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  3. Fnugz

Posts by Fnugz

  • CS:GO custom gamemode

    • Fnugz
    • December 21, 2015 at 12:54 PM
    Quote from Psyrius

    And how do I make it so that players respawn like in deathmatch?

    You need to make a custom map config.

    https://developer.valvesoftware.com/wiki/CSGO_Custom_Game_Mode

    Code
    mp_respawn_immunitytime				// How many seconds after respawn immunity lasts.
    mp_respawn_on_death_t				// When set to 1, terrorists will respawn after dying.
    mp_respawn_on_death_ct				// When set to 1, counter-terrorists will respawn after dying.
    mp_use_respawn_waves				// When set to 1, and that player's team is set to respawn, they will respawn in waves.
    mp_respawnwavetime_ct				// Time between respawn waves for CTs.
    mp_respawnwavetime_t				// Time between respawn waves for Terrorists.
  • [CS:GO] de_Transit

    • Fnugz
    • November 26, 2015 at 6:40 PM

    Thanks for the kind words and feedback already. Love you guys. <3

    Expect a playtest soon™

  • [CS:GO] de_Transit

    • Fnugz
    • November 25, 2015 at 9:07 PM

    Work in progress by @Fnuggi & @LizardPL.

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=562307272

    More screenshots:

    Quote

  • Counter-Strike: Global Offensive

    • Fnugz
    • November 1, 2015 at 10:16 PM
    Quote from Puddy

    lol, getting a gold fantasy team trophy is like 10x more worth and difficult

    Both I wanted both :|

  • Counter-Strike: Global Offensive

    • Fnugz
    • November 1, 2015 at 10:04 PM

    So much sadness. 5 points from gold, any game would have given me gold. NiP screwed me over hard. :C

    [Blocked Image: http://i.imgur.com/jZ8mHWo.png]

    But at least I got gold fantasy team trophy. so yeah ¯\_(ツ)_/¯

    [Blocked Image: http://i.imgur.com/YdkY8H5.png]

  • Counter-Strike: Global Offensive

    • Fnugz
    • November 1, 2015 at 3:24 PM
    Quote from RaVaGe

    Anyone remember about this one :D ? Can't remember the youtube name sadly.

    You're welcome :)

    https://www.youtube.com/watch?v=2xWfEoFSlFU

  • Counter-Strike: Global Offensive

    • Fnugz
    • October 24, 2015 at 12:43 AM

    For anyone who didn't notice: map deadline for next operation is 9th November.

    Expecting more Mapcorian maps to be included this time as well! C:

  • Counter-Strike: Global Offensive

    • Fnugz
    • October 1, 2015 at 9:15 PM

    You were completely calm and collected Exodus [Blocked Image: http://i.imgur.com/4ANwoT4.png] (but seriously that mission was bs, people on Terrorist team even started to help CTs because it was so annoyingly hard to complete)

    I completed all missions expect the ones leplubodeslapin circled out, because I can't stand playing casual, the reward was only 600 xp and they were not required to get the gold coin, so it felt like a waste of time even trying. This kind of grind is not what I consider fun, Valve could definitely have done better on some missions.

  • Counter-Strike: Global Offensive

    • Fnugz
    • September 27, 2015 at 12:52 AM

    This happened today on faceit, just wanted to share

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  • de_High_Ground

    • Fnugz
    • August 22, 2015 at 10:34 PM

    This map looks really nice from the pictures. Do you have a workshop link, so I can check it out ingame? Would make it easier for everyone giving feedback. :)

  • Counter-Strike: Global Offensive

    • Fnugz
    • August 22, 2015 at 12:14 AM

    This is what happens when you trust in NA's ability to play CS:GO Kappa

    [Blocked Image: http://i.imgur.com/UmFREhh.png]

  • Counter-Strike: Global Offensive

    • Fnugz
    • August 21, 2015 at 9:28 PM
    Quote from jackophant

    I'm sure @Fnuggi will appreciate this

    ( ͡° ͜ʖ ͡°)

    Quote from Logic

    So, which team do you guys want to win Cologne?

    TSM TSM TSM

  • Counter-Strike: Global Offensive

    • Fnugz
    • August 20, 2015 at 11:23 PM

    Great first day of ESL One Cologne. Great and surprising performance from LG, who almost took the quarterfinal spot form Envy in a crazy overtime game. Looking forward to tomorrow.

    Here are my quick predictions for Day 2 in Valve's moneymaking pick'em challenge.

    [Blocked Image: http://i.imgur.com/FsdG3El.png]   [Blocked Image: http://i.imgur.com/7I2EnsW.png]

  • How to make 1v1 maps...

    • Fnugz
    • August 12, 2015 at 2:23 PM

    I'm guessing you are talking about 1v1 arena maps (with the am_ prefix) for the 1v1 mod made by splewis.

    These guidelines are taken from the github page. There is also a .vmf mapfile available for download, which you should try to study.

    Quote

    Guidelines for making a multi-1v1 map:

    [*]Create 1 arena and test it well, and when are you happy copy it[*]Create a bunch of arenas, I'd recommend making at least 16[*]The players shouldn't be able to see each other on spawn[*]Each group of spawns (e.g. all CT spawns in arena 1) must be within 1600.0 units of each other, this is required to cluster spawns into the arenas and not configurable[*]Ensure that the arenas are sufficiently far apart so players don't hear shooting in other arenas[*]If you want to edit your map, it's easiest to delete all but 1 arena and re-copy them. Be warned this can cause issues with the game's lighting and clients may crash the first time they load the new map if they had downloaded the old one previously[*]You should avoid areas where it's easy for 1 player to hide; ideally they should have to cover multiple angles if they sit in one spot[/list]

    I hope this is what you are looking for.

  • de_neutron

    • Fnugz
    • July 22, 2015 at 4:55 AM

    The map looks really good so far, but you definitely do another clipping pass.

    I made a little video with some feedback.

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    More important tho, did you fix this issue?

    Quote from Single

    I still have more to go though, my current to do list includes:

    • Making Fnuggi less OP (ideas for this one?)
  • [csgo] Trigger when no players are touching [SOLVED]

    • Fnugz
    • July 1, 2015 at 10:20 PM
    Quote from pB.

    Thanks a lot. I've gone with Klems' idea as I have already tried the triggers. Is there any way to debug the logic (debug messages etc.) as I haven't got it working yet and these would be a great help?

    You can use ent_messages_draw 1 to visualize all entity input/output.

  • [WIP] Cs_Rime - Hostage Map (Official Renamed)

    • Fnugz
    • July 1, 2015 at 10:06 PM

    I agree with what P1g3on said about the fog color.

    This is how much 2 minutes of messing with the fog settings can improve the look of the map.

    Quote

    [Blocked Image: http://i.imgur.com/42NbKJr.jpg]

    [Blocked Image: http://i.imgur.com/g8kiU3i.jpg]

  • E3 hype!

    • Fnugz
    • June 19, 2015 at 7:57 PM

    Would recommend e3recap.com for a great and well organized list of announcements from E3 :)

  • MapCore CS:GO Playtesting 4.0

    • Fnugz
    • April 7, 2015 at 8:00 PM

    Another Playtest is starting now! Come join us!

    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • Fnugz
    • April 5, 2015 at 8:01 PM

    Another Playtest is starting now! Come join us! 94.250.201.180:27015

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