com/configuring-propper-for-steampipe/

  • WIP(CS:GO) De_Agri

    • El_Exodus
    • September 29, 2015 at 12:55 AM

    I used Tophattwaffles tutorial for Propper and i got it to work properly. What's your problem with it?

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