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  2. tdDaz

Posts by tdDaz

  • [Quake 1] Map Jam 666 : Fire and Brimstone - Create a single player Quake level in 2 weeks

    • tdDaz
    • August 19, 2015 at 8:01 PM

    The level pack is released! 13 new Q1SP maps to explore : http://celephais.net/board/view_thread.php?id=61228

  • [Quake 1] Map Jam 666 : Fire and Brimstone - Create a single player Quake level in 2 weeks

    • tdDaz
    • August 14, 2015 at 7:28 PM

    As we are getting close to the deadline, I should explain how you should get your level to me :) (another thing I forgot to put in the main post, yay!)

    When your level is finished, you should e-mail the full compiled level, any required files (.lit file for coloured lighting etc) and a readme.txt for your level to me at [email protected]

    Your levels changelevel trigger should go to "start"! Important!

    It will take me a few days to compile the pack together, get a start map sorted and test everything, so if you have an updated version of your level after the deadline date has passed but the jam hasn't been released then feel free to send me the updated version!

    Once the jam has been released, any further updates to levels or levels that were unfinished before the release and have now been completed, can be compiled into a "map jam 6 DLC" and released separately.

  • [Quake 1] Map Jam 666 : Fire and Brimstone - Create a single player Quake level in 2 weeks

    • tdDaz
    • August 3, 2015 at 3:25 PM

    A quick update, the deadline for this map jam has been extended to the 16th August as there are a lot of new and returning mappers (re)learning the tools.

    More info here : http://celephais.net/board/view_thr…61214&start=197

  • [Quake 1] Map Jam 666 : Fire and Brimstone - Create a single player Quake level in 2 weeks

    • tdDaz
    • July 24, 2015 at 8:57 PM

    Good evening Map Core! This is a bit of a long shot but maybe one or two people here might be interested.

    Over the last couple of years the Quake community has hosted these "Map Jam" events where level designers create a level in a set theme or texture set over a two week period. The latest map jam, announced today has the theme of "Fire and Brimstone". The deadline is the 16th August 2015!

    Here is a post with all the information : http://celephais.net/board/view_thread.php?id=61214

    And a short video with some details and reference art : https://www.youtube.com/watch?v=qTkCht6nkU0

    As quite a few people on this forum are probably familiar with Valve Hammer Editor, there is an editor called Jackhammer that supports Quake 1 and is very, very similar to VHE in looks, functionality and shortcut keys etc http://celephais.net/board/view_thread.php?id=61212

    Thanks for your time. I am happy to answer any questions!

  • What I'm Working On

    • tdDaz
    • June 6, 2014 at 11:58 PM

    WIP shots look really nice! I was sad that your Half-Life 2 level wasn't in the list Is it dead?

  • [Half-Life 2 EP2] Power Struggle

    • tdDaz
    • April 21, 2014 at 3:02 AM

    Oooooh first post
    "Power Struggle" is a Ravenholm themed open plan single player level for Half-Life 2 Episode 2. It was created for the recently released RavenholmVille mapping competition at PlanetPhillip.com as a bonus level, free from the constraints of the competition. I'm pretty happy with how it turned out and would to hear your criticisms!


    The map is available as part of the RavenholmVille mod download, along with 7 other Ravenholm themed maps! http://www.planetphillip.com/posts/ravenhol…alf-life-2-ep2/


    [Blocked Image: http://daz.fov120.com/images/PowerStruggle01.jpg]


    [Blocked Image: http://daz.fov120.com/images/PowerStruggle04.jpg]


    [Blocked Image: http://daz.fov120.com/images/PowerStruggle05.jpg]


    [Blocked Image: http://daz.fov120.com/images/PowerStruggle06.jpg]


    [Blocked Image: http://daz.fov120.com/images/PowerStruggle07.jpg]

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