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Posts by will2k

  • Blender

    • will2k
    • December 3, 2021 at 7:31 PM

    Blender 3.0 is out today

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  • Dying Light 2

    • will2k
    • December 3, 2021 at 10:02 AM

    The new gameplay video from yesterday's episode

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  • Counter-Strike: Global Offensive

    • will2k
    • December 2, 2021 at 8:07 PM
    Quote from ThunderKeil

    45 minutes ago, ThunderKeil said: apparently scaling your playermodel in csgo just scales your pants

    The content cannot be displayed because it is no longer available.

    So, basically...Obelix

    [Blocked Image: https://vignette.wikia.nocookie.net/parody/images/b/b3/Obelix_coloured_by_crossbones88-d4nmzcn_(1).jpg/revision/latest?cb=20161003075836]

  • Dying Light 2

    • will2k
    • December 2, 2021 at 5:22 PM

    Today at 12 PM PT / 9 PM CET is the new episode showcasing 15 min of new gameplay footage

    For live stream https://www.youtube.com/redirect?event…h.tv%2Ftechland

    For later VOD https://www.youtube.com/channel/UC_LtqnFEM3N3SZzc2qPk2pg

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  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • will2k
    • November 29, 2021 at 7:04 PM

    Until HL3 is a thing, this is the next best thing

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  • Random Photo Thread

    • will2k
    • November 28, 2021 at 5:58 PM

    [Blocked Image: https://i.imgur.com/FvFwEB3.jpg]

  • Prime [Wingman]

    • will2k
    • November 27, 2021 at 10:19 PM
    Quote from celery

    1 hour ago, celery said: As promised, here are some more screenshots.

    [Blocked Image: https://media.discordapp.net/attachments/826964716994691093/913728312638046208/unknown.png?width=1202&height=676]

    Getting some predator campaign vibes from AvP game in this screen.

    Great work, keep it up ?

  • Dying Light 2

    • will2k
    • November 25, 2021 at 5:07 PM

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  • WIP in WIP, post your level screenshots!

    • will2k
    • November 24, 2021 at 10:02 PM
    Quote from zastels

    On 11/18/2021 at 10:08 PM, zastels said:

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    This reminds me of the "Action Half life" mod from back in the day.

  • Games Soundtracks Thread

    • will2k
    • November 24, 2021 at 9:02 PM

    Euro Truck Simulator 2 2012

    Track 01 [desktop1] (Ondrej Matejka)

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  • Chess

    • will2k
    • November 24, 2021 at 10:39 AM
    Quote from blackdog

    16 hours ago, blackdog said: I only recently heard about this

    There is a reason you only "recently" heard about this; it's a useless crossover.

  • GTA V

    • will2k
    • November 24, 2021 at 10:25 AM
    Quote from Buddy

    2 minutes ago, Buddy said: Had a laugh at the flip-off bit, shows how little they cared about the source material.

    Most people are calling it "the Defective edition"

  • GTA V

    • will2k
    • November 23, 2021 at 6:04 PM

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  • Chess

    • will2k
    • November 23, 2021 at 5:31 PM

    [Blocked Image: https://media.discordapp.net/attachments/281536341362212865/912621084501770290/unknown.png]

  • Games Soundtracks Thread

    • will2k
    • November 21, 2021 at 6:04 PM

    Age of Empires III 2005

    Get Off My Band (Stephen Rippy)

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  • Dying Light 2

    • will2k
    • November 21, 2021 at 6:02 PM
    Quote from Lizard

    On 11/19/2021 at 10:01 PM, Lizard said: Got a small heart attack when I saw your post lol

    so, cussic_empty_map.map is your project! we got him bois! :D

  • Dying Light 2

    • will2k
    • November 19, 2021 at 7:18 PM

    A sneak peek at the tools used to build Dying Light 2 (I already linked the article back in April but with the release date closing in, it's good to see the tools/technology used to build the massive open world/city in the game)

    Quote

    Quote How did the CityBuilder tool help you craft The City? Did it enable you to create a more varied environment than we're used to in open world games?[/b]

    Łukasz:[/b] The main reason we invested in creating CityBuilder was giving C-Engine users a tool to efficiently build large-scale urban environments. CityBuilder implements a top-down approach to crafting the game world. The user can draw a city plan just like an urban architect would. There is no longer a need to place every wall manually on the map. CityBuilder automates the tedious repeatable parts of the map building process and lets Level Artists and Level Designers focus on the more creative parts. It also boosts iteration times. Changes to visual styles or geometry of buildings can be easily propagated across the city.

    Users retain full control over the look and feel of the city and they can invest their time into crafting memorable, unique locations and gameplay opportunities while CityBuilder takes care of the rest. This way, we can craft a more detailed, varied, and unique environment in a regular production schedule.

    [Blocked Image: https://cdn.wccftech.com/wp-content/uploads/2021/03/c-engine_welcome-1.jpg]

    [Blocked Image: https://cdn.wccftech.com/wp-content/uploads/2021/03/cb_browser-scaled.jpg]

  • What have you watched recently?

    • will2k
    • November 19, 2021 at 6:36 PM

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  • What music have you listened to recently?

    • will2k
    • November 18, 2021 at 10:43 AM

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  • Dying Light 2

    • will2k
    • November 17, 2021 at 9:03 PM

    Another video with different gameplay/areas

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    Short video showcasing volatile chase level 4 at night

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