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  3. +Rusty+

Posts by +Rusty+

  • Blender

    • +Rusty+
    • July 21, 2020 at 7:36 PM
    Quote

    Quote Question: Does Pivot to Center mean, it places the pivot at the center of the object, or does it move the object to the origin before exporting?

    To answer your question: no it doesnt mean the pivot will be centered to the object (probably always best to manually set ones pivot especially for modular stuff) so yeh it moves the object and pivot to the the center of the scene keeping the object and pivot's origin intact .. if that makes sense? but will defo be refining names and also scrip's layout for easyer readability. Winging it as i go^^

  • Blender

    • +Rusty+
    • July 21, 2020 at 6:54 PM
    Quote

    Quote Those are always the first plugins I install when I get a new 3d package :D I will try this if I go back to Blender at some point. Question: Does Pivot to Center mean, it places the pivot at the center of the object, or does it move the object to the origin before exporting? If it's the latter, maybe you could rename it to something like "Export Pivot Location" or "Move to Origin Before Export" to avoid confusion :)

    Iv also added a descriptions to all the settings so when cursor hovers over them the description is show, but that is a great point!.

    With the vanilla fbx export, if you were to have a model anywhere within blender when exporting the pivot is automatically centred as if transforms are automatically applyed but leave the mesh in the same position within blender and its pivot centred (which is ok if you want the positions of your models setup 1:1 with blender and keep the scene consistant.

    Example: Exported each object as seen below and then within ue4 there pivots are centered without mesh

    With my exporter (shown below in a gif) it will move exported mesh to center with pivot to keep the pivot and mesh correctly placed.

    https://gifyu.com/image/WKRw

    (sorry not the best compression with the gif) but here's after export in ue4 pivots are correct. Hope that makes sense @Minos

    But i also do have an idea, when using the exporter script that when exporting it does the same (as above) but then returns it to original position within blender. Making things clear to anyone using the exporter is definetely a must, its still w.i.p and i do have plans to add some animation functions ohh and if anyone hasnt tryed the "asset manager addon" https://blendermarket.com/products/asset-management id also recommend it, really awsome tool for creating & building libraries.

  • Blender

    • +Rusty+
    • July 19, 2020 at 10:00 PM

    After a couple of days of looking at code i thought it may just be an easyer idea to try and just update the original UE4 addon but that turned out to be pretty frustraiting with API updates and understanding the style of the original creator, so was advised it would porbably be better to start from scratch.. So two weeks of constant looking at code and getting to grips with python im finally getting to where i want to be.

    Iv managed to create this little custom panel for exporting simple models to UE4 (still very much wip ovc) -Selected objects name cane be changed within the panel -When pivot to centre is chekecked, on export the model's pivot is centred (which is 1 main reason i even wanted this addon because default fbx export causes you to manually move any objects to centre before exporting unless you want to keep blender's scene 1:1 which can also be done if unchecked) -Exporting normals type's that are used within ue4 -Adding the custom export folder destination with quick and easy acces when shift+click on the folder icon and ofcourse the export button that adds all the functions within..

    Iv still to test more and add a mesh collision panel for also exporting collisions when checked.. Im no coder but learneing alot from this already.

  • Blender

    • +Rusty+
    • July 6, 2020 at 6:43 PM

    Nearly a year ago (within this thread) i posted about a UE4 addon for blender .. even though there are afew out there and you can still get the job done without any addon, Im still on the look out one that suits my needs and without a load of dropdown menus and options i would never use. So as they say "want something done right, do it yourself" and now racking my brains over blenders python coding to try and do exactly that, taking everything in from the api doc's ect and interweb sources. Very basic stuff so far but its a start, Iv only ever coded a simple popup menu for tools i mainly use but no need for that anymore with blenders recent quicktools menu built into 2.8 (which is brilliant). Got the addon options and toolbar up and going but still so much to take in^^

  • What have you watched recently?

    • +Rusty+
    • June 28, 2020 at 6:04 PM

    One of those random Youtube recommendation that were worth the watch, afew years old but pretty stunning and insperational and Lizzie Higgins voice is beautiful.

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  • What are you playing now?

    • +Rusty+
    • June 28, 2020 at 5:55 PM

    Picked up the metro series recently and looking foward to get stuck into it, also just noticed i had tombraider (2013) in my game library, must have picked it up a while ago free on steam and decided to check it out (last tombraider i played was TR3 about 20 years ago^^) but i gotta admit, im more than half way through and its a lil gem of a game, lots of lil puzzles good story cinematics and a nice hunting and weapon system.. would definitely recommend for anyone like myself that haven't played TR in a while.. (both series are on steam sale)

  • What music have you listened to recently?

    • +Rusty+
    • June 17, 2020 at 11:31 PM

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    A good ol friend channeling those creative juices & finally giving a taste of his musical experiments (and he has many but never public) decided to create a YT channel also thats awsome work there @Tisky

  • The random model thread!

    • +Rusty+
    • June 11, 2020 at 6:01 PM

    That half-circular bench is awsome @leplubodeslapin gd job Heres a simple little blade wip created just to get myself familiarized & test modeling workflow within the XRay engine (s.t.a.l.k.e.r cop)

    Quick lowpoly and textures still to be done, but so far getting custom models in game was a success..

  • Blender

    • +Rusty+
    • April 11, 2020 at 10:09 PM

    Absolutely love that Ben Mauro has been delving more into blender, he's an awsome concept artist and also really good with zbrush, nice lil watch ty @Zarsky

  • Corona Virus

    • +Rusty+
    • April 11, 2020 at 10:03 PM

    Just hope everyone here is taking care and looking out for family and others.

  • What are you playing now?

    • +Rusty+
    • February 11, 2020 at 11:42 AM

    Still need to get myself a PS just for God of War and The Last of Us they look great! Recently been playing Elite Dangerous which is a space/flight sim with a huge universe to explore and aside from the learning curve (i expected from a flight sim) i find it very relaxing and the visuals and sounds are incredible!. (thankfully iv not bumped into any of these guys yet)

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  • What music have you listened to recently?

    • +Rusty+
    • January 28, 2020 at 11:03 PM

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  • Level Design positions at Splash Damage

    • +Rusty+
    • January 9, 2020 at 6:04 PM

    What an awsome opportunity to kick off 2020!, i take it this is in-house position (sadly for myself would be to much of a commute from glasgow) But a great opportunity for many im sure.

  • Star Wars Jedi: Fallen Order

    • +Rusty+
    • December 6, 2019 at 6:49 PM

    A pretty interesting watch

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  • Joker (Joaquin Phoenix)

    • +Rusty+
    • October 15, 2019 at 6:58 PM
    Quote from [HP]

    On 10/14/2019 at 9:50 AM, [HP] said: It's definitely a very enthralling psychological thriller. I found it very refreshing. Great to see some originality for once, the "anti-hero" genre isn't new per se, but the way the character development is written and you see this guy going from a looser to a nihilistic psycho is really well done.

    It's not for everyone, for sure, it goes into places few dare venture, for good reasons, and I applaud it for trying.

    I can now understand why it got some hate from certain reviewers, because whether you want it or not, you'll find yourself empathizing and feeling pity for a "monster", because it shows you how he got there, he was made not born, and that's a real uncomfortable thought for many, for sure.

    Got the chance to watch this the other night and couldnt have put it better than HP just has. I enjoyed it and found to to be a very interesting take.. but damn Joaquin Phoenix cut a crazy amount of weight to get into "shape" for this roll and had also seen certain critiques/news/feeds about this movie before hand and honestly makes me think "is this how certain companyies sell? because it works... aside from all that, felt like it was a really good movie and really made me think abt the good ol 1989 batman? with the wayne family.. personally would have love to seen more story within the Arkham Asylum^^

  • The random model thread!

    • +Rusty+
    • October 15, 2019 at 5:43 PM

    More afternoon doodlesRigging up some arms for fps Also had the urge to model something so a quick phone-booth blockout

  • M4A1 Rifle

    • +Rusty+
    • October 3, 2019 at 7:16 PM

    Solid stuff, good job

  • What have you watched recently?

    • +Rusty+
    • October 3, 2019 at 7:02 PM

    (For any brits) Recently started watching "the Capture" with the missus

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    Gotta admit its actually a pretty interesting concept and a good bit of back-n-forth-mind/fukery^^ defo worth a watch. Also cant believe blackdog you only recently just watched big trouble in little china^^ brilliant film..

  • The random model thread!

    • +Rusty+
    • September 30, 2019 at 8:02 PM

    Posting this for now (as it is the random model thread), alil after-work doodle from today (far from finished and may have more to show if i get the time to work on it later) but this is another concept by the awsome Munkhjin Otgonbayar.. and i would also like to mention if any 3d or aspiring 3d artist havent seen his work you sould definitely check his artstation out and study his work, love his stuff & im sure many that havent seen... will also...

    and no this isnt suppose to be some-kind of artifact.... its a knuckle duster

  • The random model thread!

    • +Rusty+
    • September 23, 2019 at 10:38 PM

    Spent sunday relaxing and pushing polys

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