Quote from will2kDisplay MoreThe standard resolution to take the overview screenshot is 1280x1024 (4:3 aspect ratio).
In your case, and since you are limited by your laptop screen of max resolution 1366x768 (16:9), the easiest solution is to set your resolution to 1024x768 (4:3), then set cl_leveloverviewmarker 768 (instead of 1024).
Once you reach the editing phase in Photoshop/Gimp, crop your image to 768x768 instead of 1024x1024 and you should be set.
Alternatively send your map to one of your mates who has a bigger screen
and let him do the hard work.
Good luck
I tried this and the layout was off center. I'm gonna try to get someone with a large monitor to help me out with this. Anyone on here interested in helping out a mate?
Quote from shawnolsonJust for info: If you are building your level in 3ds Max with Wall Worm, there is a native function to render your level overview and make the text file all at once. It is under Wall Worm > Wall Worm Materials > Export Overview Texture. It creates overviews and radars, as well as TGA files (and a function to compile the TGA to VTF if not using DDS).
More info here: Overview Exporter.
This is for people like me who have always felt like the steps for making an overview have always been overly complicated.
Is there a way to import a Hammer file into this editor just so I can make the overview, then use hammer for everything else? If so, you're a lifesaver!