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Posts by will2k

  • Merry Christmas & Happy new year mappers!

    • will2k
    • December 31, 2021 at 7:08 PM

    Happy New Year everyone

    see you next year

  • Games Soundtracks Thread

    • will2k
    • December 31, 2021 at 7:05 PM

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  • WIP in WIP, post your level screenshots!

    • will2k
    • December 30, 2021 at 4:32 PM

    An old project of mine from 2018 that I'm reviving and resuming

    [Blocked Image: https://i.imgur.com/AI1MKAT.jpg]

    [Blocked Image: https://i.imgur.com/5lzEaoc.jpg]

  • Unreal Engine 5

    • will2k
    • December 29, 2021 at 9:32 PM

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  • Games Soundtracks Thread

    • will2k
    • December 27, 2021 at 7:04 PM

    Call of Juarez: Gunslinger 2013

    Main Menu Theme (Paweł Błaszczak)

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  • Deus Ex's 20th anniversary

    • will2k
    • December 26, 2021 at 4:51 PM
    Quote from FMPONE

    20 hours ago, FMPONE said: Hmmm I could see remake

    If Spector is at the project's helm, he won't settle for a remake; full new entry in the Deus Ex universe.

    A new entry where the timelines of Jensen and Denton cross paths maybe

  • Ready or Not - The spiritual successor to Rainbow Six and SWAT 4

    • will2k
    • December 26, 2021 at 4:48 PM
    Quote from ThunderKeil

    On 12/24/2021 at 3:46 PM, ThunderKeil said: So it's only PVE, right?

    Yes, according to the steam tags, it's single player and COOP against AI enemies.

    Quote from Bunglo

    On 12/25/2021 at 12:27 AM, Bunglo said: Swat 4 was fantastic. I was always more keen on the original Ghost Recon games than the og Rainbow 6

    Different games though :)

    R6 and SWAT are urban/suburbs CQB, while GR is more military ops across open world.

    I still have the OG GR up to advanced warfighter in their original CDs/DVDs; big fan :)

  • Merry Christmas & Happy new year mappers!

    • will2k
    • December 24, 2021 at 11:57 AM

    Merry Christmas everyone :)

  • Ready or Not - The spiritual successor to Rainbow Six and SWAT 4

    • will2k
    • December 24, 2021 at 11:54 AM

    For all the "young" folks here who never got to play the classics back in the day or for veterans who didn't like tactical FPS games to try them, here are some short gameplay videos from the classics that led to this game of "Ready or Not".

    I literally played the shit out of these back in 1998-99 on my trusted Pentium II, and seeing these missions and the officers names almost brought a nostalgic tear to my eye.

    Rainbow Six (1998)

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    Rainbow Six: Rogue Spear (1999)

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    SWAT 3 (1999) (hint: the original hardcore unforgiving game)

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    SWAT 4 (2005) (a bit more mainstream than 3)

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  • Deus Ex's 20th anniversary

    • will2k
    • December 24, 2021 at 11:47 AM
    Quote from Bunglo

    12 hours ago, Bunglo said:

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    Time for a new playthrough? ¯\_(ツ)_/¯

  • Ready or Not - The spiritual successor to Rainbow Six and SWAT 4

    • will2k
    • December 23, 2021 at 9:04 PM

    The game is still in early access, but the reception has been overwhelmingly positive (96% positive of 8.3k reviews on steam)

    It does look and play like a modern version of SWAT 4

    Already added to wishlist https://store.steampowered.com/app/1144200/Ready_or_Not/

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  • What have you watched recently?

    • will2k
    • December 20, 2021 at 7:18 PM

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  • Games Soundtracks Thread

    • will2k
    • December 20, 2021 at 7:07 PM

    ArmA 3 2013

    This Is War - Main Theme (Jan Dušek & Ondřej Matějka)

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  • Enfusion - The new game engine from BOHEMIA INTERACTIVE, the developers of the ArmA series

    • will2k
    • December 17, 2021 at 6:37 PM
    Quote from Pyrokart_PT

    6 minutes ago, Pyrokart_PT said: Will this new engine be only for the company's new titles, or can the old ones be integrated?

    So far, the official press release is only stating that this is for new bohemia titles going forward.

    But I'm pretty sure that once the engine is released publicly, modders will immediately backport previous arma titles :D

    Quote from Bunglo

    1 minute ago, Bunglo said: Arma 4 let's go!

    Hell yes

    I think they already started working on it but they won't reveal anything until the engine is public; just my speculation

  • Dying Light 2

    • will2k
    • December 17, 2021 at 5:48 PM

    PC system requirements published

    [Blocked Image: https://pbs.twimg.com/media/FGvrPjAX0AgUevP?format=png&name=4096x4096]

  • System Shock Remake

    • will2k
    • December 17, 2021 at 5:47 PM
    Quote from blackdog

    On 12/16/2021 at 1:31 AM, blackdog said: Every ceiling looks so low, it's like moving in air ducts all the time.

    As buddy said, this has always been the case :)

    here are a few direct comparison shots between the original in 1994 and the remake in 2021/2:

    [Blocked Image: https://www.rockpapershotgun.com/images/16/jun/shock15.jpg]

    [Blocked Image: https://www.rockpapershotgun.com/images/16/jun/sr11.jpg]


    [Blocked Image: https://www.rockpapershotgun.com/images/16/jun/shock16.jpg]

    [Blocked Image: https://www.rockpapershotgun.com/images/16/jun/sr8.jpg]


    [Blocked Image: https://www.rockpapershotgun.com/images/16/jun/shock14.jpg]

    [Blocked Image: https://www.rockpapershotgun.com/images/16/jun/sr10.jpg]

  • Enfusion - The new game engine from BOHEMIA INTERACTIVE, the developers of the ArmA series

    • will2k
    • December 17, 2021 at 5:34 PM
    Quote from Pampers

    18 hours ago, Pampers said: just hope they finally can make an engine that doesn't feel so janky running around

    ArmA 3 was pretty smooth if you ask me, the latest build of the RV engine was slick; however I can totally agree with you on the jankiness and sluggishness of Arma2, especially when driving. Always felt like dragging a chunk of jello across slimy mud.

    Quote from AlexM

    14 hours ago, AlexM said: It's a bold move to make your own engine these days.

    Techland practically did the same for Dying Light 2 with the new in-house C-Engine. The devs were pulling towards adopting UE4 but management insisted on in-house engine to replace the aging Chrome engine of Dying Light 1.

    Better control, faster iterations, faster implementation of custom solutions, better translation of your vision, better customized pipeline/flow, autonomy, keeping source code/trade secret, etc are some of the reasons to go in-house IF you have the talent and money as you said.

  • Enfusion - The new game engine from BOHEMIA INTERACTIVE, the developers of the ArmA series

    • will2k
    • December 16, 2021 at 8:54 PM

    Looks like BOHEMIA INTERACTIVE will be soon releasing and showcasing their newly built in-house game engine, Enfusion, to be replacing their old and trusted Real Virtuality engine that has so far powered most of the Arma titles.

    Despite its age, the RV engine, especially in ArmA 3 shines really well when it comes to massive realistic open world locations, and it seems this new engine will be taking this realism even further. They promise it will be more streamlined and user friendly for creators and developers. The new Enfusion engine will be powering all future Bohemia's games. ArmA 4 is gonna be huge :)

    Seeing some of the screenshots and features, and I sure would like to give it a spin once it is released

    the official website with all the info and faq

    https://enfusionengine.com/

    [Blocked Image: https://enfusionengine.com/_next/static/m…es.c681b029.png]

    [Blocked Image: https://enfusionengine.com/_next/static/m…es.c1617885.png]

    [Blocked Image: https://enfusionengine.com/_next/static/m…es.2fdf0f57.png]

    [Blocked Image: https://enfusionengine.com/_next/static/m…es.72943e5a.png]

    [Blocked Image: https://enfusionengine.com/_next/static/m…es.d8832830.png]

    [Blocked Image: https://enfusionengine.com/_next/static/m…es.51ba82bd.png]

    [Blocked Image: https://enfusionengine.com/_next/static/m…es.47f51b1c.png]

    [Blocked Image: https://enfusionengine.com/_next/image?ur…ng&w=1920&q=100]

    [Blocked Image: https://enfusionengine.com/_next/image?ur…ng&w=1080&q=100]

  • [UE4] Hide'n'Seek action-shooter game [W.I.P]

    • will2k
    • December 16, 2021 at 10:19 AM
    Quote from Flower_Shop_Guy

    12 hours ago, Flower_Shop_Guy said:

    I believe materials reflections/specular are a bit too high here in this pic; they give the sense of floating objects. I think toning down a bit should help make the scene more realistic.

    Great work so far; keep it up and best of luck?

  • Dying Light 2

    • will2k
    • December 16, 2021 at 10:11 AM

    Cinematic Trailer - Behind The Scenes

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