So I wanted to make you a graybox ![]()
[Blocked Image: http://puu.sh/eKT5f/30faea213f.jpg]
Feel free to use, but let the name be ;D
.BSP: https://www.dropbox.com/s/8vexcj9vn4dt…eri_a1.bsp?dl=0
.VMF: https://www.dropbox.com/s/gujxsrfmy5qz…eri_a1.vmf?dl=0
So I wanted to make you a graybox ![]()
[Blocked Image: http://puu.sh/eKT5f/30faea213f.jpg]
Feel free to use, but let the name be ;D
.BSP: https://www.dropbox.com/s/8vexcj9vn4dt…eri_a1.bsp?dl=0
.VMF: https://www.dropbox.com/s/gujxsrfmy5qz…eri_a1.vmf?dl=0
Has kinggambit changed date of his playtest? If so, I'd like to have 20.1 de_agri. If not, you can dismiss this
record would be nice.
I couldn't attend to second map, but the first one wasn't good for this mode. I feel that capture point is like both teams trying to take site and then retake or defend it. Point could be made like normal bombsite and it could have max 3 routes to get by each team. Flanking should be slightly possible, but it should be incouraged to just hold the site. Site also need choke points, so it's not that messy fighting.
This topic needs new name -2015
Also are you aware of little balance idea that /r/globaloffensive made to de_cache? http://www.reddit.com/r/GlobalOffens…e_less_ctsided/
I guess venice would be nice theme for this map (idea from the name). I could actually see it work ![]()
Also playtest would be nice. I've played some games comp. Sourcetimes. Removing that underground is good idea I think. Will see how it plays out. ![]()
How do you stand out of all other fps games? What's yours ace in the pocket?
Hey! Your map doesn't have much details. You should use reference pics to find out how to make the map more realistic.
Has been a while since last update on de_agri, Something for you guys! ![]()
[Blocked Image: http://puu.sh/dfPCv/42d9b48fd3.jpg]
So, I didn't find the problem. I decided to take yesterdays save and I hope it was just somekind of bug, that my today's work did.
It makes no sense! I've tried those and some times moving detail away 1 unit, it somehow increases t-junctions. This really sucks. And sometimes deleting func_detail it also increases t-junctions!
Didn't understand toughing thing. Does that mean, func_detail brush that has same "side" as world_brush?
[Blocked Image: http://puu.sh/cUAb1/94a004812e.jpg]
For example, and when func_detail off
[Blocked Image: http://puu.sh/cUAs5/6150bfed30.jpg]
Hello! I can't compile map because of this. What is needed to too?
I understood that I have too many func_details and I have to make props of them by Propper. Is that a solution or the only solution?
De_oregasm?
Edit. Actually de_mineral could work too
I remember this too! Is the rotationtime more optimal this time?
Quote from Stiffy360Doing an art pass of everyone's favorite TF2 map, cp_orange_x3.
Some bits need a lot of work, and I'm still unsure how to do the ground without it looking overdetailed, but not underdetailed
Nice work dude!
I would recommend to make more cover to last point, because it's impossible to take, if both teams have more that 5 players and spawntimes are short. It has been the only downside in the map, so I hope you do something to that. Plzz (puppysmile) ![]()
Jackophant, you are so cruel. I started de_dönner, which is totally different map with unique name.
I vote for de_palazzo!
Quote from moyyst1 second earlier isn't good enough. I though so too but on an actual play test you want something like 2 or 3 seconds unless its a rush site.
other then that. I've got the same problems. I'd say go for it rather then think about optimazation already / lightning. Such things come rather late in the progress. And the general theme can change many times on a map.
oh and welcome!!
Agree, but I still think you must know optimization now, because if you start doing it now, you save so much work in the end.