We need some Pampers magic
[Blocked Image: http://az616578.vo.msecnd.net/files/2016/02/21/635916516562722892506827702_shia-990x500.jpg]
We need some Pampers magic
[Blocked Image: http://az616578.vo.msecnd.net/files/2016/02/21/635916516562722892506827702_shia-990x500.jpg]
Quote from ElectroStatic12 minutes ago, ElectroStatic said: Hi, is there a tutorial for modeling for csgo? I am quite new to modeling and I would like to get into it.
I've got a spare Alpha key if someone is interested. Via PM. //Key now gone
Next test is:
QuoteQuote SATURDAY JULY 9TH AND SUNDAY JULY 10TH 9AM - 9PM PDT (4PM TO 4AM UTC)
Finally this betting gambling bullshit is being criticized. People always downvoted me on reddit when i said, that gambling sites are scam sites. Funny, eh?!
There are far more superior ways to waste money (Booze, Hookers & more).
Probably Command&Conquer Red Alert 3(not just this one part), Quake 3 Arena/Live, Battlefield (various titles). I don't play the first two mentions that much, but i keep coming back to these games, i like them. And Battlefield is just my all time fav, always fun to play. BF2 mods were the shit ![]()
Edit: Ooooooh, i almost forgot Tekken and Burnout! GTA Vice City, too!
New Pins: http://imgur.com/a/rg2ga
I like these
If you aim for the next Operation, get your maps ready within the next 30 days.
QuoteQuote We’ll be selecting maps after July 20th, so make sure to have your work ready by then.
http://steamcommunity.com/groups/CSGOMap…894314430553549
I can already smell two great map releases ![]()
Are there any Mapcorians working on this title?
Edit: If you ask this guy (https://twitter.com/arjanbrussee) nicely, he will provide you an Alpha key ![]()
Quote from DrywallDreams4 hours ago, DrywallDreams said: You can only hear others' low ammo sounds from about 1-16 units away. It has a really hard falloff. Otherwise, it's a great quality of life update. The sound should be changed to a quieter one, though. The current one sounds really bad (like all pre-update CS:GO sounds! The game's initial sound design was/is atrocious!)
See? It's really not bad!
The gun sound updates are so good. The negev is the only weapon I've ever heard anyone actually discourage for sound reasons. Hopefully the next wave can tackle the AK and AWP, those are some particularly bad sounds.
I feel like i am the only person who likes the AK sound. I don't like the plastic gun sounds of several other FPS games.
I heard you like science. Give me this map and let me science the shit out of it. You know... for science.
Seriously though, this is looking amazing! Can't wait for the final version to drop. ![]()
The Phoenix compound missions were already so dope, i can't wait to see what they are creating this time ![]()
Just couldn't stop watching this earlier, although i have tons to do
More!
Edit: One thing though: Turn the music volume down a bit in the next episodes. It's at times distracting from your voice.
Quote from Motanum52 minutes ago, Motanum said: There are loads of hint and skips. VVis takes 10 minutes, quite long, but the real issue is the static prop polys. When I compile without staticpropolys it is quite fast.
Try adding -StaticPropSampleScale 0.25 to the compile settings along with -StaticPropLighting. Might help if you don't already use this value/command.
Quote from JSadones30 minutes ago, JSadones said: I'm aware of that, but it's not listed on the Steam Group, there is no event for today. While normally they are listed there too.
Aah, now i understand. ![]()
Well, what Jack said.
Looking better and better ![]()