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  1. Mapcore
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  3. ESToomere

Posts by ESToomere

  • Looking for people that are aspiring to work in the game industry

    • ESToomere
    • September 5, 2015 at 10:50 AM

    Level Designer/Environment Artist

    Portfolio

  • Got my prize!

    • ESToomere
    • June 2, 2015 at 10:22 AM

    Thanks again, you guises!

    [Blocked Image: https://dl.dropboxusercontent.com/u/5565031/2015-06-02%2011.42.04.jpg]

  • What do you think about the new look?

    • ESToomere
    • May 22, 2015 at 11:38 AM

    AW. YEAH. MOTHER. FUCKING. BUBBLES!

    Really nice!

  • MapCore and RunThinkShootLive Half-Life Challenge

    • ESToomere
    • May 9, 2015 at 12:29 PM

    Second place, huh? MapCore mug get!

    Thanks again to Phillip and you guys!

  • CS:GO SDK 11 mb update

    • ESToomere
    • May 7, 2015 at 12:45 PM

    Addition of "Goose" decal to de_dust2.

    (bombsite A, near the map exit fence)

  • Corwin's house renovation adventure

    • ESToomere
    • April 13, 2015 at 4:20 PM

    HNGHH. Must. Not. RENOVATE.

  • WIP in WIP, post your level screenshots!

    • ESToomere
    • April 12, 2015 at 7:13 PM
    Quote from GPuzzle

    He said it's Quake 1.


    Yes, I'm aware, but it looks like CSGO.

  • de_nonameyet

    • ESToomere
    • April 10, 2015 at 9:45 AM

    de_Nomayet, you're welcome.

  • WIP in WIP, post your level screenshots!

    • ESToomere
    • April 9, 2015 at 4:03 PM
    Quote from SpronyvanJohnson

    Yes, I've just quoted all these pics again. I don't care if you don't like it. If it was up to me I would start every new WIP page with these. But it would probably discourage newcomers


    Having said that, I have no words for what I've just seen. Seriously, that's hands down the prettiest thing I've ever seen in any Quake map to date. Not even almighty Sock or MFX have displayed such awesomeness in one map. Holy fucking god Skacky, you really outdid yourself!

    Don't mind me quoting this again, but this looks like CSGO.

  • Classic/old maps waiting for revamp in CS:GO

    • ESToomere
    • April 6, 2015 at 10:46 AM
    Quote from text_fish

    Somebody was posting about a port remake on mapcore a while back. TBH though it was one of the worst monstrosities Valve have ever made imho, followed closely by the hostage rescue map with the massive chimney.

    Compund. My problem is that I don't really play CS so I'm just a car chasing a wheel

  • Classic/old maps waiting for revamp in CS:GO

    • ESToomere
    • April 6, 2015 at 10:30 AM

    Port was the first CSS map I played. Sure would want to work on it for CSGO...

  • Testers needed for Private Beta (Transmissions : Element 120)

    • ESToomere
    • March 29, 2015 at 5:30 PM

    Oh wow. That blew me away. That was AMAZING.


    However, the ZEP is too powerful, I only used the crowbar and RPG. I'd be totally happy to only have the ZEP, even if it's toned down a bit.

  • [csgo] Problem with water :(

    • ESToomere
    • March 26, 2015 at 9:38 PM

    Looks like a leak. All other sides other than top nodraw on the brush?

  • Testers needed for Private Beta (Transmissions : Element 120)

    • ESToomere
    • March 26, 2015 at 9:37 PM
    Quote from Shokunin

    Does the onedrive link not work for you? I'll be posting it in more places soon, but for onedrive you shouldn't have to log-in or anything to download.

    Yeah, asks to log in. Can't be bothered to make a Microsoft account for that.

  • Testers needed for Private Beta (Transmissions : Element 120)

    • ESToomere
    • March 26, 2015 at 6:49 AM

    Any other site than OneDrive? I'd love to get onboard.

  • Theory/tips of player gating

    • ESToomere
    • March 22, 2015 at 2:49 PM
    Quote from Sentura

    https://developer.valvesoftware.com/wiki/Bounce_(level_design)

    https://developer.valvesoftware.com/wiki/Loops_(level_design)


    Could be the VDC articles. I guess it was that.

  • Theory/tips of player gating

    • ESToomere
    • March 21, 2015 at 9:15 PM

    GREETINGS!

    My Googling is totally failing me right now. I suddenly felt the urge to re-read a piece on player gating. The issue is I can't seem to find the damn thing!


    It covered at least 3 methods, one of which was named "looping". Any recollection/ideas/links?

  • MapCore and RunThinkShootLive Half-Life Challenge

    • ESToomere
    • March 19, 2015 at 12:43 PM

    I'm coming for that book.


    My progress thread:
    http://forums.metrocop.net/topic/7909137/1/

  • HELP: router-router LAN-LAN

    • ESToomere
    • March 12, 2015 at 3:51 PM

    Thanks, that's what I suspected.

  • HELP: router-router LAN-LAN

    • ESToomere
    • March 12, 2015 at 3:19 PM

    My main issue is that Router 2 has no WAN port, so I HAVE to make it a LAN-LAN slave via Router 1. This seems kinda cavemany if Router 1 blocks everything that attempts to enter Router 2. Or should DDNS take care of that?

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