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  3. TopHATTwaffle

Posts by TopHATTwaffle

  • 3D Printing

    • TopHATTwaffle
    • March 29, 2018 at 6:20 PM

    Latest additions..

    [Blocked Image: https://imgur.com/cFj5YtF.jpg]

  • 3D Printing

    • TopHATTwaffle
    • March 21, 2018 at 10:40 PM

    What printer you got?


    I should read! CR10S is a really good printer. Awesome print quality you got there as well!

  • DHATX2018 - Anyone Going?

    • TopHATTwaffle
    • March 8, 2018 at 10:16 PM

    Hey All!

    I know I probably won't get too many responses as many of you are "across the pond" from me. But Hey, why not ask. I'm going to DreamHack Austin 2018, as well as Atlanta 2018 for BYOC. Anyone from here going?

  • [CS:GO] De_Hanok (Greybox)

    • TopHATTwaffle
    • March 8, 2018 at 10:11 PM

    Level looks neat. I really dig A site more than B site. B site has 4 different entrances (2 from middle alone), which may be an issue but you'd have to test it with people to be sure.

    The redundant pathing from middle to A makes the level feel very large. The large loop around near T spawn is something I'm not a huge fan of either.

  • GRAND PRIZE WINNERS Declared!

    • TopHATTwaffle
    • February 23, 2018 at 6:06 PM

    Hey Yall! Here is a video walking you through it!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [CS:GO][WIP] de_titan

    • TopHATTwaffle
    • January 30, 2017 at 7:33 PM
    Quote from MrTwoVideoCards

    1 minute ago, MrTwoVideoCards said: Yeah I think one of the main things is just lack of spec and phong. There's not much directionality with light sources, so a lot of stuff is reading flat or neutral.


    There's some other stuff that looks pretty low poly in the 2nd screenshot, but i figured it's just placeholder stuff.

    Should be noted that cuebmaps were not built in these screenshots, don't know why. But they weren't.

  • [CS:GO][WIP] de_titan

    • TopHATTwaffle
    • January 19, 2017 at 12:00 AM
    Quote from baem123

    2 hours ago, baem123 said: looking really good. if i would have to find a negative thing i would say that all these yellow steel parts could be somewhat confusing. btw its never too late for a playtest at mapcore :P

    I've run testing on it for a while over at my testing service. ;)

  • [Help?] Hammer stalling when selecting objects

    • TopHATTwaffle
    • January 16, 2015 at 8:39 PM

    Google Music supports HTML5 - you may have to enable it in Labs.


    [Blocked Image: https://i.imgur.com/rOzsWpc.png]

  • [Help?] Hammer stalling when selecting objects

    • TopHATTwaffle
    • January 7, 2015 at 10:54 PM

    ISSUE RESOLVED. I purchased a Nvidia 970 GTX. Although it preforms as well as the R9 290x, it has fixed the hammer issue.



    https://www.dropbox.com/s/xu57myt5dlq3…165138.mp4?dl=0

  • [Help?] Hammer stalling when selecting objects

    • TopHATTwaffle
    • January 5, 2015 at 8:28 PM

    I got Hammer set up on my older laptop with a Nvidia 330m in it. It runs flawlessly. Seems to be a AMD related issue. Going to try a nvidia card in a day or so.

  • [Help?] Hammer stalling when selecting objects

    • TopHATTwaffle
    • January 5, 2015 at 3:12 PM

    Ah yes - I should have mentioned. It does happen in the SDK 2013 and CSS Hammer.


    Since I've also recently formatted my computer I was able to test it with only Steam and drivers (new and old) installed on my machine. The issue stills happens.


    My next test is to install Windows 7 and see how that works out.

  • [Help?] Hammer stalling when selecting objects

    • TopHATTwaffle
    • January 5, 2015 at 10:21 AM

    I sadly don't know when it started. I really should know but I don't.

    If you use Hammer - Might I ask if you experience this issue on either your win7 or win8 install?

  • [Help?] Hammer stalling when selecting objects

    • TopHATTwaffle
    • January 5, 2015 at 6:48 AM

    Hey Everyone,


    I feel quite silly coming to ask about a Hammer issue when I should know how to fix it.


    In ANY level that has stuff in it. Even dev levels that are full playable layouts. I get an issue where selecting an object will stall Hammer for about 1-3 seconds, depending on how annoying Hammer is feeling.


    Here is the glitch: https://www.dropbox.com/s/5kku2crx7nc9…012317.mp4?dl=0

    I hold down the forward key so you can see that it skips once I click and then jolts forward.


    I'm on Windows 8.1 with an AMD R9 290x video card. I've had some kind people test this on Windows 7 with Nvidia cards and they DON'T have this issue.


    If anyone with Nvidia on 8/8.1 OR AMD on 7 can test this, I would be super grateful to you.


    If anyone else has any suggestions please let me know.


    What I've done.

    • Re-install Windows.
    • Update video drivers
    • Roll back video drivers

    EDIT: changed video to better show issue.

  • What I'm Working On

    • TopHATTwaffle
    • July 10, 2014 at 9:53 PM

    Nice work man, I'm completely jelly of all of season and grace! Why do I even open Hammer when I have this to compete with!

  • WIP in WIP, post your level screenshots!

    • TopHATTwaffle
    • June 20, 2014 at 9:49 PM
    Quote from nicoreda

    [Blocked Image: http://i.imgur.com/YiNDWLI.jpg]

    [Blocked Image: http://i.imgur.com/BVTTmXs.jpg]


    How did you get the little cuebmap spheres?

  • Simple soundscapes?

    • TopHATTwaffle
    • May 12, 2014 at 4:06 PM

    Beat me to posting my own tutorial!

  • Train Training

    • TopHATTwaffle
    • May 5, 2014 at 9:04 PM

    I can't wait to begin my 3DS max adventures after school is over.

  • What have you purchased recently?

    • TopHATTwaffle
    • May 5, 2014 at 5:03 PM

    I got 2 things recently!!!


    First being my 27'' WQHD (2560x1440) monitor! (He is the one in the middle)

    [Blocked Image: http://i.imgur.com/4h92vZg.jpg]


    And the other is my Ducky Shine 3!

    [Blocked Image: https://scontent-b-ord.xx.fbcdn.net/hphotos-prn1/893063_10203403545599592_6400701687579824825_n.jpg]

  • [CS:GO] de_facade

    • TopHATTwaffle
    • May 5, 2014 at 4:57 PM

    Hello everyone! I had a post about this when it was "de_whatever" but screw that post! My partner and I have been hard at work on our level! I'm finally ready to post it up here for some feedback.


    The overview pathing seems a bit hectic, but it actually plays fairly well. I'll have to schedule a play test soon so you all can give proper feedback. It's very much a work in progress and many areas are lacking detail. I'd say its about 80%-90% complete. Anyways, here are the screenies!


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  • Going to the gym is like a korean MMORPG

    • TopHATTwaffle
    • April 25, 2014 at 5:27 AM

    Yo, this may have been answered, but do any of you guys track your progress at the gym? And if so, what do you use?

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The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

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