Question: Map overview/radar?
Posts by Radix
-
-
Backup post for me in case I mess it up...

Spoiler
Quote from RadixDisplay MoreOn 12/9/2023 at 6:32 PM, Radix said: CS2 Workshop Q&A
Porting a map from CS:GO to CS2
- How to port a CS:GO map to CS2? ->(Answer1)
- I can't open the old CS:GO tools anymore since CS2 was released. How to fix this? ->(Answer1)
- Why are my custom sprites missing?
- Why are special clip textures like toolsclip_wood missing? ->(Answer1)
- The script creates three vmap files of my map (*map_name*.vmap, *map_name*_environment_prefab.vmap and *map_name*_prefab.vmap). Why?
Questions about the Workshop Tools
Questions about the new Hammer
- How to set up the new Hammer properly? (Which toolbars do I need? etc.)
- The fonts and buttons in Hammer are too small because I'm using a high screen resolution. How to fix this?
- How to change grid size? (keyboard shortcuts) -> (Answer1)
- Custom Vis groups? -> (Answer1)
- Is there an equivalent to "shift+drag" duplicate of the old Hammer?
- Meshes
- Texture Tool
- Displacement Tool
- Is there a way to "sew" displacements like in CSGO Hammer? -> (Answer1)
- How can I raise a displacement to a specific level ("Raise To" function in CSGO Hammer)?
- Props
- Smart Props? -> (Link)
- Entities
- Overlay Tool
- Some features of the Overlay Tool -> (Answer1)
- ...
Questions about Source2/CS2
- Source2 documentation? -> (Link)
- CS2 Workshop Tools documentation? -> (Link)
- Where are all the files stored (textures, models, maps, ...)? And how to open/edit them?
- Where are Workshop maps and their files stored? -> (Answer1)
- Does S2 support detail sprites (as used in CS:GO Dangerzone maps) or detail props?
- Weather effects (rain/snow) in S2?
- 3d skybox? -> (Answer1)
- Developer Console
- CS2 console command list? -> (Link)
- "mat_wireframe" console command doesn't work for me...
- Is there a console command to show clipping (something like CSGO's "r_drawclipbrushes")?
- Props
Asset creation in Source2
- Materials
- How to create a custom material?
- How do I decompile a stock material? -> (Answer1)
- How to create a custom material?
- Models
- Particles
- How to create particles? -> (Link1)
Compiling a map
- Is a GPU capable of raytracing now required? -> (Answer1)
Decompiling a map
- Is it possible to decompile maps and assets? -> (Link)
- After decompiling a map with Source2Viewer...
- ...all geometry is turned into models. Did I do something wrong? How to fix this quickly?
- ...nearly all geometry using tool textures (clip, nodraw, sky, ...) is missing. Did I do something wrong?
Bugs (and workarounds/fixes)
- (Q) When I start CS2, the launch option "Counter-Strike 2 Workshop Tools" is gone. How to fix this? -> (Answer1)
Misc
- Are there any example map files (from Valve) to learn from?
- Map overview/radar?
- Bots?
- How to publish a map
- Tutorial: Cloth simulation in S2 -> (Link1)
-
Question: Where are Workshop maps and their files stored?
Answer: ...\Steam\steamapps\workshop\content\730\
-
Question: When I start CS2, the launch option "Counter-Strike 2 Workshop Tools" is gone. How to fix this?
Answer 1:
Go to your Steam Library and right click on CS2, then:
Unfortunately you have to do this every time you want to launch the Workshop Tools.
Any ideas for a permanent fix?
Answer2:
Alternative solution:
Right click on "Counter-Strike 2" in your Steam Library, then go to: "General" -> "Launch Options"
Then add +install_dlc_workshoptools_cvar 1
This seems to work permanently.
-
I'm not familiar with Source2 yet, but since 99% of Mapcore members try their best to ignore the forum, some basic ideas I have:
- Do you have a seperate *.vmap for your 3d skybox? (Some information about 3d skyboxes in S2 here)
- Did you check the compile log for errors?
- Maybe just a S2 bug (?)
-
Some features of the Overlay Tool
-
-
-
-
-
Question: Is there a way to copy texture state to other faces?

Answer: Alt+right click
-
Thanks for your questions. 🙂
I've added shortened versions to the questions collection and added links to your original post. (In the end there will be more hyperlinks in this post than there are synapses in a human brain
)Quote from Serialmapper17 hours ago, Serialmapper said: I also prefer the forum format, the discord it´s an unholy mess, oy maybe i am too old for this sh.t
Yeah, maybe we are just too old. 😅 I understand that the kids want to do their own thing. Often it makes sense. I mean you don't want to meet your parents on particular dating apps for example. 😘
Discord seems to work better on smartphones while classic forums are better on the big screen. I think it's a good idea to use the new stuff when it's superior and keep the old stuff as long as it's needed.
-
-
Question: 3d skyboxes in S2?
Answer1: https://developer.valvesoftware.com/wiki/Half-Life…Skybox_Creation
Answer2: Maps ported from S1:
https://developer.valvesoftware.com/wiki/Source_2/…ort_Fixup_steps
Answer3:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Question: Is there a cable/rope entity in S2?
Answer1:
- How to add additional nodes later?
Answer2: A different way to create straight pipes etc.: Cable Tile Meshes
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Question: Is a GPU capable of raytracing now required?
Answer: "The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result a GPU capable of raytracing is required for Hammer to be fully functional.
- Hammer GPU Minimum Specs:
- Nvidia 2060Ti 6gb (2080Ti+ recommended)
- AMD 6600XT (6800XT+ recommended)"
But it is possible to compile your map with an old GPU, but with restrictions
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. - Hammer GPU Minimum Specs:
-
-
Question: Custom Vis groups?
Answer: Custom Vis groups are now called selection sets. Per default you will find the selection sets tab beneath the Vis groups tab on the right side of the screen in Hammer.
-
Question: Why are special clip textures like "toolsclip_wood" missing?
Answer: The old material specific clip textures like "toolsclip_wood" are not needed anymore. The engine now automatically finds out the correct material type. Just use "toolsclip" now.
-