Backup post for me
Spoiler CS2 Workshop Q&A
Porting content from CS:GO to CS2
- Maps (+used assets)
- How to port a CS:GO map to CS2? ->(Answer1)
- I can't open the old CS:GO tools anymore since CS2 was released. How to fix this? ->(Answer1)
- Post import fixup -> (Link1)
- All the instances that I had in my CS:GO map don't exist in the ported map (as a prefab). How to fix this? -> (Answer1)
- Why are special clip textures like toolsclip_wood missing? ->(Answer1)
- How to quickly remove the triangulation of the meshes after porting a map? -> (Answer1)
- Many entities have unused keyvalues after porting. Can I just delete these? -> (Answer1)
- Some entities have an 'obsolete' icon after porting. What's up with that? -> (Answer1)
- Why are my custom sprites missing?
- The script creates three vmap files of my map (*map_name*.vmap, *map_name*_environment_prefab.vmap and *map_name*_prefab.vmap). Why?
- Materials
- How to port legacy materials to S2? -> (Link1)
- Models
- How to port legacy models to S2? -> (Link1)
Questions about the Workshop Tools
Questions about the new Hammer
- How to set up the new Hammer properly? (Which toolbars do I need? etc.)
- The fonts and buttons in Hammer are too small because I'm using a high screen resolution. How to fix this?
- How to change grid size? (keyboard shortcuts) -> (Answer1)
- Custom Vis groups? -> (Answer1)
- Instances vs. Prefabs? -> (Link1)
- Is there an equivalent to "shift+drag" duplicate of the old Hammer? -> (Answer1)
- Meshes
- Texture Tool
- Displacement Tool
- Is there a way to "sew" displacements like in CSGO Hammer? -> (Answer1)
- How can I raise a displacement to a specific level ("Raise To" function in CSGO Hammer)?
- Props
- Smart Props? -> (Link1)
- Entities
- Overlay Tool
- ...
Questions about Source2/CS2
- Documentation
- Files and directories
- Developer Console
- Props
- Misc
- Tool textures in Source2? -> (Link1)
- How to load your custom map in CS2 without uploading to the Workshop?
- Does S2 support detail sprites (as used in CS:GO Dangerzone maps) or detail props?
- Weather effects (rain/snow) in S2?
- 3d skybox? -> (Answer1)
- How to achieve a seamless transition between the water in your map an the water in the skybox? (like in de_anubis) -> (Answer1)
- How to create a custom light cookie? -> (Answer1)
Asset creation in Source2
- Materials
- How to create a custom material?
- How do I decompile a stock material? -> (Answer1)
- How to open a stock material in the Material Editor?
- How to create a custom material?
- Models
- Particles
Example content
- Are there any "zoo" maps to overview stock materials, models etc.? -> (Answer1)
- Is there an overview map of all the different lighting entities? -> (Answer)
- Are there any example map files (from Valve) to learn from? -> (Answer1)
Compiling a map
- Is a GPU capable of raytracing now required? -> (Answer1)
- Where are the compile logs saved?
Decompiling a map
- Is it possible to decompile maps and assets? -> (Link1)
- After decompiling a map with Source2Viewer...
- ...all geometry is turned into models. Did I do something wrong? How to fix this quickly?
- ...nearly all geometry using tool textures (clip, nodraw, sky, ...) is missing. Did I do something wrong?
Publishing a map
- How to upload a map to the Workshop? -> (Answer1)
- Map overview/radar? -> (Answer1)
- How to make a custom loading screen? -> (Answer1)
- Bots?
- How to add place names (callouts) -> (Answer1)
Bugs (and workarounds/fixes)
- (Q) When I start CS2, the launch option "Counter-Strike 2 Workshop Tools" is gone. How to fix this? -> (Answer1)
Misc
- Tutorial: Cloth simulation in S2 -> (Link1)
