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  3. SmurftYours

Posts by SmurftYours

  • CSGO Mafia Minigame Map

    • SmurftYours
    • October 24, 2017 at 8:33 AM

    The cameras are indeed fixed.

  • CSGO Mafia Minigame Map

    • SmurftYours
    • October 17, 2017 at 10:05 PM

    All of the "GUI" in the map is handcrafted with brushes and textures. Took a lot of tweaking to get everything looking good, and a lot of script code to get everything to be dynamically adjustable.

  • CSGO Mafia Minigame Map

    • SmurftYours
    • October 16, 2017 at 11:30 PM

    New video of ending sequences!

    External Content www.youtube.com
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  • CSGO Mafia Minigame Map

    • SmurftYours
    • October 10, 2017 at 1:56 AM

    Original post updated to include a video of the map.

  • CSGO Mafia Minigame Map

    • SmurftYours
    • October 9, 2017 at 9:42 AM

    Hey guys! I've been working on a CSGO Mafia minigame map (like the mafia party game) for a significant amount of time now. The map is a unique experience in CSGO, which has a fully scripted and engaging mode of cinematic gameplay that is very different to other minigame maps. The map heavily utilizes advanced entity work, as well as vscript, to deliver gameplay that some may think was not possible to achieve in CSGO. I have not really shown much of it, besides some friends and am trying to catch some people’s attention for a future playtest. Here are some screenshots of many of the features of the map (all critical gameplay functions have been created at this point, and I'm just starting to transition my focus toward art, so please excuse the dev textures). If you're not sure what Mafia (the party game) is, then I'd recommend reading a little bit about it or all of the following could be a little confusing.

    Here is a video and some recent screenshots of the map (some of which are considerably older than others).

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    1.Lobby[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870742685244956666/D900C6FB7B9F6482FAF4A476DC2150414E1BCBD1/]

    2. Ready room (grey circle area)

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870742685244956762/C5C8F2CB9B3239687113B1842EA72BAA7B42CA8B/]

    3. Ready room vote panels, timer, and number of players in ready room

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870742685244956850/C35B9225B446825A6B82081AD83C9C12E96BCF6D/]

    5. Pre-game holding cell (where the players are transported and assigned their role and player number)

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870743120049193750/F6704A5DEE8B2D27389B924BEDABB37F90187E71/]

    6. Start Night

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870743120049193983/0E74BB0C09B46DB9311A5739A5182BF06BE87272/]

    7. Night for town players

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870742959326553028/FCC256460698BE4D423F73A7719E7031DA24DF4A/]

    8. Night area for Mafia

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870743120049194065/C61F3D63962C81723C16FC67001D9B33521AFD53/]

    9. Night area for doctors

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870743120049194239/7B9725049315736A6543F03274923C85B562F8BA/]

    10. Night area for detectives

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870743120049194140/D0D89A2681E6E7C04B6F5C363DCBDFD66A3405F4/]

    11. Start of Day

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870743120049193846/135E3054110D706325F4A71737B45DF1F22872E5/]

    12. A typical day circle ( the position and number of chickens reflects how many individuals are in the ready room, with positions and angles being dynamically adjusted)

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870742959322578950/78792D169E20A24DAF6B189C4668902DA547EC03/]

    13. Example of a player who was murdered during the night (role is revealed)

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870742685244954126/35316BF3E8579ABE213629E5251B005DFF72FA35/]

    14. Post-vote / pre-execution camera

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/870743120049193910/913488DB9880B203C5490773BF77957509AAC5C9/]

    These are just a handful of still shots that demonstrate some of the basic gameplay elements. As a supplement, here is a basic list of the features that are currently present in the map!

    1. Lobby with included tutorial presentations (will be adding supplemental audio recordings)

    2. A ready-room system where players can join an isolated environment that queues them for playing in the upcoming round. This room keeps track of numbers of players as well as prompts players with the choice to start a classic or custom game (continuing to prompt additional questions in custom games, and even more questions if players choose to add modifiers!)

    3. Pre-game player holding cells that isolate players from one another. These cells also instruct players as to which player they are and what role they will be playing!

    4. A completely scripted camera experience. Upon the start of a match, players will no longer have to walk around and will get to enjoy a completely scripted sequence of camera changes (positions and angles) which will show them whats going on throughout the different stages of the match.

    5. The ability for dynamic matches between 8-16 players! Each game will have its number of roles adjusted for optimal play as well as defining the town circle dynamically to the number of players!

    6. Day-time voting system, so players can decide to execute players that they believe are on the mafia team. This system is player controlled taking input from each player to select whom they wish to vote against.

    7. Night-time role systems. If you are a mafioso, doctor, or detective, then you'll get to do stuff at night! Each role has their own actions, and the mafia collectively vote against the player(s) which they wish to assassinate.

    8. A dynamic day and night system! Yes the color of the sky changes as time passes. So do the shadows.

    These are just a very short list of some of the most important features, as a full list would be rather long and not very intuitive as to what different features actually are. If you have any questions or comments feel free to fire away! After that, I will be having a private 8 player play test. Which will be proceeded by an 16 player invitational playtest. If you're interested in helping me iron out the last few wrinkles and getting to join in on my map before it reaches its final release, let me know!

    TLDR; lol sorry for the long post!

  • MapCore's Mini Texturing Challenge #01 | CS:GO Stickers | Submissions

    • SmurftYours
    • February 25, 2014 at 3:42 AM

    [Blocked Image: https://dl.dropboxusercontent.com/u/88252283/sticker5.png]


    http://steamcommunity.com/sharedfiles/fi…s/?id=231689928


    Cheers!

  • MapCore Mini Texturing Challenge #01 | CS:GO Stickers

    • SmurftYours
    • February 25, 2014 at 3:41 AM

    Hello, I'm new, but I'm sure there is some familiar faces here from interlopers.


    current sticker:


    [Blocked Image: https://dl.dropboxusercontent.com/u/88252283/sticker5.png]


    http://steamcommunity.com/sharedfiles/fi…s/?id=231689928 Cheers!

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