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Posts by will2k

  • Dying Light 2

    • will2k
    • January 14, 2022 at 10:46 AM

    Last "Dying 2 know" episode and trailer before release

    COOP gameplay as well as gameplay from PS4/PS5, XBOX One/Series X is shown (in the episode video not the trailer below)

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  • S.T.A.L.K.E.R. 2

    • will2k
    • January 13, 2022 at 4:31 PM

    I can see it sliding further away into 2023; hope I'm wrong though

  • Unreal Engine 5

    • will2k
    • January 13, 2022 at 4:28 PM
    Quote from Zarsky

    19 hours ago, Zarsky said: Looking forward to MetaAnimals next. ?

    [Blocked Image: https://i.dailymail.co.uk/1s/2022/01/07/02/52640657-10377263-image-a-12_1641520842141.jpg]

  • Unreal Engine 5

    • will2k
    • January 12, 2022 at 5:21 PM
    Quote from FMPONE

    3 hours ago, FMPONE said: I feel like we are one Unreal Engine away from photorealism, based on these screenshots. They’re close but you can still tell it’s computer generated

    Unreal Engine 5.5 patch notes:

    -added photorealism, based on feedback and request from fmpone

    But joking aside, I fully agree and that's why I wrote the boundaries are getting slim but not gone completely; a trained eye can still see it's computer generated but it's becoming more difficult to discern with each engine update


    Quote from Beck

    1 hour ago, Beck said: Does look great. Basically caught up with all those movies where I used to say "Imagine if games looked like this!"

    I remembered your post last time about pre-2010 gaming era nostalgia and I'm noticing this awful trend now for most games, where the graphics nowadays are getting photorealistic but the games themselves are getting dumber and too mainstream/simplistic.

    Couple of days ago I watched a video comparing Far Cry 2 from 2007 to Far Cry 5 from 2018, and my goodness, FC2 blows FC5 straight out of the water. FC5 is a bit prettier in the graphics department but that's about it; FC2 is leaps and bound ahead in all other fields. You can easily feel the cringe seeing the parts where FC5 treats the player like an idiot who needs constant handholding and dumbing things down.

  • Unreal Engine 5

    • will2k
    • January 12, 2022 at 11:12 AM

    With UE5, the boundaries between real and CG are becoming pretty slim

    [Blocked Image: https://pbs.twimg.com/media/FIvnjDzXMAM1AM8?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FIvoGrEXMAQ18e6?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FIvoGrAX0AAl0Te?format=jpg&name=4096x4096]

  • What have you watched recently?

    • will2k
    • January 11, 2022 at 3:34 PM

    Binging on the Norm Show from 1999

    RIP Norm, he was one of a kind comedy powerhouse

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  • Dying Light 2

    • will2k
    • January 11, 2022 at 3:24 PM

    More details

    [Blocked Image: https://pbs.twimg.com/media/FIxDrmUXEAA1ISB?format=jpg&name=large]

  • Serious Sam 4

    • will2k
    • January 10, 2022 at 8:40 PM
    Quote

    Quote Devolver Digital has now officially unveiled Serious Sam: Siberian Mayhem, a standalone expansion to Serious Sam 4 created by indie developer Timelock Studio, formerly a well-known Serious Sam modding team, that's working on the project under the guidance of original Serious Sam studio Croteam.

    Quote

    Quote Serious Sam: Siberian Mayhem is available for wishlisting now on Steam, and will be available at a "sizeable" discount for owners of Serious Sam 4. It's set to come out on January 25.

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  • Half-Life: Alyx LEVITATION

    • will2k
    • January 9, 2022 at 3:43 PM
    Quote from FMPONE

    12 hours ago, FMPONE said: we

    we? please tell me you made a small indie studio or at least thinking about it!

    I'm bummed it's only VR and I won't be able to experience this release or Alyx in general

    But as others said, in advance is always best as long as the trailer has no accidental spoilers; 2 weeks would be a sweet spot - not too close to release but at the same time not too distant where hype fades away.

    In any case, best of luck my friend and you deserve the best out of this. You're one of the people who really bust their asses working on their projects, and I'm sure if you have devoted the same energy in this project as you used to do with csgo ones (I can personally vouch for those lol), this will turn out to be tremendous and probably officially endorsed.

    Cheers ?

  • Dying Light 2

    • will2k
    • January 9, 2022 at 3:32 PM
    Quote

    Quote To fully complete Dying Light 2 Stay Human, you'll need at least 500 hours—almost as long as it would take to walk from Warsaw to Madrid!

    Quote

    Quote Note: It's about 100% completion rate, most of the players who are in for story and side quests will be able to complete the game quicker, it will still be a solid experience though!

    Quote

    Quote UPDATE: 500 hours is related to maxing out the game - finishing all the quests, endings, and exploring every part of the world, but a regular player should finish the story + side quests and do quite a lot of exploring in less than 100 hours, so don't worry!

    [Blocked Image: https://pbs.twimg.com/media/FIXFXlcWYAA925h?format=jpg&name=large]

  • The Matrix Resurrections

    • will2k
    • January 9, 2022 at 3:26 PM
    Quote from FMPONE

    21 minutes ago, FMPONE said: I’ve never seen a more perfect image

    It's that bad, huh?

  • The Matrix Resurrections

    • will2k
    • January 8, 2022 at 8:08 PM

    I have not watched it yet, but the general consensus so far seems like this:

    [Blocked Image: https://media.patriots.win/post/XYOf8Sn6BDPH.jpeg]

  • WIP in WIP, post your level screenshots!

    • will2k
    • January 8, 2022 at 8:05 PM
    Quote from blackdog

    On 1/7/2022 at 1:09 AM, blackdog said: Is the mountain a custom texture of yours @will2k? seems like taken from a map/geo app :D

    Stock mesh from the game; but, yeah, it does look that way :)

  • Dying Light 2

    • will2k
    • January 6, 2022 at 5:29 PM

    RTX implementation

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    Skill tree revealed

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  • WIP in WIP, post your level screenshots!

    • will2k
    • January 6, 2022 at 5:23 PM
    Quote from blackdog

    1 hour ago, blackdog said: Looking good! I imagine is Dying Light’s engine?

    That another corner of Italy you got there? ? Makes me think of the lakes region

    Good guess on both :)

    Yes, I'm back to Dying Light engine after a 1.5 yrs break with CryEngine. This is an old project of mine that I started in 2018 and put on hold ever since. I'm resuming it now and turning it to a fully playable mission with proper quests/NPCs.

    The initial reference for the project was Liguria/Cinque Terre but now I'm expanding it to include Amalfi coast and even some reference points from the French Riviera too (St. Tropez, Cannes...)

    Hopefully it will turn out to be the typical Mediterranean Italian coastal town :)

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • will2k
    • January 6, 2022 at 9:44 AM

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  • WIP in WIP, post your level screenshots!

    • will2k
    • January 5, 2022 at 8:17 PM

    More progress

    [Blocked Image: https://i.imgur.com/tFMtYMM.jpg]

  • I love me some Quake!

    • will2k
    • January 5, 2022 at 1:08 PM

    Ah, the good old Quake mapping days where you could start the map on January 9, 1996 and finish it on January 17, 1996.

  • Random Photo Thread

    • will2k
    • January 5, 2022 at 12:57 PM
    Quote from laminutederire

    On 12/17/2021 at 6:52 PM, laminutederire said: I'm seeking for the word in English but I'm not sure I'm finding the appropriate one, but I would use the french expression "errance nocturne" to describe the feelings I'm getting out your series.

    That would pretty similar in English as "Nocturnal Wandering"

    Just walking more or less aimlessly without a specific goal, just admiring the scene or enjoying the walk itself :)

  • WIP in WIP, post your level screenshots!

    • will2k
    • January 3, 2022 at 8:23 PM

    [Blocked Image: https://i.imgur.com/iHsMdQx.jpg]

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