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Posts by will2k

  • Summer 2014 Steam Sale is Live

    • will2k
    • June 24, 2014 at 8:41 PM
    Quote from Sentura

    Man I really wish Metro 2033 would have played out in a STALKER like sandbox instead. I would have so much fun just going between the different metro stations collecting weapons and doing shit, before going to the end of each line to shit my pants from whatever terror they could dream up there...


    I'm a big Stalker fan and I share your wish.


    I know that Metro is more linear/heavy scripted but I heard many people say it reminded them of Stalker, ambience-wise. And 2.99$ was simply irresistible

  • Summer 2014 Steam Sale is Live

    • will2k
    • June 22, 2014 at 9:42 PM

    Got Metro 2033 at 80% off (2.99$). the offer is still valid for the next 4 hours if you need to sink your teeth in .

  • CSGO - Hijack

    • will2k
    • June 22, 2014 at 9:37 PM
    Quote from spence

    Many thanks, this is fantastic feedback!

    I pushed an update to workshop this afternoon to resolve some of the clipping issues that text_fish mentioned (the scaffolding, around the plane doors, and some of the open doorways - some of the passages are still a bit narrow but at least noone should get stuck now) and also boosted the brightness in the terminal area and the basement/tunnels which should make it easier to see players in these areas.

    You're absolutely spot-on about some of these visibility optimization issues. This was a real struggle because of the wide open nature of the ramp/tarmac areas, but your review has given me some ideas of how to improve this. The key has been to balance these optimizations with vvis compile time - right now it's around a comfortable seven minutes (even with all the sloppy leaves inside of the plane) whereas some optimizations I tried before release caused the time to jump to ~45 minutes which was not only unacceptable, but caused little reduction in leaf rendering or any notable framerate gain. It's been difficult to assess performance on my own (aside from basically testing what is being rendered and what isn't) since I've been building and testing on a desktop replacement that's nearly five years old, so I'm really thankful for your input here


    If you need any help with optimization, hit me up


    Good luck with the updates.

  • CSGO - Hijack

    • will2k
    • June 22, 2014 at 5:14 PM

    Great work.


    Left you a review on GB; hope it helps

  • Summer 2014 Steam Sale is Live

    • will2k
    • June 22, 2014 at 5:10 PM

    Bought Age of Empires legacy bundle as a gift for a family member (Age II + Forgotten DLC + AGE III complete). It was a daily deal at 13.74$ compared to 69.97$ regular price; it's technically a steal


    I also got Payday the heist for myself. Still waiting for the 75% on Id Software stuff to get my hands on DOOM I and II bundle

  • FIFA World Cup 2014

    • will2k
    • June 20, 2014 at 4:38 PM
    Quote from Seldoon182

    [Blocked Image: https://scontent-a-ams.xx.fbcdn.net/hphotos-xpa1/t31.0-8/1556485_10152541144080559_9135806158545657599_o.jpg]


    "prix à débattre" :lol: c'est hilarant. En plus, les frais de port doivent être inclus dans les 15 euros


    Whomever made this "ad" just nailed it

  • De_forlorn WIP

    • will2k
    • June 20, 2014 at 4:12 PM
    Quote from MrTwoVideoCards

    You might want to avoid repainting valve textures like that, specifically because of how compressed they'll get once you recompress them. You're essentially compressing an already compressed texture.


    Thanks for your comment.


    These are simple hue variations of a small area of the stock texture.


    Other textures will be derived from hi-res reference concrete/metal photos.


    Quote from Buddy

    The moment when you first get the Deagle


    true


    it was one of the most effective weapons against those pesky black ops assassins; good times

  • De_forlorn WIP

    • will2k
    • June 14, 2014 at 1:19 PM

    I received additional gameplay feedback from Volcano and work on beta1 should start soon.


    I have also started creating the custom textures and I plan to have color specific textures to help separate and make each area easily identifiable.

    different colors to visually separate CT/T areas


    and I have been replaying some Opposing Force for some inspiration. The nostalgia is very high


    Op4 - crash site

  • CS:GO Stickers

    • will2k
    • June 14, 2014 at 1:13 PM

    I'm back to the stickers workshop after a relatively long break.


    Mobster : A lobster member of the mob? (glossy, color replace and foil finishes)


    http://steamcommunity.com/sharedfiles/fi…s/?id=270805187


    [Blocked Image: http://cloud-4.steampowered.com/ugc/450672479502143193/A61541289D9905BDC3BDE5FAB4D859A9386B4AB3/]

  • Sharing my recent article: Gamers Reflexes and Eye-Hand Coordination

    • will2k
    • June 9, 2014 at 7:26 PM

    Hi everyone,


    I would like to share with the present company my recently published article titled :


    Gamers Reflexes and Eye-Hand Coordination


    (link on Gamebanana)


    The article shines the spotlight on the direct effect of games, action games more specifically, on one’s reflexes, situational awareness and motor skills.


    I wish everyone a good read and hope you enjoy the article; comments are welcome


    Thanks


    Will2k

  • Block bullets texture doesnt block bullets in hammer editor

    • will2k
    • June 8, 2014 at 9:00 PM

    keeping the brush as a world brush won't block bullets; it will also severely affect your visleaves as "blockbullets" texture does cut visleaves when applied to a regular world brush.


    You need to turn your brush (fully textured in toolsblockbullets) into a func_brush and set the solidity to "always solid". Make sure the thickness of your brush is no less than 4 units otherwise the brush becomes spammable like any other thin brush/wall in Source engine. Ideally, it should be between 4 and 8 units depending on where you are placing it.


    Lastly, a friendly advice without trying to sound like an elitist: it's great you're trying to learn and advance your skills and everyone encourages you to pursue more but frankly, most of your questions are easy searches that do not require a new thread on their own. Read as many tutorials as you can then search Google, mapcore, interlopers, Gamebanana, steamcommunity for similar past threads/topics and finally do a lot of trial/error experimentation in your editor. If after all these, you still can't find an answer, then resort to starting a new help thread.


    Hope this helps and good luck in your endeavours.

  • What I'm Working On

    • will2k
    • June 5, 2014 at 2:43 PM
    Quote from FMPONE

    The screenshots are going to be honest. I've identified that I'm sometimes bad at showing people my in progress work because I want everything to look amazing and perfect and that's not gonna be the way these next few months go down. It's gonna get sloppy up in here.

    How dare you post incomplete screenshots of unfinished levels!


    Great work mate, really digging grace.

  • Physic props without physics

    • will2k
    • June 4, 2014 at 12:12 PM

    Check the model's properties in Hammer model viewer; many physics props are compiled with "allow static" flag and if this is the case, you can set this prop to prop_static.


    If allow static is not there and the model is purely physics, then set the entity to prop_dynamic_override. The physics will be completely disabled (not just unmovable) and you would save a bit of engine resources since dynamic props are cheaper than physics.

  • FIFA World Cup 2014

    • will2k
    • June 4, 2014 at 12:00 PM
    Quote from FrieChamp

    Group A: Brazil and Croatia

    Group B: Spain and Netherlands

    Group C: Colombia and Ivory Coast (interesting group indeed)

    Group D: Uruguay and Italy (hardcore group)

    Group E: France and Switzerland

    Group F: Argentina and Bosnia

    Group G: Germany and Portugal

    Group H: Russia and Belgium

    Display More

    Classic prediction that I agree with


    However football in general, and world cup specially are known for surprises and underdogs that drop bombshells every now and then, so you never know (Cameroon 1990, Bulgaria 1994...)

  • WIP in WIP, post your level screenshots!

    • will2k
    • June 3, 2014 at 4:28 PM
    Quote from Castle

    UT deathmatch FTW

  • FIFA World Cup 2014

    • will2k
    • June 3, 2014 at 4:19 PM

    Rooting for Germany since 1986 although I haven't watched football in ages.


    But as Sprony said, I try to watch World Cup/Euro Cup just to keep in touch although I have no idea who most of the young players are (I still fondly remember the players of the 80s and 1990s while growing up like Matthäus, Völler, Rummenigge and Klinsmann among others )

  • Happy Birthday Thrik!

    • will2k
    • June 3, 2014 at 4:11 PM

    Happy birthday

  • Homefront: The Revolution

    • will2k
    • June 3, 2014 at 4:08 PM

    The first one had an average generic gameplay but the story and ambiance were nice.


    this sequel is looking good.

  • De_forlorn WIP

    • will2k
    • May 27, 2014 at 9:02 PM

    Thanks to everyone who joined the playtest today. although the number of players was low, the game was pretty tight.


    Sorry I had to join spectators, but as in playtest 1, my ping was 120 and jumping higher causing me to see players shuffling and ghosting (my internet sucks )


    This time the game was more balanced with the match ending in the last round after a 7-7 tie.


    Hopefully everyone enjoyed the game and don't forget to leave any feedback/comments you have in this thread.


    Thanks again.

  • What are you playing now?

    • will2k
    • May 26, 2014 at 2:46 PM
    Quote from KoKo5oVaR

    DAMN DEM MEMORIES AT TWELVE O CLOCK SOLDIER 100

    Haha number 2...is down - soldier is history


    Back in 2001, I got the playable demo from the cover CD (yes cd not dvd ) of PCZONE UK magazine. I played it and enjoyed it but did not purchase the full game.


    When I saw the free weekend, I immediately grabbed it to relive those "12 o'clock" moments


    Can't wait to check ARMAII as I haven't played it before.

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