Thanks for the replies people! I know how to use the vertex tool and carve, but my problem is adjustments.
When I have my slanted wall with the hole cut out for the window/door prop, if I want to make a height adjustment to the prop you can't just drag the bottom of the brush up to shrink it as the incline changes and obviously stick out from the wall around it. I would have to recreate that brush just to carve it again.
I guess I just need to work out a system of placing all my props, make sure I'm happy and then carve it all up...
Quote from SquadIf you haven't done so already, I suggest you get a close look at how monastery is build. It's the easiest way to get these angles on buildings.
I have been over monastery with a fine tooth comb, seeing the final result is one thing, but getting there is my problem.
Quote from MaanManEdit; I had a run around your map. There are a few places where it is very maze like. A general rule of thumb is don't have two hallways connect to each other, have them connect into a room. I drew two suggestions on how you could improve the layout. http://imgur.com/n9Mvtdu
Thanks for the suggestions, but they would create some huge sight lines:
[Blocked Image: http://i.imgur.com/42pSjXj.jpg]
Thanks for all the help everyone ![]()