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Posts by Bop@

  • Help with portfolio

    • Bop@
    • May 10, 2014 at 2:19 AM

    Hi I am currently in my last semester of school in video game and as a person who wants to be a level designer, I am not sure what do for my portfolio. Should I model a whole level and build it with gameplay or should I use premade meshes and do with it. What do you suggest ? What engine should I use? (I learned UDK and Unity).


    I went thought many level designer portfolio and most of their project were for a shooting game, is there a reason for that? What If I am more of an RPG person and not FPS?

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