Decline will have to wait another year before i can finish it. I am in the middle of moving and I feel like i have wasted most of my vacation researching and developing maps and other content. I'll will be enjoying the rest of my summer and I hope that Decline is the best map that i can create. Thank you for those who have supported me since the beginning.
Posts by Distortion
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Can this thread be deleted or moved please?
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Decline is a map that is meant to focus on simplicity and strategic variety, the main goal is to allow the player to do any type of strategy with the only limit being the skill of the players. The goal is to make the map as functional and as clean as possible, while keeping it aesthetic. Decline has been carefully made with community feedback following many reiterations.
Overview
[Blocked Image: http://i.imgur.com/P4Xz3O0.jpg]
Bombsite A
[Blocked Image: http://i.imgur.com/WJwCEsP.jpg]
[Blocked Image: http://i.imgur.com/tlHBaWN.jpg]
[Blocked Image: http://i.imgur.com/uVBH5qk.jpg]
[Blocked Image: http://i.imgur.com/gy67PLg.jpg]
Middle
[Blocked Image: http://i.imgur.com/xMYxc3X.jpg]
Bombsite B
[Blocked Image: http://i.imgur.com/sxs6kvq.jpg]
[Blocked Image: http://i.imgur.com/zbsduzO.jpg]
[Blocked Image: http://i.imgur.com/seETuf4.jpg]
[Blocked Image: http://i.imgur.com/JvBqsZd.jpg]
Major Choke points
[Blocked Image: http://i.imgur.com/nEtSsmC.jpg]
[Blocked Image: http://i.imgur.com/8kkdm3b.jpg]
[Blocked Image: http://i.imgur.com/KIBtoQW.jpg]
Some other random shots if you want to see
For those who followed the project all overviews
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I wanna reserve for Thursday de_decline_v5
Ill update it all later today
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Well for those who where interested in my project de_decline. I've been rethinking the layout. People may have liked the older play style but I felt like something has been missing from it all. The original v2 was enjoyed I by play testers because if it's quick times and the fact that it provides open areas and simple design.
V2
http://imgur.com/50q99330q9933
But on my next layout (v4) Im going to try something a little different.
Left A site was changed a little but I plan on redoing Right B site and mid. Change the entrance to a with a catwalk/tunnel area to keep things different.
I question is do you guys think it's to big of a change and will it ruin the style of v2 or, or is v4 just straight up garbo. Thanks.
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Well i was bored and i was thinking, "we should have a Notification center for windows" so i decided to start working on a concept and hopefully get a coder to help me with this project. [Blocked Image: http://i.imgur.com/aTvn9mj.png] I'm trying to decide between 3 styles.Top is kinda a Steam Metro style Icons Middle i rushed, I was thinking full out line and clear fillBottom is just regular stock icons. On the Top bar i can add Volume and settings and quick access to my computer and maybe CPU temp, stats, and etc. In Conclusion, what do you think, is it a good idea, and what direction should i take this?
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I don think that is possible. Brush and mesh are very different. In hammer mesh can be far more detailed in terms of shape and texture. but you can use both to make a great high detail level. in fact i would ask for your help with custom models on my map.
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is it too late to reserve a spot today?
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https://www.mediafire.com/?0zb1zw43uz9t9pz can i set this up for today
http://www.mediafire.com/download/psfxj…_decline_v2.nav
cant get the minimap packed for some reason now so im sorry in advance
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Major update and Bump thanks to all who playtested
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[Blocked Image: http://i.imgur.com/4E0X6Ye.jpg]
This is the lay out for those who would like to see it sorry for the radar mess up again. and thank you all for the feed back. i will start texturing thanks to all of you!
here is every screen shoot from my map from the start to now
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http://www.mediafire.com/download/y4vvx…fef/Decline.rar
can we playtest my map. i feel like i made proper change
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Quote from text_fish
As mentioned by many other players, my main problem in tonight's playtest was the zigzaggy routes. Obviously the worst one is between T-Spawn and bombsite A. Most of the time spent in this section of the map is purely travel rather than combat, so it feels frustrating having to strafe or turn all the time just to get to the action. You could quite easily make this section in to a straight diagonal without running the risk of it becoming a snipe-fest because the T's will have cleared the distance before CT's can take position at the other end, and it's very rare that the action will return there later in a round.
On the route from T-Spawn to B I think a banana-style shape would make combat much more interesting in the outside area with the crates. This would encourage creative smoking and flashing to advance rather than peeking and pot-luck.
Mid works very well as it is, but thematically speaking it's a bit weird to have those giant containers in there.
I took a lot of the advice and redesigned the same layout but made it look less square and far better from up top and in game.
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Would i be able to set up a play test for this weekend?
Any time is great but i will not be able to play i still would be on watching.
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Bump Complete change.
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This right here.
[Blocked Image: http://i.imgur.com/lsD9j5t.jpg]
The building looks square but it looks great, i envy your skill here. The map is so much like Italy, specially the wine cellar.
The environment is not realistic but still nether is CS.
What is that texture on the building im looking at?