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  3. will2k

Posts by will2k

  • CS_CALM

    • will2k
    • March 10, 2015 at 8:29 PM
    Quote from Adam108CZ

    Great map! But in terms of gameplay, are you sure that one small room with hostages is enough? I think you should add another room with a hostage somewhere around the Ts yard.

    Hey Adam


    Earlier in the development, there was a stair from Tsidelower (lower entrance in 1st pic) to back of hostage room so CTs could have 2 different entryways into the hostage room; however I felt it tipped the balance towards CTs considering the small size of the map and the fast overall gameplay.


    Back in the CSS days, it was tested on several servers and there were no complaints about this issue; if the CSGO community will further complain about this issue then I'll be sure to keep your suggestion of a 2nd hostage room in mind


    Thanks again

  • WIP in WIP, post your level screenshots!

    • will2k
    • March 10, 2015 at 8:21 PM
    Quote from hamilton5

    How about when a map was updated sometime during that transition when they were going to workshop_publish... now the map doesn't show up in the list... Need that fixed!! TopHATT said once about using the old exe, I'm not even sure if this works, but what needs to happen to get all maps to show up, so it can be updated ?

    hey Hamilton,


    You mean your previously published map entry does not show up in your workshop item list when you open the workshop publisher?


    If that's the case, then I think you will need to contact support or maybe post in the workshop official group in the hope of getting a reply from the Valve folks

  • CS_CALM

    • will2k
    • March 10, 2015 at 8:11 PM

    Here is a little fun comparison shot between the current map in CSGO (2015) and the original in CS 1.5 (2003). Yes, 1.5 not 1.6 since there was no steam or 1.6 at that time


    [Blocked Image: https://www.mediafire.com/convkey/1a81/63bcl5lii65k2ok7g.jpg]


    the tree in the CS 1.5 shot is made entirely of old-school brushwork , ah, the good old times

  • CS_CALM

    • will2k
    • March 10, 2015 at 8:08 PM
    Quote from text_fish

    Grats on the release Will, I'll try it tonight. It's always fun to see a CS_ map in amongst all the DE_'s


    Thanks Joe and spot-on post of yours

  • CS_CALM

    • will2k
    • March 10, 2015 at 11:50 AM
    Quote from onebit

    post

    Thanks for the feedback


    For nav mesh, i split the long area into 3 to make sure the middle one matches with the small area underneath the arch entrance; it's more optimized this way and bots can have easier time traveling and calculating the passage. For the size, you needn't worry as the increase is only 10-15 kb between the raw mesh (auto-generated) and the manually tuned one with lots of splitting and splicing.


    The light rays you mentioned are static props and not much can be done to change the color (prop coloring doesn't have much effect here); they are mainly used to simulate light haze emanating from the windows to add dramtic effect to the dustmotes in the air.


    For the plants/ivy, they are mostly positioned above/below ground level on purpose for a certain desired visual effect (players can't really see them without noclipping)


    Although i made sure to clip the hell out of the map, that tree top evaded me ; thanks for mentioning it


    Thanks for taking the time to test the map, appreciate your feedback

  • CS_CALM

    • will2k
    • March 10, 2015 at 11:31 AM
    Quote from Vaya

    Have you got it running on any servers? I would like to play it with people

    Give it a couple of days and it will be on several servers


    Not sure if RZL here can host fun playnights for finished maps since slots/time are limited and usually allocated to testing alpha/beta maps

  • WIP in WIP, post your level screenshots!

    • will2k
    • March 10, 2015 at 11:10 AM
    Quote from Squad


    Oh, that was you? Nice they fixed it so quick!


    me ...and several hundred others


    So what caused it? Was it the amount of workshopitems or the amount of storage on the workshop or ... ?


    not sure 100% but the common thing between all users affected was that we had more than 100 workshop submission and somehow the steam cloud for CSGO was failing to synch; at least that's what I figured in all the frenzied panick among users yesterday

  • WIP in WIP, post your level screenshots!

    • will2k
    • March 10, 2015 at 11:05 AM
    Quote from Squad

    Oh, that was you? Nice they fixed it so quick!

    me ...and several hundred others

  • WIP in WIP, post your level screenshots!

    • will2k
    • March 10, 2015 at 11:00 AM

    Valve was really quick this time They released an 11MB update today for CSGO that fixed the workshop publisher bug that frustrated myself and many other users who were unable to publish to the workshop the whole yesterday.


    Big thanks to the Valve guys for such prompt fix


    and I was able to publish the map today

  • CS_CALM

    • will2k
    • March 10, 2015 at 10:53 AM

    Greetings everyone


    I have published my latest map for CSGO.


    Calm, a hostage rescue map, is a fully remastered rendition of my Counter-Strike: Source map from 2010, which itself was a quick remake of my Counter-Strike 1.5 map from 2003; talk about history.

    The map draws thematic and architectural reference from old French and Scottish villages. It supports 32 players (16 vs 16) and features GSG9 vs Balkans. A manually-tuned nav file with place names is included for bot play.

    Enjoy the map.

    http://steamcommunity.com/sharedfiles/fi…581&searchtext=


    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/2960975451…4EF162EBE14568/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…F19940AE8616DF/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…7C901B6B259B31/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…3C07DA79A0A23A/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…826C7214EDE6B3/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…F74166E9273956/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…55CFCA0D9B693C/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…DEC5455567FFA0/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…610D4761A3993A/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…E0D5F82A287442/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…03E648E0CE7727/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/2960975451…4235EA69B3296F/]

    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/2960975451…84183D7CCDE69F/]

  • WIP in WIP, post your level screenshots!

    • will2k
    • March 9, 2015 at 7:04 PM
    Quote from spence

    There is a 1gb limit for workshop files if I remember right, but I'm guessing you haven't exceeded that?

    Indeed it is a 1 GB limit; I am only using 330 MB


    Quote from SotaPoika

    Are you doing it through the ingame map-publisher thingie? I think I read somewhere the one launched through CSGO-SDK isn't working.

    Yes, through the workshop_publish in-game command. The publisher link in the SDK was removed in an earlier update.


    I am getting more confirmation of this bug from other users who have more than 100 submissions in the workshop. It wouldn't surprise as I had to deal with a similar bug a year ago where the publisher could only list your first 50 submissions and denying access to the rest after 50.


    Hopefully this gets sorted soon; thanks for the input though.

  • WIP in WIP, post your level screenshots!

    • will2k
    • March 9, 2015 at 5:48 PM

    My map is ready (earlier WIP shots and ), however I've been trying to publish it on the steam workshop for the past 3-4 hours to no avail. There is an infuriating bug with the CSGO map publisher whenever I click on publish, I get "Failed to start uploading file stream".


    No matter how many times I tried at different time intervals, it's the same error. I already tried verifying game cache, disabling/enabling CSGO steam cloud and restarting steam but nothing seems to help. I've been checking the steam forums and many users are experiencing the same: the common point seems to be having more than 100 submissions on the workshop but that is to be verified.


    I posted a thread on the official CSGO workshop steam group and hopefully the Valve guys will weigh in.


    I'm frustrated and about to pull my hair out ; I really need to publish the map

  • What have you purchased recently?

    • will2k
    • March 1, 2015 at 7:33 PM
    Quote from knj

    I bought Blade Runner

    Classic masterpiece

  • Would you help me find a name for a game site please?

    • will2k
    • March 1, 2015 at 7:32 PM

    Pixel pusher or pixelator could work for both games and movies (not sure if already taken though)

  • (dota 2) curse of river's end

    • will2k
    • February 27, 2015 at 3:03 PM

    Pretty impressive work with the new tools


    You will have a huge headstart with source2 when/if it becomes the norm for other Valve titles


    Edit: you should start writing some tutorials about the tools

  • WIP in WIP, post your level screenshots!

    • will2k
    • February 27, 2015 at 3:01 PM
    Quote from mr.P

    when? pretty plzzzzzzzzzz ;D~~~

    Hey P long time no see


    I'm working full speed now to get all these pending projects done but real life keeps getting in the way . The map you mentioned is still a layout on paper so a realistic time to start building the backbone blocks would be in a month or 2 from now after finishing the 3 maps on hand.


    Now it's my time to ask and beg : please get back to your csgo carrier map and finish it, plz (take a small break from dota )

  • WIP in WIP, post your level screenshots!

    • will2k
    • February 25, 2015 at 11:36 AM
    Quote from kinggambit

    What ever happened to that map we play-tested a long while back? Is this the same level?

    I've been inactive/mostly offline in the past 4-5 months (real life/ personal issues) so all my projects were on hold until a week ago where I got back in full form and now I'm going back to all these projects to finish them up.


    The map you are referring to is (Black Mesa themed) which was playtested here back in May 2014 and it has been pending eversince (sidetracked by several projects).


    The WIP i'm posting here is a hostage rescue map set in west european rural area (reference from French and Scottish villages).


    Once done, I'll have more time to resume work on Forlorn as well as a port of my HL2DM map to CSGO.


    A fourth project is to complete the New York trilogy (after east borough and brooktown) with a hostage rescue map set in the city hall (still an early layout on paper though).

  • What have you watched recently?

    • will2k
    • February 23, 2015 at 8:22 PM

    Edge of Tomorrow


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  • WIP in WIP, post your level screenshots!

    • will2k
    • February 23, 2015 at 8:07 PM

    More WIP


    [Blocked Image: https://www.mediafire.com/convkey/d564/o4979709ysye96c7g.jpg]


    [Blocked Image: https://www.mediafire.com/convkey/f1cb/x18t8rceukxxw087g.jpg]

  • WIP in WIP, post your level screenshots!

    • will2k
    • February 20, 2015 at 9:01 PM

    Coming soon

    [Blocked Image: https://www.mediafire.com/convkey/5f58/3jy9bxm0d2e6ubt7g.jpg]
    [Blocked Image: https://www.mediafire.com/convkey/1f8a/cvccvjlqjoxcctu7g.jpg]

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