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Posts by Castle

  • Games W.I.P Thread

    • Castle
    • January 14, 2018 at 4:00 AM

    http://store.steampowered.com/app/719180/Revulsion/

    When one dude makes an entire game patch notes can fit within a "hey check out what I did" context LOL!!!

    Revulsion patch notes - (1/13/2018) 10 new booster and special abilities as well as other fixes and changes to the game! ------------------------------------------------------------------------------------------------------ General fixes and changes. - It is now impossible to swap out gear, boosters and specials when your booster or special actions are on cooldown. (Was a Huge exploit - fixed) -Booster and special actions now display a small message to the bottom right of the screen on use. - Blueprints are no longer consumed on crafted. - It is now impossible to hold multiple of the same blueprint. - Water no longer gets you stuck in crouching mode. - New functionality is in place for impact effects on magical and metal character types. - Orbital Strike ability has been greatly improved. Action can be used more effectively indoors. - Status effects now display an icon to indicate a buff or a debuff ------------------------------------------------------------------------------------------------------ New Booster abilities added. (Can all be obtained from power node battle loot boxes and medical cases) - Aegis Recovery Slowly regenerates health, slows movement and increases defense. - Transmutation Converts armor to health with no negative side effects. - Vampirism Drains health from target enemies in front of you. - Super Buff Boosts health and max health significantly. (Decreases atk power) ------------------------------------------------------------------------------------------------------ New special abilities added. (Can all be obtained from power node battle loot boxes) - Damage Reflection Reflects damage to enemies that are nearby. - Roller Bomb These rolling time bombs pack a punch. - Bullwark Shield Places a defensive wall that protects you from enemy fire. - Dark Seed Instantly trade places with target enemy. Enemy becomes living bomb. - Gun Turret A Stationary gun turret to fight with you for a short time. - Recall Mark a location to teleport back to on use or on death. ------------------------------------------------------------------------------------------------------ Known Issues for the next update, I plan to get this update out asap - seethers impossible to shoot. - transmutation is under powered. - blueprints need to increase crafting cost based on level. - credits hud indicator is cut off. - wharehouse changed to Warehouse vending (lol)

  • Games W.I.P Thread

    • Castle
    • January 11, 2018 at 1:19 PM

    Yeah! I like that they showed my automap too.

    Fuck yeah, finaly some first person shooters have real functional auto-maps again. Also I have a fairly decent sized patch coming up soon with about ~10 or so new abilities.

    [Blocked Image: https://steemitimages.com/DQmZLg1bE6jKZpEBKoaTLwzTzF3GCJQiZuZ1sjkyiSgnNpt/2018-01-11_06-16-35.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmTGa4PEBrxNhZcZhJ1hZXm2xsVQ4Y1LrFXfJBbdcBf84R/2018-01-07_07-30-32.png]

  • Games W.I.P Thread

    • Castle
    • January 9, 2018 at 7:31 AM

    Dtube Game Development Blog For my Game Revulsion. (Episode1, 1/9/2018) Direct link to DTube videohttps://d.tube/#!/v/thecastle/ybs78tol In this video I talk about the idea of doing a more steady game development blog on Dtube as well as a host of new abilities that I am currently working on for the next big Revulsion patch. I also talk a little bit about my thoughts on episode 2 content. Let me know if doing more videos like this is something you will enjoy seeing.

    Apparently, DTube is not properly supported here in thumbnails. Its still a relatively new service though.

  • Games W.I.P Thread

    • Castle
    • December 26, 2017 at 6:09 AM

    [Blocked Image: https://steemitimages.com/DQmYSwq9Qs14Hsix6gg3wnpAxNXoyehbDptQTQsu8NJxiCU/UE4Editor_2017-12-25_21-19-38.png]

    So I have plans to begin working on the second episode on January. I also have plans to add more content to episode 1 as well. The main things I want to add to Episode 1 is a greater variety of special and booster abilities. At the moment I have very few interesting choices that can be made. Its fairly easy and fun to make these kinds of items so its very possible I will have a small patch this or next week to greatly increase the number of possible boosters and specials.

    --- Revulsion - Episode 2 breakdown[Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmV2QX7Bjgx1J5rxavZ3QH67rEH8qJpwJ8secTjgL3snA3/2017-12-25_22-46-10.png]

    Episode 2 takes you on the journey toward the dark tower. This journey will take you into a deeper darker hellish environment. Which means that most of the games items will take on this style as well. There will be new enemy types and even new weapon and ammo types!

    Episode 2 is going to feel a lot more like Heretic and Hexen and the zombie enemies will be phased out almost entirely for evil cultists and demon wizards. You will see a greater variety of medieval weaponry and even magic wands and melee weapons. New ammo types will be crossbows and rivet guns that fire metal spikes. We will see new ammo types for magical weapons.

    Get ready for some medieval action with magic and corruption. Episode 2 is going to put the game on its ears.

    Episode 2 will have 2 at least 2 more boss fights and the new level cap will be 40.

    Below is a general list of things that is highly subject to change as I work on the episode. I am very likely to come up with all kinds of neat ideas during the production of this project. I provide this list mostly to give you an idea of the direction things will be going.

    Suggestions are highly welcome!

    ---

    New Weapons

    * Corrupted variations of older episode 1 weapons. (Guns that are covered in bone and flesh) * Cross bows (Heavily inspired by the heretic crossbow.) * Rivet guns (Giant metal spikes to skewer enemies) * Magic wands (Slow moving high damage projectiles) Elemental effects Fire Ice and lightning ect) * Magical Staves (More powerful than wands but costs more to use.) * Beholder Eye launcher (Homing rocket seethers) * Demon heart (Drains the hp of enemies in an AOE) * Swords * War hammers * demon charm

    ---

    New Special Abilities ( Some of these may just be added in the next patch and wont be exclusive to EP2)

    * Poly Morph (Turns lesser enemies into a harmless chicken for a short time) * Bulwark Defensive stationary shield wall that absorbs damage * Good Luck charm (Can be used to force a loot bubble to re-roll with a greatly increased rarity bias.) * Break Defense (Cause all enemies to take 25% more damage in AOE) * Break Weapon (Cause all enemies to do 25% less damage in AOE) * Break Accuracy (Cause all enemies to be less accurate in AOE) * Phase shift (Become invisible and confuse enemies for a short time) * Dark Seed (Instantly trade places with target lesser enemy. Target enemy becomes a living bomb for big damage) * Dark tower (Places a totem on the ground that will attack enemies in the area) * Helper faerie (Summon this faerie so that she can attack your foes with you) * Raise the dead (Temporarily resurrect slain lesser enemies in an AOE around you)

    ---

    New Jump mods

    Jump mods are items that provide you with new movement mechanics. This can be from double jumps to Jet packs. Jump mods will usually be activated when you press jump while already in the air.

    * Double Jump (Jump 2 or 3 times while in the air) * Rocket Boots (Big speed boost ) * Jet Pack (Allow you to fly or hover in the air for a short time) * Super Jump (Functionally identical to jump boots in UT4)

    ---

    New enemy types

    * Cultist Berserker (Big armored dude why wants to slice you up with his warhammer) * Cultist Wizard (Uses magical weapons, mostly staves) * Cultist Marauder (Uses corrupted weaponry, shotguns and rifles) * Cultist Bruiser (Fast moving with lots of health and rapid fire as hell.)

    ---

    This is just the start of my brain storming so far. More to come soon!

  • Games W.I.P Thread

    • Castle
    • December 24, 2017 at 10:00 PM

    I have not been super active here and I have not be posting regular updates. But a lot of you guys here might remember that I have been working on my own game for a bit? Well, its released and you can play it now.

    Its called Revulsion, here is the steam store page. http://store.steampowered.com/app/719180/Revulsion/ Here is a link to my steemit blog talking about my thoughts on the game, future plans and patch notes . https://steemit.com/created/revulsion

    Here is the most recent video I have released showing the game in action.

    External Content www.youtube.com
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    Enjoy!

    Also, while I am great at making games I am pretty poor at marketing skills. While the game is already easily up to expectations sales wise I have yet to do any kind of media push. lol If you are into these kinds of games though I really recommend you check it out.

    edit : I may soon be looking to contract a sound guy who can make sounds for the game. I have a specific list of sounds I will need. PM me if you are interested.

  • [Indie Game] Revulsion - Doom Meets Darksouls

    • Castle
    • September 14, 2017 at 6:51 PM

    Huge update to the game! Here is the Steemit link, Upvotes would be much appreciated. https://steemit.com/steemit/@theca…luded-9-13-2017

    Download the latest Revulsion Demo here :https://drive.google.com/file/d/0B-2YIX…iew?usp=sharing


    3 minutes of uncut Revulsion game play.

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    So what is new.


    [Blocked Image: https://steemitimages.com/DQmZ4pv4tU9E2ecH9x8dfL1ru98y9ay9cqQd6vZM7g4ko1n/ezgif.com-video-to-gif%20(54).gif]

    This new version includes a host of bug fixes, updates and changes as well as a new level to round out the free demo experience. Not only is the free demo a lot longer now but it also provides players with more breathing room to learn the games mechanics. You will be starting the game off in a level called Artifact containment.


    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmWJVBqVH88rxxr22Qb7MTUcJDcaSJGYuS9orFoJEBQzqk/ezgif.com-video-to-gif%20(55).gif][Blocked Image: https://steemitimages.com/DQmTihEBFe8gmG3xasEuWQkneL5tYNVfGdDSUV2VKA12viX/ezgif.com-video-to-gif%20(66).gif]

    The intro to the game is a lot moodier now to say the least. I would say its a lot closer to Doom 3 in its early pacing. But I quickly pick up the combat to make sure you know this is a lot less about mood and a lot more about shooting.


    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmPNFSLkHzo73nqdPFYHvgsfvcP1WGnMH11WW3qDjAgFFp/ezgif.com-video-to-gif%20(67).gif][Blocked Image: https://steemitimages.com/DQmQfU1kZbgABDMsmJfQRDgoDunEmTimrDRW3SXasuaz8U7/ezgif.com-video-to-gif%20(62).gif]

    This isn't even close to how things get later on. You should see how many enemies I jam pack into this level on New Game plus!


    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmf6VGt9jHiPfvKV4wv4bPS8xUrquT4kYSbZEva3LUQD1S/ezgif.com-video-to-gif%20(58).gif]

    Side note : Out of all classic Doom and Quake style games right now, Revulsion is one of the very few to have an auto-map system as a core feature.


    [Blocked Image: https://steemitimages.com/DQmTi74cEQ3uE52HYm9apbcWLmfU1dbrST77p3g6saHZJN2/ezgif.com-video-to-gif%20(65).gif]


    So with all of that said, remember : Your upvotes pay for my snacks and energy drinks while I work on this game!

    Revulsion is an independent game project that I am solo designing right now! My plan is to get the game on steam early access soon. You can support this project by simply following me and upvoting me on Steemit! Or you can play the free demo!

    All Revulsion related posts are located here:https://steemit.com/created/revulsion

  • [Indie Game] Revulsion - Doom Meets Darksouls

    • Castle
    • August 21, 2017 at 8:30 PM
    Quote from [HP]

    11 hours ago, [HP] said: Hell yeah dude! This is fun, will deffo be keeping an eye on!

    How far in did you get? How many deaths? I have a lot of people telling me they died more than 5 times on average. XD

  • [Indie Game] Revulsion - Doom Meets Darksouls

    • Castle
    • August 21, 2017 at 7:28 AM

    Follow this link to grab the games first Demo build. https://steemit.com/gaming/@thecas…e-project-stray

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmYk8K6jfaCEFY6mkr5aXrhJGq4kysTg8i8toYPuJ9tsaY/ezgif.com-video-to-gif%20(19).gif][/b]

    Project Stray is a loot based first person shooter that blends elements of classic Doom and Quake with Dark Souls and Boarderlands. This game is the missing link from the classic Doom and Quake style fps and the modern shooter.[/b]

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmSbS6tFuBBXFRu7hHaQzHfBA7rSRQFg7YcjPWE4sYCWua/ezgif.com-video-to-gif%20(18).gif][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmSyJr9XfFkJWUQQsb1eZVFZofZBNa5Reezs51hxWJghzm/ezgif.com-video-to-gif%20(26).gif][/b]

    The same person who hand designed all of Project Stray was also the lead designer of the official Doom 2 expansion No Rest For The Living.[/b]

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmcm9U94Bv5VJmuJTSvTkeDdnTjkKHGHLPbTwYBqJycLXc/ezgif.com-video-to-gif%20(20).gif][/b]

    This demo will be the last build before I begin a funding campaign to finance the design of the rest of the game. The demo itself is a short section of the game. However, the demo includes New Game Plus functionality, This allows you to replay multiple times with better and better loot as well as harder and harder challenges.[/b]

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmT8qRaeLWGAYErjYQCWbWJwntz8VTKYD27Yz8xxhH96GP/ezgif.com-video-to-gif%20(23).gif][/b]

    Project Stray currently includes a fairly large amount of unique loot as well as the ability to buy and sell things at a vendor, crafting, repairing damaged or worn out items, and even the ability to affix your armor with special stats. Project Stray also has an assortment of items to temporarily boost your stats or use special attacks.[/b]

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmT9mJuqNcxvvjsLfKxfGgjZbRbJVMekiegPEQKHdrCKAo/ezgif.com-video-to-gif%20(24).gif][/b]

    Can you survive the challenges of Project Stray?[/b]

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmcEhBENMC88CZA7FdXgswFH4iXZUuK6VNTR198BZ8hfk8/ezgif.com-video-to-gif%20(31).gif][/b]

    Project Stray is an independent game project that I am solo working on. Nearly everything you see was either implemented by me or created by me from scratch![/b]

    Stay tuned for more information as I begin steps of getting Project Stray on to Steam Early Access. I am not yet sure how I can fund the development of the project. Any advice or thoughts on the topic are very welcome.[/b]

    Bookmark the below page if you want keep tabs on the latest news of Project Stray:https://steemit.com/created/projectstray[/b]

  • [Indie Game] Revulsion - Doom Meets Darksouls

    • Castle
    • August 10, 2017 at 8:41 PM

    External Content www.youtube.com
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    This is a new video format I am trying out. I feel like it not only gives me a lot of really solid animated gifs to show off but it also cleans things up. I might be doing this a lot more now when I am not streaming.

    Orbital strike being put to good use![Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmU1QRmG1htaqAU43XjgaQ9Nuu41saeHs3gqMJpCKQhhKP/ezgif.com-video-to-gif.gif]

  • [Indie Game] Revulsion - Doom Meets Darksouls

    • Castle
    • August 10, 2017 at 12:01 PM
    Quote from Joeganaut

    On 7/31/2017 at 3:38 PM, Joeganaut said: This looks like a lotta fun! Gonna keep my eye on it :)

    Yeah sorry I have not been updating as much. I plan to get a volley of updates in place soon.

    Sorry I have not be super active on social media as of late. I plan to get back into the swing of things soon though. The only thing that might distract me is that I will be moving very soon. I have a new video format now that will make things a lot smoother when showing off stuff I am doing. Its a much cleaner presentation and it gives me a chance to make a ton of Gifs.

    [Blocked Image: https://steemitimages.com/0x0/https://st…ideo-to-gif.gif][Blocked Image: https://steemitimages.com/0x0/https://st…o-gif%20(1).gif] So here you can see a basic rundown of my automap system. When you press the map key it brings up a visual representation of the entire level right in front of you. It orients itself so that you can easily tell what direction you are facing in relation to the map. It also shows your position as well as map markers that you can discover all around the world!

    And here is me sniping some fools for random fun!

    [Blocked Image: https://steemitimages.com/0x0/https://st…ideo-to-gif.gif][Blocked Image: https://steemitimages.com/0x0/https://st…o-gif%20(2).gif][Blocked Image: https://steemitimages.com/0x0/https://st…o-gif%20(1).gif]

    Stay tuned as I will have more stuff to show off on the way! I just recently got a ton of awesome new actions into the game that can make you call down a volley of rockets from the sky or even slow down time!


    Project Stray is a independent game project that I am solo working on. Nearly everything you see was either implemented by me or created by me from scratch! You can support this project by simply following me and upvoting me on Steemit!

    My Blog page is here:

    https://steemit.com/@thecastle

    All project Stray related posts are located here:

    https://steemit.com/created/projectstray

  • [Indie Game] Revulsion - Doom Meets Darksouls

    • Castle
    • July 26, 2017 at 6:39 AM

    Revulsion now available on steam early access! This thread shows the production of the game from fairly early on to what we see today.

    http://store.steampowered.com/app/719180/Revulsion/

    My Next goal goals for the project is to now begin a polish phase. This means making it so that enemies animate and properly react to being shot. There are a large number of changes in the works for next phase. This will be my last push before I have to get my stuff together and move back to America.

    Project Stray - Watch me play my games latest Build! 7/25/2017

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    • New titlescreen in place
    • Slight Nerf to the Blaster (1.5 to 1.8)
    • Slight Buff to the Magnum (1.8 to 1.5)
    • Tooltips should appear while over the entire item Icon
    • Magnum accuracy increased (was 6.0 is now 5.0)
    • Lighting gun range increased (Now 500 units, was 200)
    • Bullet holes now travel with moving objects like doors.
    • Mega armor booster removed from minigunner death drop (Mega armor booster is cut from the game as of now)
    • Directional keys automatically cancel inventory menu
    • Travel menu buttons reworked for clarity
    • Reworded all inventory menu categories for clarity
    • Remove armor from all enemy types (For now enemies have larger health pools with no armor)
    • Player cant move view while in any of the menus
    • The Dark Base has had an art pass done to it.

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmNrtDEzj6VCLn9yiCTGyz589ESv8rDCmBUf9Af68PHFqz/UE4Editor_2017-07-26_00-55-08.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmPcFf1BhhfKwLXKgCWchYSxkUqEsWDdiSfqQ1x23Zb2tA/UE4Editor_2017-07-26_00-55-36.jpg][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmNYDsNWPouUtHYt6y6hhDcQvLwQUxYVaEtVZTcKznQGPb/UE4Editor_2017-07-26_00-55-55.jpg][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmPrXsCiiCkLJgwfGAKB1F2K2cQdMQBAqQutQkF4Bn5XMd/UE4Editor_2017-07-26_00-56-13.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmSfsiVqaRHJZ2nEotPDaR1P2wMrDkUq8DRcgzZvWdVmAg/UE4Editor_2017-07-26_00-56-24.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmd28RautC2y7eG51ULJfVLKrexNvM9xPMh1MkVawkhoMy/UE4Editor_2017-07-26_00-57-20.jpg][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmZCQHFo4ZXq131JpYkKSWt1bZv6bzma7bZinKFvRFoXJn/UE4Editor_2017-07-26_00-57-31.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmbwYRprsk45RroSzJjdPTcjt6cgcXkYRux6EynmSQzDHJ/UE4Editor_2017-07-26_00-58-20.jpg][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQme3XyqLQqbhXTyyrpxRA54PtxUrqHP5kK2Mvb1RfAobJ9/UE4Editor_2017-07-26_00-58-41.jpg][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmau9nJHfzBriGNPK1qxY76UdULGZJ3ReKjf2XxN9NaBbg/UE4Editor_2017-07-26_00-59-11.jpg][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmPbiGH3uWdWfWYNYkRafbMw1yJTxaRCEELY6RQQ7aEozC/UE4Editor_2017-07-26_00-59-21.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmWLd8Axstdqn4BJmRKn4WTpnT3bcWQECjQBzqfEjaN2pC/UE4Editor_2017-07-26_00-59-30.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmSWmDs1T6kvsv9hmqcxqFAJQDBPvmvbSJSH7H9sDAkvST/UE4Editor_2017-07-26_00-59-50.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmagyU8fpuTUoTNmVB3MJCNqfhiBmS1McuwvFzdM9gH1fe/UE4Editor_2017-07-26_01-00-07.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmeWe17hoFcWJe7NRAqP6SW9A4st5W5Y3GEPczC8aViyJJ/UE4Editor_2017-07-26_01-00-25.png]


    You can support this project by simply following me and upvoting me on Steemit! I regularly do dev streams here: https://gaming.youtube.com/c/CastleDoes/live (4:00 PM EST)

  • Games W.I.P Thread

    • Castle
    • July 22, 2017 at 1:31 PM

    Its a pretty big undertaking right now to get art in place for this level in less than a week. As of now I am at the halfway mark. I feel like I should be able to have the entire level in an arted out state in a couple of days. I also plan to start doing some animated GIFs soon. So you can see the game in action a lot more.

    [Blocked Image: https://steemitimages.com/0x0/https://st…22_05-48-42.png][Blocked Image: https://steemitimages.com/0x0/https://st…22_04-15-56.png][Blocked Image: https://steemitimages.com/0x0/https://st…22_04-16-20.png]


    You can support this project by simply following me and upvoting me on Steemit! https://steemit.com/gaming/@thecastle/7t4n31-project-stray I regularly do dev streams here: https://gaming.youtube.com/c/CastleDoes/live (4:00 PM EST Weekdays)

  • Games W.I.P Thread

    • Castle
    • July 21, 2017 at 2:36 AM

    At this rate I might as well have my own thread...

  • Games W.I.P Thread

    • Castle
    • July 21, 2017 at 2:17 AM
    Quote from clankill3r

    On 7/18/2017 at 6:55 AM, clankill3r said: Looks great. I think some green glass on the scope would look nice.

    I wrote this down in my notes. Once I get the first level all arted up I will spend some time to polish existing content.

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmQKZbVitcMES9AYgJVyPFpXrhDC5frrFdBKzKDLDdyijP/UE4Editor_2017-07-20_19-07-31.png]

    So far so good. I am making headway on replacing the blockmesh gray box and turning it into a visual feast. This now has lighting, particles and music. This is the entrance into the dark base!

  • Help! Unreal Tournament Editor Packaging Not Completing [UE 4.15]

    • Castle
    • July 19, 2017 at 8:13 PM

    Packaging can be a real nightmare because if there is even one thing that goes wrong it can happen and it doesn't usually explain why.

    Did you rename and/move move files very often? The engine can get very hung up on that kind of thing.

    In other words you have your material pointing to a few different files. Then you move or rename one of those files and you are not super ultra careful to

    right click => and clean up re directors

    it can cause the material to be confused about a file you have causing it to hang or fail the packaging process. Examine your folders in explorer to see if you have a lot of these weird 1k files hanging around that are the same name as older files you had before.

  • Games W.I.P Thread

    • Castle
    • July 18, 2017 at 2:58 AM

    Ah, nothing to see here folks, its just one dude solo making an entire looter shooter lol :Dhttps://steemit.com/gaming/@thecas…2017-big-update

    [Blocked Image: https://steemitimages.com/0x0/https://st…17_21-00-33.png]


    Project Stray: Trello Board

    There are a host of new changes and updates to the game. This includes a new Trello board that I have began for Project Stray. The Trello board still needs quite a bit of love but by the end of the week we should have a pretty solid idea of where the game is right now and where its going next.

    [Blocked Image: https://steemitimages.com/0x0/https://st…17_21-15-41.png]


    Project Stray: Patch Notes (7/17/2017)

    Reworked the first battle area significantly from what it was before. This was to help the first fight feel less cramped.

    [Blocked Image: https://steemitimages.com/0x0/https://st…17_21-01-50.jpg]

    Implemented Automap system (New Functionality Added)

    [Blocked Image: https://steemitimages.com/0x0/https://st…14_06-08-54.png]

    [*] Title-screen music improperly set to not loop (Fixed) [*] Intro battle is too reliant one weapon type (Pistol) (Fixed) [*] Mouse wheel up / Down borked (Fixed) [*] Slightly increase light machine gun rate of fire (Is now 0.15 shots per second / Was 0.2 shots per second) [*] Enemies wont attack player from long distances. (Fixed) [*] Enemies should stop shooting when player is dead. (Fixed) Note: Zombies will still eat your body [*] Rockets and grenades were not causing barrels to explode. (Fixed) [*] Using a home point to replenish ammo can destroy a players corpse forcing them to lose their stuff. (Fixed) [*] Rework healing to be one item. Reworked entire recovery system. (Large rebalance change implemented) [*] Removed Armor and Ammo kits and key bindings from the game. (No longer needed) [*] Auto Regeneration now only effects armor. (Nerf to health regeneration) [*] Health and armor on the HUD need to have proper icons. (Fixed) [*] Item weight pass, making sure everything weighs the correct value now. (Large rebalance change implemented) [*] Remove auto regeneration of Ammo from the game. (Large rebalance change implemented) [*] Added a generic ammo pickup to help the player replenish ammo for long sequences. (New Functionality Added) [*] Travel spawn should not replenish ammo unless the player dies. Moving between levels should not replenish ammo. [*] Generic ammo pickup needs a proper voxel mesh (Added) [/list]

    All Weapon have been reworked!

    [Blocked Image: https://steemitimages.com/0x0/https://st…17_03-41-37.png]

    Pistols - (Higher res meshes created) Pistols - (View Models Hooked up with SFX and GFX)

    [Blocked Image: https://steemitimages.com/0x0/https://st…16_23-48-25.png][Blocked Image: https://steemitimages.com/0x0/https://st…16_23-49-01.png][Blocked Image: https://steemitimages.com/0x0/https://st…16_23-49-54.png][Blocked Image: https://steemitimages.com/0x0/https://st…16_23-50-32.png][Blocked Image: https://steemitimages.com/0x0/https://st…16_23-51-22.png]

    Shotguns - (Higher res meshes created) Shotguns - (View Models Hooked up with SFX and GFX)

    [Blocked Image: https://steemitimages.com/0x0/https://st…16_23-52-03.png][Blocked Image: https://steemitimages.com/0x0/https://st…16_23-52-59.png][Blocked Image: https://steemitimages.com/0x0/https://st…16_23-54-35.png]

    Rifles - (Higher res meshes created) Rifles - (View Models Hooked up with SFX and GFX)

    [Blocked Image: https://steemitimages.com/0x0/https://st…16_23-55-38.png][Blocked Image: https://steemitimages.com/0x0/https://st…16_23-56-14.png][Blocked Image: https://steemitimages.com/0x0/https://st…16_23-57-57.png]

    Heavy Weapons - (Higher res meshes created) Heavy Weapons - (View Models Hooked up with SFX and GFX)

    [Blocked Image: https://steemitimages.com/0x0/https://st…16_23-58-41.png][Blocked Image: https://steemitimages.com/0x0/https://st…17_00-00-05.png][Blocked Image: https://steemitimages.com/0x0/https://st…17_00-01-20.png][Blocked Image: https://steemitimages.com/0x0/https://st…17_00-02-27.png]

    Advanced Weapons - (Higher res meshes created) Advanced Weapons - (View Models Hooked up with SFX and GFX)

    [Blocked Image: https://steemitimages.com/0x0/https://st…17_00-04-51.png][Blocked Image: https://steemitimages.com/0x0/https://st…17_00-06-29.png][Blocked Image: https://steemitimages.com/0x0/https://st…17_00-07-52.png][Blocked Image: https://steemitimages.com/0x0/https://st…17_00-09-52.png]

    Grenade Launchers - (Higher res meshes created) Grenade Launchers - (View Models Hooked up with SFX and GFX)

    [Blocked Image: https://steemitimages.com/0x0/https://st…17_00-11-15.png][Blocked Image: https://steemitimages.com/0x0/https://st…17_00-17-32.png][Blocked Image: https://steemitimages.com/0x0/https://st…17_00-20-18.png]

    More to come next week!

  • Games W.I.P Thread

    • Castle
    • July 13, 2017 at 7:57 PM
    Quote from will2k

    6 hours ago, will2k said: Congratulations Castle, that's a big milestone today :)

    I see you are no longer associated with Digital Extremes and you chose the indie/solo path, dedicating all your time to this project (and maybe future ones); bold move and best of luck.

    As for funding, you have the obvious kickstarter or gofundme (not sure if applicable to creative arts).

    You could also check out the successor to steam greenlight (now defunct) called "steam direct" where you can probably publish the game, get some attention and hopefully ultimately land a publishing deal.

    In any case, you just accomplished a huge feat with this game from the grounds up; hats off :)

    I wish you again the best of luck.

    Display More

    Yeah, I really wanted a change and this feels right but is also probably going to break me pretty hardcore lol. But fuck it, I have been a level designer for 17 years and the UE4 engine is a beast. I have always wanted to make an FPS like this as well, seriously.

    My thinking is that I spend a little more time polishing the demo and making sure it has as little placeholder 3d assets as possible. Like all of the guns should have animated view models ect. I want to get a proper automap in place, which I am already toying around with today. Then yeah, I plan to see about getting this up on Steam, doing a live stream every day of me working on the game.

  • Games W.I.P Thread

    • Castle
    • July 13, 2017 at 3:12 AM

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    Here is a live Stream of me playing the game earlier today.

    Link to the original Steemit thread where I released the project (Steemit is important as it can potentially earn money to help me fund the project) Download the game and view more information about the project here.https://steemit.com/gaming/@thecas…e-demo-download

    I want to submit this project for a possible grant. This project started off with fairly casual intentions but is now my main focus as it is something I have always wanted to do. Any advice on how I might be able to promote / fund the project is very welcome.

    Over the last couple of years I have worked on various different Unreal Engine 4 Blueprint based projects. This is the first time I have got this far within this dev environment and I fully believe I can go the full distance this time around.

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmcaTQ89LuWYUaVFDAFrSYCgAtd7ntPhSsaiDGguL45ysY/UE4Game_2017-07-12_15-34-48.png]

    Project Stray is a first person shooter that mixes elements of Doom 2 and Quake with the game play rules and general concept of Dark Souls. Project Stray is basically a loot based Doom 2 Soulslike. I have a lot of experience with making first person shooters, you can look here to see my most recent Doom 2 level by the name of Redemption of The Slain.

    Link to the thread : https://steemit.com/gaming/@thecas…se-and-download

    I was also one of the level designer who headed up No Rest For The Living. No Rest For The Living is an Official episode expansion for Doom 2 that is now included within the Doom BFG edition on Steam.

    Link to Doom Wiki for NRFTL: http://doom.wikia.com/wiki/No_Rest_for_the_Living

    Also here is my resume for those wondering about my overall experience as a game developer. Most of my experience has been with First and Third person shooters over the years.

    Link to my Resume: https://drive.google.com/open?id=0B-2YI…NEgtdkZHOTJmOE0

    So right now I am in the process of solo designing an entire first person shooter. The only aspects of this project that I have not done are the options menu(Most of the title screen), sounds and particle effects. Everything else is of my own doing. I have been working seriously on Project Stray for about 4 months but I have probably worked on it a bit longer than that casually.

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmcqyCYwioX82j34bc2Pik2x2paNcPf3AGAPnqHfVojsez/UE4Game_2017-07-12_15-35-59.png]

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmRh914sA2qPU26NvnHCBtRsbacKecJ4Af149A1RfjP5hy/UE4Game_2017-07-12_15-38-57.png]

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmdhniJx3gfT6fsmNPHkZDLW6kq6oj5wdGZ3A8snPuHW5W/UE4Game_2017-07-12_15-37-34.png]

    [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmU2v7oM8G2y3XD4MDg1TXoGNvsGhM15JrzPv785C3t5nD/UE4Game_2017-07-12_15-39-53.png]

    The Demo includes

    [*] 3 playable levels. 2 of these levels have had a full art and sound pass and one of them is still in a blockmesh state. [*] Over 20 unique weapon types. [*] Various different armor sets with different stats and values. [*] 7 Different enemy types, each with their own stats and weapons. [*] New Game plus functionality. You can replay the demo multiple times for harder and harder challenges. Everything levels up and tougher mobs will spawn for harder fights. [*] A fully functional Crafting system that allows you to upgrade and modify gear. [*] A battle system where you face pre set battles in order to obtain loot rewards as well as access further into the world. [/list] The Demo Lacks

    [*] Enemies lack unique sound effects [*] Enemies lack animations [*] There is still plenty of visible placeholder art within the user interface and the game world. [*] Heavy weapons currently do not have graphics and sound (They still function as intended) [*] Advanced weapons currently do not have graphics and sound (They still mostly function as intended) [*] Grenade launchers currently do not have graphics and sounds (They still function as intended) [*] Proper automap functionality is slated for the game [/list] What I want the game to become

    [*] 8 unique locations each with their own challenges. This can range from unique situations or enemies to full scale boss battles. (The Intro level and HUB do not count, I mean 8 fully sized levels filled with mobs and secrets) [*] A show but don't tell style story where you have to be looking for the clues to know what happened and what is going on. [*] Hand crafted levels utilizing my level design skills to the max. No randomly generated content. Everything is built with purpose. If you liked my previous work this will dwarf of those projects. [*] Coop, you can team up with a friend to face the games harder challenges together. [*] Character creation, you can choose from a list of preset character classes with various stat differences [*] Abilities that you can upgrade and equip to further enhance the game play experience. (Super attacks, teleporting, area of effect healing ect) [*] Equipment that gives you super jumping and jet packs. [*] Secrets, lots and lots of secrets containing special named loot with unique stats and at least one secret level. [/list] And more, my ultimate goal will be to get the game into state where I can continue to add more content regularly. More levels, more boss battles, more enemy types, more loot.


    You can support this project by simply following me and upvoting me on Steemit! I regularly do dev streams here: https://gaming.youtube.com/c/CastleDoes/live (4:00 PM EST)

  • WIP in WIP, post your level screenshots!

    • Castle
    • June 30, 2017 at 12:13 AM

    This one can go in game WIP or Level WIP I am making a game that blends classic Doom / Quake game play with Dark Souls.

    https://steemit.com/gaming/@thecas…-a-game-i-think

    If you like what I am doing please upvote on Steemit!

  • Games W.I.P Thread

    • Castle
    • June 22, 2017 at 8:36 PM

    My UE4 game is getting closer and closer to being a full game demo. I am hoping that if I can pull this off I will be able to have an indie game. I still have not talked to epic about this yet. I imagine I need to be thinking about that soon.

    Project Stray - Lets Talk About Ammo

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    I think its time to do something new with ammo as a game mechanic. I have an idea that might be pretty cool!

    Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/@thecastlehttps://steemit.com/created/projectstray

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