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Posts by KERQ

  • CS:GO Workshop: Weapon Finishes

    • KERQ
    • April 14, 2015 at 10:29 AM

    Hey everyone, decided to make my first CSGO skin, what do you guys think?


    GLOCK-18 | PIXELATED


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/541893928242674306/AF2557BC4BA3AD95E924E380E44326159AB9F86A/437x258.resizedimage]


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/541893928242677391/7FE5FEC6F447F3CCF14D8B9174258B04CE04327F/437x258.resizedimage]


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/541893928242677408/2C8587CBD59BBD291F0AD1B7D8304D7F3F02A973/437x258.resizedimage]


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/541893928242677279/D121E8C9082A1B93200B568160A621D6E3FAB58C/437x258.resizedimage]

  • Looking for level design streams.

    • KERQ
    • August 4, 2014 at 1:25 PM

    I'm actually very curious about this too, I would like to watch some level design streams ( especially from Source Engine )

  • [CS:GO] de_<unnamed> (WIP)

    • KERQ
    • July 29, 2014 at 1:27 PM

    Wish I knew how to detail a map like you! Really nice work so far

  • Counter-Strike: Global Offensive

    • KERQ
    • July 14, 2014 at 2:02 AM

    saw that live! Not sure how many times, but it's not the first time, that's for sure.

    They've also ordered pizza to his house lol


    n0thing is the best tho, love his personality

  • Counter-Strike: Global Offensive

    • KERQ
    • July 11, 2014 at 3:08 AM

    Kinda sad what they did to dust2 doors, now you can't wallbang them from some angles


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  • [CS:GO] de_sirius

    • KERQ
    • July 10, 2014 at 11:54 PM

    It's looking good dude, still lots of work to be done

    Have you already started doing optimization?


    Fountain looks too squared, shouldn't it be more rounded? Like done with the arch brush?

  • Counter-Strike: Global Offensive

    • KERQ
    • July 10, 2014 at 11:31 PM

    I wish I could make a map to be featured in an operation but I'm just starting now tho

    Congratz to everyone who got their map featured, it's really nice to be part of a community where most of all maps and skins come from.


    About the maps, I haven't played any of them competitive mostly because they seem like really nice and detailed maps for casual play. I just played some to complete missions on deathmatch and I'm having lots of fun

    Hopefully I try some of them competitive soon.

  • Level Design Help Files

    • KERQ
    • July 9, 2014 at 8:30 PM

    Wow thank you so much for the link to TopHattWaffle's tutorials, loads of tutorials and useful stuff to download


    That makes total sense I've actually read that in a tutorial about competitive map design so you're totally right.

    Your suggestion is actually the most correct thing to do, I'll probably do some sort of aim maps with some of my ideas and try to detail them.


    Oh and I'll probably start to be active here

  • Level Design Help Files

    • KERQ
    • July 9, 2014 at 6:08 PM

    Hello everyone, new poster here.


    I've been playing CS since 1.6 with competitive in mind, but I really love Design, from UI, Web to Level and I've also tried 2D for skins.

    But I have a passion for Level Design especially for Source Engine ( CS GO now ) and I've recently decided to give it a go, but it isn't being easy to start obviously haha


    I've found some good begginer tutorials here:

    http://www.worldofleveldesign.com/categories/cat_csgo.php

    http://3kliksphilip.com/tutorials/sdk.html


    But I would love to get more and more detailed ones too, explaining how to detail a map and such, that would be great.


    Also, how do you guys would recommend me to start? I started sketching and creating some competitive map ideas, is it ok to start doing competitive maps in the beginning or should I do different stuff?

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