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Posts by will2k

  • Grand Theft Auto 6

    • will2k
    • February 4, 2022 at 4:04 PM

    GTA 6 (or whatever they end up naming it) is under development as confirmed by Rockstar

    Quote

    Quote Many of you have been asking about a new entry in the Grand Theft Auto series. With every new project, our goal is always to significantly move beyond what we've previously delivered. We're pleased to confirm that active development for the next entry in the series is underway.

    https://www.pcgamer.com/uk/its-finally…to-6-is-coming/

  • Enfusion - The new game engine from BOHEMIA INTERACTIVE, the developers of the ArmA series

    • will2k
    • February 2, 2022 at 3:27 PM

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  • Unreal Engine 5

    • will2k
    • February 2, 2022 at 3:25 PM

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  • Deathloop - New Arkane Lyon's game

    • will2k
    • February 2, 2022 at 9:43 AM
    Quote from leplubodeslapin

    10 hours ago, leplubodeslapin said: In case someone's interested in it, i wrote a page on my portfolio about my work on Deathloop :

    https://sylvainmenguy.com/en/project/deathloop

    Félicitations :)

    Do you still do engineering work on the side or is it now a long distant memory?

  • Dying Light 2

    • will2k
    • January 31, 2022 at 10:55 AM

    A recent promotional mural in Warsaw that mimics the changing dynamics of the game between day and night

    [Blocked Image: https://i.redd.it/tmu6adx84ve81.jpg]

  • Games Soundtracks Thread

    • will2k
    • January 27, 2022 at 5:21 PM

    Mafia II 2010

    Main Theme (Matúš Široký, Adam Kuruc)

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  • Serious Sam 4

    • will2k
    • January 27, 2022 at 5:18 PM
    Quote from will2k

    On 1/10/2022 at 10:40 PM, will2k said:

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    It's out now and it looks like it's getting good steam user reviews

    https://store.steampowered.com/app/1792250/Se…iberian_Mayhem/

  • Crysis 4

    • will2k
    • January 27, 2022 at 5:13 PM

    A new Crysis also means a new CryEngine (v5.7 or probably 6.0) with potentially new gamesdk and assets to play with

  • Crysis 4

    • will2k
    • January 26, 2022 at 7:32 PM

    Crysis 4 (Working Title) Announcement

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    https://www.pcgamer.com/uk/crysis-4-has-been-announced/

  • Dying Light 2

    • will2k
    • January 25, 2022 at 9:44 PM

    [Blocked Image: https://pbs.twimg.com/media/FJ9Hx2ZWUAwVz1Y?format=jpg&name=large]

  • Dying Light 2

    • will2k
    • January 24, 2022 at 9:14 PM

    [Blocked Image: https://pbs.twimg.com/media/FJulUP-XIAAu71T?format=jpg&name=large]

  • WIP in WIP, post your level screenshots!

    • will2k
    • January 24, 2022 at 9:07 PM

    [Blocked Image: https://i.imgur.com/rS8jsRo.jpg]

  • Metaverse

    • will2k
    • January 23, 2022 at 4:06 PM

    The inventor of PlayStation thinks the metaverse is pointless

  • What music have you listened to recently?

    • will2k
    • January 21, 2022 at 8:30 PM

    The Polish prodigy virtuoso

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  • de_rising

    • will2k
    • January 19, 2022 at 9:05 PM
    Quote from Niller^.-

    On 1/18/2022 at 5:36 PM, Niller^.- said:

    For the indoor shot, I would consider having a slight differentiation in lighting between the actual indoor lighting (ceiling fluorescent lamps or wall lamps) and the sunlight from the skylight. A play on yellow/white or light-orange/light-blue wouldn't go amiss instead of similar light tint for indoor and outdoor.

  • Unreal Engine 5

    • will2k
    • January 19, 2022 at 2:16 PM

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  • Unreal Engine 5

    • will2k
    • January 17, 2022 at 9:54 AM
    Quote from NikiOo

    On 1/15/2022 at 12:09 PM, NikiOo said: http://# Reveal hidden contents [Blocked Image: https://pbs.twimg.com/media/FIvoGrAX0AAl0Te?format=jpg&name=4096x4096]

    I bet if you set out to do it, you could make this scene photorealistic. Remove the fantasy scaffoldings, make the water less blue, reduce the bloom, replace the cartoon grass with grass thay looks like real grass, and undo the Instagram filter. They definitely weren't going for realistic here. And you can't make the excuse that the technology isn't there yet.

    That's why I previously posted that it's up to the artist; mediocre assets and/or wrong parameters and the photorealism goes out the window.

    In contrast, here's a scene in UE 4.27 with full ray tracing that's bordering on photorealistic (different artist)

    [Blocked Image: https://pbs.twimg.com/media/FJElX-pWUAAVEps?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FJElYx2XwA0MW_A?format=jpg&name=4096x4096]

  • Dying Light 2

    • will2k
    • January 14, 2022 at 8:14 PM

    Looks like DL2 will get the DL1 treatment

    Quote

    Quote Want to know what will happen AFTER the premiere? We guarantee to expand the world of Dying Light 2 Stay Human for at least 5 years post launch with new stories, locations, in-game events and all the fun stuff you love!

    [Blocked Image: https://pbs.twimg.com/media/FJFDfzuXMAotFSr?format=jpg&name=large]

  • Steam Deck

    • will2k
    • January 14, 2022 at 8:11 PM

    Valve Set to Start Shipping its Steam Deck in February

  • Unreal Engine 5

    • will2k
    • January 14, 2022 at 10:57 AM
    Quote from FMPONE

    7 hours ago, FMPONE said: asset quality almost seems to differ in the shots, I find this whole rock set pretty unconvincing

    It all depends on the artist and what asset quality/megascans they use. One artist could use medium quality meshes/materials or wrongly set up parameters, and the scene automatically looks artificial/phony. As with any engine/tools, Nanite/Lumen tech is there in UE5, it's how you use them.

    Here's another batch of shots from another artist:

    [Blocked Image: https://pbs.twimg.com/media/FI_GLHEXIAY6c6M?format=png&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FI_GLHIXsAoahY3?format=png&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FI_GZmvWQAgd6ql?format=png&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FI_GgT7XoAUwpHB?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/FI_GgUSXMAYPkcO?format=jpg&name=4096x4096]

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