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Posts by +Rusty+

  • WIP in WIP, post your level screenshots!

    • +Rusty+
    • June 23, 2018 at 9:42 PM

    Messing around and having some fun in UE4 with some early wip lighting studies

  • RaVaGe's real life WIP

    • +Rusty+
    • June 23, 2018 at 3:08 PM

    Nice work

  • totally random texture thread

    • +Rusty+
    • June 23, 2018 at 2:46 PM

    Having fun and learning alot with substance designer

  • The random model thread!

    • +Rusty+
    • June 23, 2018 at 2:28 PM

    Two Lil afternoon doodle's

  • Substance Designer

    • +Rusty+
    • February 27, 2014 at 1:12 PM

    This looks very interesting

  • totally random texture thread

    • +Rusty+
    • February 27, 2014 at 1:03 PM

    Hello everyone

    Lurking around this site for a while now, for some reason just never signed up and posted much?

    Some realy great artist's here and i will look foward to checking out more work and posting here.


    To kick things off iv been reacently working alot more on my texture work and here is afew iv created
    Marble texture - [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_marble_texture_zps5daffe92.png]
    Metal panel i plan to use in an environment im toying with - [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_slimpanel_zps9e496ccc.png]
    This one i attempted after watching the work flow of this guy "Rafaël De Jongh" on youtube jst for some practice and i would also recommend for anyone interested to watch (some realy useful techniques in there)

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    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_screenshot1_zps6c030abe.png]

    and here is 1 i just made last night in under 2 hours tryn to speed up my work flow, from modeling out the shape in blender

    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_model_setup_zpsa407f9e3.png]

    then adjusting normal and creating AO,cavity and fake shadow maps to get this end result

    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_pose_zps0d44db22.png]


    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_closeup_screenshot0_zps33045413.png]

    also just felt like throwing some (kinda) paint marks over it

    [Blocked Image: http://i1203.photobucket.com/albums/bb399/kennywright89/Textures/th_screenshot_diff2_zps2ab6c10c.png]

    All rendered on a flat plane, still to be applied into a game engine and specular maps to be adjusted accordingly.

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