1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. jackophant

Posts by jackophant

  • Games W.I.P Thread

    • jackophant
    • November 3, 2015 at 3:14 PM
    Quote from Sjonsson

    Wohoo!
    Yeah you're very right about that. Thing is we still have fundamental features that are broken, such as matchmaking and package loss / networking handling that needs to be optimized. But boy would I love seeing news 'actual content' instead!

    Oh yeah, I'm not saying get it done right this second, would just be something nice to add to the completeness of the game at convenient time :)

    What happened with the spell competition?

  • Games W.I.P Thread

    • jackophant
    • November 3, 2015 at 2:14 PM

    Bought and remotely installed, can't wait to load it up

    You should see about getting steam achievements and trading cards :)

  • Mineless, Boundcraft... whatever: when you'll see it, you'll shit bricks

    • jackophant
    • November 2, 2015 at 5:59 PM

    not really much to go on... but it could be a little late to the game. Looked like a no man's sky / minecraft mash up!

  • The Walking Dead

    • jackophant
    • November 2, 2015 at 12:53 PM
    Quote

    Being credited doesn't mean much. It could be flashbacks to when he was alive, or like when Rick was hallucinating that Laurie was still around in the prison. Maggie could well be doing that, and she's lost so much recently, this would tip her over the edge!I personally don't think he's dead, it felt way too offhand for such a huge character. We've also seen them drape themselves in walker remains to remain undetected, although I realise this time it was the coward guy who wouldn't have turned yet. Again... we also didn't see his face being eaten iirc and the elevation of the entrails seemed to high up.

    Just a couple of my theories, and thanks for the bloody comic spoiler regarding his actual death :argh:

  • de_stupa

    • jackophant
    • November 1, 2015 at 11:22 PM

    Just packaging the map now :)

    [Blocked Image: http://i.imgur.com/G3KHbV1.jpg]

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • jackophant
    • October 29, 2015 at 12:31 PM

    I've not properly played they hunger before, but I think I played a version of this on sven coop?

    before i got banned from one of the only active servers because of my name :c

  • Mapcore plays Quake Live

    • jackophant
    • October 29, 2015 at 9:47 AM

    Not sure I like the new menu, and the artwork is a little pants...

    Apparently if you've associated your steam account with the game before this switch, then you don't have to buy it. I checked last night and it was fine.

    I'm not too bothered by my stats, now I'll just have better averages! :D

  • Fallout 4

    • jackophant
    • October 28, 2015 at 1:55 PM
    Quote from Vaya

    It's the 10th for the uk ;)

    http://www.amazon.co.uk/Bethesda-Fallo…words=fallout+4

    i meant to write 10th ;( omg my mind is so fucked today :whaaa:

    What I meant was that if there are issues with the game going live, it may have settled by wednesday

  • Fallout 4

    • jackophant
    • October 28, 2015 at 11:58 AM

    Oops, i meant 12/13th!

    Surely being a US based game, release on the "11th" means some obscure time on Wednesday night?

  • Fallout 4

    • jackophant
    • October 28, 2015 at 10:19 AM

    My colleague has 12/13th booked off for a 4 day weekend binge...

    I wish I had holiday left ;(

  • So I have some spare games...

    • jackophant
    • October 28, 2015 at 10:15 AM
    Quote from Beck

    Got a Steam key for Rome: Total War and Medieval 2: Total War. First come first served!

    You still got a key for either of those games? I'd gladly take them of you if so :3

    I've got a few myself, but there might not be much demand considering the current couple of humble bundles:

    • Insurgency x 1
    • Abyss Odyssey x 1
    • Contagion x 4
    • Resident Evil Revelations 2 - Episode 1: Penal Colony x 1
    • Lost Planet 3 x 1
    • Bionic Commando: Rearmed x 1
    • Resident Evil 5 x 1
    • Remember Me x 1

    First come, first served!

  • The Walking Dead

    • jackophant
    • October 27, 2015 at 5:42 PM
    Quote from will2k

    Episode 3 of The Walking Dead on Sunday was...:o

    aaaargh, i still need to catch up on this D: 3 episode binge incoming

  • Star Wars

    • jackophant
    • October 27, 2015 at 3:31 PM

    earliest i could get the tickets for BFI :<

    But now I've seen the SCIENCE MUSEUM are showing it on 70mm...

  • [Solved] Everything in hammer is off-grid. Help.

    • jackophant
    • October 27, 2015 at 9:37 AM
    Quote from Wrakk

    Edit: OKAY GUYS I FIXED IT

    You should share your method to fix it in case anyone else stumbles across this, and perhaps put [solved] in the title as well.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • jackophant
    • October 27, 2015 at 9:35 AM

    I'm with Evert on this, I loved the car and airboat sections, just as much as I loved the "On a Rail" chapter of HL1.

    I grew up with these games so may have slightly rose tinted goggles looking back compared to someone a bit older and wiser who would look at it initially more critically.

  • Star Wars

    • jackophant
    • October 26, 2015 at 10:26 AM

    I've got tickets booked to view this at the BFI IMAX in London on the 21st December at midnight! :holy:

    Saw Avatar there on release and it was fantastic.

  • Delta Delta

    • jackophant
    • October 26, 2015 at 10:15 AM

    I don't really understand what you've done. It looks like you've changed a lot that was actually ok, and have ignored a lot of what wasn't. Mid was getting better and now I have no idea. That A window/sniper room seems entirely pointless: the window I could maybe understand, but I can't fathom what either team would gain by trapping themselves in there.

    It's always dangerous to completely change something because there's no precedent for how it will fit with your map and more or less invalidates any prior testing.

    You still have a lot of large, open, shapeless corridors. You would do better to tighten these up to better control the flow of your map and give a more distinct path.

  • [CS:GO] de_sirius

    • jackophant
    • October 26, 2015 at 10:09 AM

    Changes look like that solve a lot of what was discussed, however, due to the crossover nature of the CT side of A entrances, I would very much highlight that the larger entrance is for A, and to not highlight the narrow upper route as an entrance in to prevent confusion.

    I look forward to the next playtest

  • Firewatch

    • jackophant
    • October 26, 2015 at 9:52 AM

    oooh, I like the look of this!

  • Modern themed map [CS:GO]

    • jackophant
    • October 25, 2015 at 12:56 AM

    You need to make the B ramp longer. It still looks too steep and will create head peeks from mid.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™