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  3. TopHATTwaffle

Posts by TopHATTwaffle

  • The Mapcore Open Source Initiative

    • TopHATTwaffle
    • March 31, 2014 at 4:12 PM

    That is true. The ones that are different do get noticed.


    Anyways, a lot of things are stolen, used without permission, and used without credit. It's part of being a content creator. People riding on your work is something that happens, it's no fun what so ever. If we do go through with posting all of our content on here, this WILL happen. There is no way to prevent that as far as I know.

  • The Mapcore Open Source Initiative

    • TopHATTwaffle
    • March 31, 2014 at 3:49 PM
    Quote from Vilham

    But they aren't. They are also decreasing the identity of the original map.


    I was just giving my view on the matter. Also, if you're level was out first, people typically see that.


    Quote from Vilham

    If a new map came out and the next month a bunch of incredibly similar map (some with literally the same facades/areas. Your maps identity would be watered down.


    Open the Portal 2 workshop. That's all that's there. I'm coming from this community, so I guess I'm used to it.

  • The Mapcore Open Source Initiative

    • TopHATTwaffle
    • March 31, 2014 at 3:04 PM
    Quote from Vilham

    I would only privately share your vmfs tbh. It's too easy for people to lift entire buildings/facades etc. That significantly decreases the uniqueness/identity of your own map.


    How I look at it, it's like cheating at school. The only person that you're really hurting is yourself. You're cheating yourself out of learning how to make a building look good. If someone wants to steal my work (Happens all the time already), by all means, let them cheat themselves out of experience.

  • Hammered to the Max E-Book coming soon

    • TopHATTwaffle
    • March 31, 2014 at 3:00 PM

    I be waiting for this to come out...

  • designers / devs: important skills you can't learn from tutorials?

    • TopHATTwaffle
    • March 29, 2014 at 4:16 AM

    Taking criticism from testers/others without getting angry at them.

  • The Mapcore Open Source Initiative

    • TopHATTwaffle
    • March 28, 2014 at 12:52 AM
    Quote from AlexM

    This becomes an issue of "What if that person deletes his DB account?" "What if they just remove the files?" With them being hosted on a website, whilst management can only be done by a few members, this will ensure that the content will be kept there forever.


    Obviously my inclination as a recent web programmer would be to create an application specifically for this use case but there must be an existing framework or application out there that fits these needs. ]


    Gotta rack my brain here.


    There is a dropbox API but that seems like overkill.

    I'm willing to front Web hosting for this as I have unlimited space available to me. If an application can be made as a front end for FTP that will work fine. Assuming each user only has access to their own folder yadda yadda.

  • The Mapcore Open Source Initiative

    • TopHATTwaffle
    • March 27, 2014 at 6:43 PM
    Quote from Vilham

    they need an sdk workshop on steam, can host models, textures.


    IIRC the workshop has a filesize limit, right?

  • The Mapcore Open Source Initiative

    • TopHATTwaffle
    • March 27, 2014 at 6:10 PM
    Quote from AlexM

    Could you not just have every artist open a dropbox of their own and just list the links to their public release folder per artist?


    This becomes an issue of "What if that person deletes his DB account?" "What if they just remove the files?" With them being hosted on a website, whilst management can only be done by a few members, this will ensure that the content will be kept there forever.

  • The Mapcore Open Source Initiative

    • TopHATTwaffle
    • March 27, 2014 at 4:04 PM
    Quote from tomm

    Although I like git or svn I don't think it's a good idea, especially for artists.. It would be much simpler to just use dropbox where everyone has his own folder.


    And to make it easier to 'search', we could also provide a jpg thumbnail for each model.


    The issue with DropBox is that it's editable by other people on their machines. Plus I'm not very keen on my system being connected to other people's computers in that way, unless I've known the person for a long time.

  • DE_SAVLA Map by Gamerswissfresh

    • TopHATTwaffle
    • March 27, 2014 at 4:01 PM

    Looks decent, has it been play tested?

  • The Mapcore Open Source Initiative

    • TopHATTwaffle
    • March 27, 2014 at 4:29 AM

    GitHub repos, or a SVN could work for this system... I also have a buttload of hosting where I can store all of this content if needed. Google Drive/Dropbox would work, but this would have to be "owned" by someone or a few people. We don't need dicks everywhere now...


    Also, here are my contributions to this pack.


    http://www.tophattwaffle.com/downloads/real…res-2-textures/

    http://www.tophattwaffle.com/downloads/water-source-textures/

    http://www.tophattwaffle.com/downloads/mario-world-textures/

  • [CS:GO] De_Whatever (Name TBD)

    • TopHATTwaffle
    • March 26, 2014 at 2:38 PM
    Quote from kinggambit

    Do you know how many of your videos I've watched Tophattwaffle?! I fell asleep to your soothing voice at my computer desk countless times /endcreepyvibe

    I... Thanks.

  • [CS:GO] De_Whatever (Name TBD)

    • TopHATTwaffle
    • March 25, 2014 at 4:37 PM
    Quote from Vilham

    if you want consistent 10-15 players definately take part in the organised playtests. people are far more likely to see it as its also alerted via the steam group.


    Fair enough! I just joined that group!

  • [CS:GO] De_Whatever (Name TBD)

    • TopHATTwaffle
    • March 25, 2014 at 4:06 PM
    Quote from Squad

    Welcome TopHATTwaffle!


    Looks like an interesting layout as far as I can see. Make sure to it's probably the best feedback regarding gameplay you can get


    Btw, love your site, it's a great resource!


    Thanks!


    As for playtests, I'm able to host them on my own as I have access to servers when ever I need them. I'll be sure to post my playtest times here so people can join and test.

  • [CS:GO] De_Whatever (Name TBD)

    • TopHATTwaffle
    • March 25, 2014 at 3:08 PM

    Hello everyone! This is my first post over here at mapcore, but I've lurked quite a bit before. Anyways, I've mapped for a long time and am now testing the waters in CS:GO competitive map making. (I was in the Portal 2 world, and CSS Deathrun/Jailbreak community mostly) This is my first DE level for any CS game that I'm taking seriously. It is being created for the GBCEVO contest.


    Right now it's all dev with some models to help me maintain the setting for parts of the level. Once finished it will be set in an industrial park-like setting. This is being made by me and a good mapping friend. All feedback is welcome! I'd rather catch something that is horrible than spend the next 2 months of my life working on something that plays like a 3-wheel shopping cart.


    Here is the layout of the level:

    [Blocked Image: http://i.imgur.com/hfYcAQx.png]


    Bomb Site B:

    [Blocked Image: http://i.imgur.com/RoSJ1uM.jpg]


    Bomb Site A:

    [Blocked Image: http://i.imgur.com/IKDuV2q.jpg]

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