cache and dust are names, not themes.
calling your map a combination of the two and then looking for something that combines middle eastern architecture with a disused russian weapons cache is entirely the wrong way to do it.
- decide on a theme you like
- find some reference photos that will help guide your detailing
- build the map with said theme in mind
- name your map that is related to your theme, but abstractly. If I see one more map called warehouse I'm going to develop a rage induced anal prolapse.
last but not least... what is this sightline?
[Blocked Image: http://i.imgur.com/5oHwqpu.png]
You need to simplify your layout quite a bit. You've got multiple entries into areas that have a door not even 10 metres away on another face of the building. It ruins the gameplay and chokepoints and creates a lot of chances for flanking which is uncontrollable.