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Posts by will2k

  • Sharing my newly released paper on optimization testing in Source engine

    • will2k
    • April 20, 2014 at 4:17 PM
    Quote from Pampers

    Maybe mapcore could host it as well?


    Hey Pampers, thanks for dropping by


    I usually host my papers on my mediafire account and keep a second version on Gamebanana since the site is primarly there to host custom content related to gaming. I wasn't aware that mapcore has hosting services too and if you think hosting my work here will be beneficial, then why not .


    I'll keep that in mind for my next upload


    Quote from generalvivi

    With that kind of hosting, I would imagine it to be huge turn off for potential employers.


    btw, will read the article! Love optimization discussions.


    Jason , thanks for your input.


    you're right that without ad block, those pesky ads are annoying for everyone. I didn't upgrade my free hosting plan since I wasn't actively trying to land a job in the gaming industry.


    I guess it's a bit late now to make the switch to the gaming industry ; I should have made the jump some 12 years ago when i was still in my early 20s and the industry was still blooming out of its infancy and still accepting "amateurs"


    Thanks again mate and hope you find the 2 papers helpful and enjoyable to read.

  • Sharing my newly released paper on optimization testing in Source engine

    • will2k
    • April 18, 2014 at 7:17 PM

    I have edited the original post to include direct links to this paper as well as the previous one for easier access and for the complete Source engine optimization package.


    Thanks and enjoy.

  • Sharing my newly released paper on optimization testing in Source engine

    • will2k
    • April 14, 2014 at 11:18 AM
    Quote from OrnateBaboon

    I think the second link - the Game Banana one is easy enough to get it from - I had issues with the first link as well.


    I read the two tutorials. Comprehensive, and easy to understand. Surprised to see Sun Tzu quoted in an optimisation guide for the Source engine, but somehow it feels like a good fit


    Whenever there is a war/battle, Sun Tzu will fit in


    Thanks for your support

  • What are you playing now?

    • will2k
    • April 13, 2014 at 9:10 PM

    Playing through Serious Sam 3


    Bought it during steam Christmas sale in 2012 and only now I got the time to play it

  • Sharing my newly released paper on optimization testing in Source engine

    • will2k
    • April 13, 2014 at 8:57 PM
    Quote from Algor

    Visiting the site produced two pop ups, after closing them, the site filled with ads, then the App Store loaded (on my iPad)... I didn't even know that behavior was still a thing?


    The free plan of tripod hosting is still ad-based. I usually have ad block enabled and don't get the ads but even without ABP, the site will display a thin horizontal ad banner on the top that won't interfere with browsing the site and won't open any pop-up or take you to other sites unless you click on it. I'm not sure what happened with you , maybe browsing from a tablet exhibits this behavior? or you inadvertently swiped the ad?


    Quote from Thrik

    lmao. Good old Tripod.


    The article looks excellent, though.


    lol yeah


    I've had this Tripod site since 2001; before that I used Geocities to host my site but they kept their free plan at 5 MB storage in 1999-2000 and I had to make the switch to Tripod when they offered 'gasp' 20 MB of free storage lmao (end of history lesson )


    Thanks for the support mate, appreciate it

  • [WIP] Half-Life 2: Dreaming

    • will2k
    • April 12, 2014 at 10:33 AM
    Quote from FMPONE

    The big greybox you see is the moving train you crawl under


    Aha..the combine-train conductor is on strike I presume

  • [WIP] Half-Life 2: Dreaming

    • will2k
    • April 12, 2014 at 10:28 AM

    What happened to the "train in motion" sequence?


    Great visuals so far

  • Sharing my newly released paper on optimization testing in Source engine

    • will2k
    • April 12, 2014 at 10:18 AM

    Hi everyone

    I'm sharing with you my latest technical paper/tutorial where I tackle the issue of methodically testing the frame rate and optimization setup in Source engine (with regards to level design).


    This paper is the logical sequel to my comprehensive Source engine optimization paper released over a year ago titled "Man vs. Engine". I had it planned since January but only got to finish writing it now.


    I believe it should prove helpful for beginner & intermediate mappers while providing a good read for expert and veteran designers.

    The paper is in PDF format (28 pages, 5.9 MB) and can be downloaded from my website's tutorials section:


    Optimization Testing in Source Engine


    For the folks who are not fond of reading , please note that the paper has 8 pages of text while the rest is made of in-game & in-editor documented screenshots.


    This paper will shed some light on how to properly test your optimization system in a methodical way that I personally use when testing my own maps before release or when testing friends/other persons’ maps in order to advise them on the ideal optimization setup.


    Thanks and have a nice read


    Will2k


    EDIT: I am including direct links to this paper as well as the previous one for easier access.


    Optimization Testing in Source Engine (April 2014)


    Man vs. Engine - Winning your optimization battle against the source engine (March 2013)

  • Are counter-strike maps property of valve?

    • will2k
    • April 9, 2014 at 8:54 PM
    Quote from ics

    Creator owns the copyright to the design, not to the content unless it's self made. You can share the map free but not sell it. Also, if you submit it to the workshop, Valve owns basically all of it after that.

    Hey ICS,


    Glad to see you here on the core. Haven't seen on GB for a long time.


    To OP: what ICS mentioned is true.


    You can refer to the Steam subscriber agreement for further details especially sections 2C, 3D, 6A and 6B (http://store.steampowered.com/subscriber_agreement/)

  • DE_CROWN

    • will2k
    • April 9, 2014 at 8:20 PM

    Great article. Closing the trilogy in style


    Great work guys and congrats on next operation

  • Wolfenstein Returns?

    • will2k
    • April 8, 2014 at 4:44 PM

    Someone should report that referee to FIFA

  • [CS:GO]de_zoo

    • will2k
    • April 4, 2014 at 4:59 PM
    Quote from Squad

    No zoo is complete without its own name, so I'm open for any suggestions.


    Zookini, Zooming In,...

  • ITT: Post maps/scenes that never saw the light of the day.

    • will2k
    • April 4, 2014 at 4:47 PM
    Quote from D3ads

    Those pictures make me RAGE...


    Is it because they happen after a QUAKE?

  • CS:GO Stickers

    • will2k
    • April 2, 2014 at 6:10 PM

    I haven't published a sticker or weapon finish in over a month so I saw it suitable to publish some new stuff now


    Here are 2 new stickers:


    - Desert Beagle: A beagle with a desert eagle (glossy and foil finishes)


    http://steamcommunity.com/sharedfiles/fi…s/?id=244730959


    [Blocked Image: http://cloud-3.steampowered.com/ugc/4506658567…52132427AF27B6/]


    - Train Hard: Always train hard (paper-backed and holographic finishes)


    http://steamcommunity.com/sharedfiles/fi…s/?id=245005042


    [Blocked Image: http://cloud-2.steampowered.com/ugc/4506659657…AB30198C2A83BA/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/4506659657…BDBA109D4C73CC/]


    Cheers


    Will2k

  • ITT: Post maps/scenes that never saw the light of the day.

    • will2k
    • March 30, 2014 at 11:07 AM
    Quote from Fuzyhead

    Don't know if this is a good, or (probably) a bad thing

    I meant it in a good way

  • ITT: Post maps/scenes that never saw the light of the day.

    • will2k
    • March 27, 2014 at 7:11 PM
    Quote from Fuzyhead

    Just found some screens from my second UDK project I worked on during my time at university (Rocks and plants are from other persons).


    Reminds me of Duke Nukem's desert highway level

  • The Mapcore Open Source Initiative

    • will2k
    • March 26, 2014 at 8:03 PM

    Good initiative


    Should prove helpful to designers who do not have the time/knowledge to create their own custom content for Source engine.

  • [CS:GO]de_zoo

    • will2k
    • March 21, 2014 at 10:34 AM

    Last screenshot feels like Miami


    Very relaxing

  • DE_CROWN

    • will2k
    • March 18, 2014 at 4:57 PM

    Congrats to FMPONE and VOLCANO on this release.


    As I said on reddit, here's to Crown outperforming Cache in terms of success


    Cheers.

  • Counter-Strike: Global Offensive

    • will2k
    • March 13, 2014 at 12:11 PM
    Quote from blackdog

    Silhouetting and everything are important, but we shouldn't be completely carried out in the mission of pleasing pro-players… otherwise we should just build grey boxes or tron-like environments.

    A map must be as fair as possible.


    Ciao Flavio


    I wrote an article last year about this exact issue: Visuals vs. Gameplay - Classic Tradeoff in Competitive Multiplayer Shooters


    Give it a read; it further expands on the idea that "Dejavo" pointed to.


    Cheers

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