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Posts by will2k

  • What have you watched recently?

    • will2k
    • August 21, 2018 at 7:41 PM
    Quote from Minos

    23 hours ago, Minos said:

    External Content www.youtube.com
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    Great Charles Bronson movie with hilarious dialogues. My new favorite Bronson along with Mr. Majestyk :)

    Growing up in the 80s, I loved Bronson; he was the down-to-earth, very believable, ultimate badass without the over-the-top antics of Sly, Arnold, and Van Damme.

    Last week, I watched "Death Wish" (2018) with Bruce Willis, which coincidentally, is the remake of the 1974 classic featuring Bronson :)

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    Both are recommended to watch.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • will2k
    • August 14, 2018 at 6:27 PM

    Since Half-Life 3 is [insert your favorite meme here], Half-Life 1 still lives on thanks to a myriad of powerful single player mods popping every now and Xen then.

    Check out this mod released last Friday titled Echoes where you play another scientist in the black Mesa facility in a parallel timeline to Gordon right where the cascade resonance occurs.

    https://www.rockpapershotgun.com/2018/08/13/hal…ory-mod-echoes/

    Trailer

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  • Dying Light 2

    • will2k
    • August 14, 2018 at 9:54 AM

    This is BIG news.

    Dying Light was the best game when it comes to first-person natural, fluid parkour movements. If they live up to this claim in Dying Light 2 (and I have every reason to believe them), this would be a major selling point among many others.

    On a side note, I can't wait to put my fingers on the new developer tools/SDK for the new C-Engine :D

  • Random Photo Thread

    • will2k
    • August 6, 2018 at 9:01 PM

    Yesterday; On top of the mountain at ~2500 meters altitude (8200 feet), well above the clouds :)

    [Blocked Image: https://i.imgur.com/rqJc0sK.jpg]

    The view was breathtaking and it was cold (dropped below 10°C after sunset)

    [Blocked Image: https://i.imgur.com/XeCL8Kd.jpg]

    Another angle from the top (overlooking another mountain chain in the background)

    [Blocked Image: https://i.imgur.com/09Zqixl.jpg]

  • Random Photo Thread

    • will2k
    • July 30, 2018 at 8:52 PM
    Quote from Squad

    20 hours ago, Squad said: Great pictures @will2k and @El_Exodus! Sadly didn't get to see it myself, but expected since ideal condition was being in a wide open area and little light pollution (none of which I met). Did you manage to see Mars too?

    Sure, I got several shots with the moon and Mars in the same shot ( El_Exodus 4th pic has both in frame)

    Quote from Radu

    On 7/29/2018 at 5:22 PM, Radu said: What did you use to photograph it?

    My old trusted Canon with 14x optical zoom and a tripod :) .

  • Random Photo Thread

    • will2k
    • July 29, 2018 at 12:44 PM
    Quote from El Moroes

    20 hours ago, El Moroes said: Nice ! You were lucky, here in Lyon we had too many clouds and we didn't see the moon :(

    we had clouds too but we were a bit luckier as they tended to scatter every half hour allowing me to snap some shots before regrouping and blocking the view.

    Better luck next eclipse then :D

  • Random Photo Thread

    • will2k
    • July 28, 2018 at 2:20 PM

    Total lunar eclipse - July 27 2018

    Took a couple of shots of yesterday's lunar eclipse, the longest in the 21st century so far ( 4 hours total including 1 hour 40 min for the "blood moon" total eclipse phase)

    1 - Shortly after the eclipse started around 9:30 PM (it was cloudy but I managed to get the shots in-between clouds :D)

    [Blocked Image: https://i.imgur.com/Bz4bQQF.jpg]

    2 - Eclipse about 80%

    [Blocked Image: https://i.imgur.com/YP6QbU7.jpg]

    3 - Total eclipse, the "blood moon" phase with the red-orange tint

    [Blocked Image: https://i.imgur.com/KvdnHy9.jpg]

    4 - Eclipse is partial again. Earth's shadow is moving away and the moon is being lit again.

    [Blocked Image: https://i.imgur.com/6chg9Cb.jpg]

    5 - Eclipse is almost over. Moon is getting back being a "full moon"

    [Blocked Image: https://i.imgur.com/N1ocxOA.jpg]

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • July 25, 2018 at 7:09 PM

    @Radu just to let you know that your earlier suggestion to make the football field fence fortification as a side quest, is being currently implemented :)

    the kids are gonna be happy

  • What are you playing now?

    • will2k
    • July 24, 2018 at 9:41 PM

    Finished the above :D

    Now playing Deus Ex Mankind Divided

    [Blocked Image: https://steamcdn-a.akamaihd.net/steam/apps/337000/header.jpg?t=1513077042]

    and Arma II

    [Blocked Image: https://steamcdn-a.akamaihd.net/steam/subs/4639/header_586x192.jpg?t=1447446506]

  • Dying Light 2

    • will2k
    • July 24, 2018 at 12:27 PM

    @blackdog I was going to start a new topic about Dying Light 2 but then I noticed that you already took care of that :)

    Along with Cyberpunk 2077, it was one of the big reveals at E3.

    I stopped getting hyped about new games a looong time ago but I feel genuinely excited for this game.

    I was surprised to know that Techland coded a new engine for this game (C Engine) and put their trusted and very powerful Chrome Engine 6 aside. But I do trust those guys, they know what they are doing ;)

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • July 24, 2018 at 11:55 AM

    Summer Progress Update

    Hey everyone

    Been away for almost 2 months and haven't posted any updates to this thread/WIP since early May. Work slowed down to a complete halt during all the month of June since I was very busy in real life, and Summer started :)

    However i did a lot of earlier progress during May and in the 2nd part of the current July month; development is still going on strong and steady.

    2 fully scripted side quests have been implemented (with a possible 3rd one being under planning/prototyping) New custom dialogs with custom audio New areas added The 2nd major part/area of the main quests is under detailing/first art pass Extensive work done to create new indoor locations for exploration and side quests First lighting pass and tweaks A lot of manual fine tuning to the nav mesh to make sure volatiles and virals can chase you pretty much everywhere in the map :)

    I will soon move on to create the 3rd and last area of the main quest where the events leading to the grand finale will take place. I'm trying my best to make each area look unique while maintaining a coherent theme throughout the campaign.

    A fresh batch of screenshots:

    [Blocked Image: https://i.imgur.com/zbKBNzX.jpg]

    [Blocked Image: https://i.imgur.com/NDtqsTe.jpg]

    More terrain forming, water towers and ziplines fun.

    [Blocked Image: https://i.imgur.com/jjh5kTt.jpg]

    One of the new NPCs in the main quest

    [Blocked Image: https://i.imgur.com/gXQPjG7.jpg]

    [Blocked Image: https://i.imgur.com/Vze30D0.jpg]

    [Blocked Image: https://i.imgur.com/iM6BiVe.jpg]

    [Blocked Image: https://i.imgur.com/qLPrAJY.jpg]

    One of the side quests that the player gets from the sanctuary.

    [Blocked Image: https://i.imgur.com/VNDQuHI.jpg]

    [Blocked Image: https://i.imgur.com/QqNWetb.jpg]

    As I mentioned before, work has resumed so updates should be more frequent as was the case before the break.

    Stay tuned, the light at the end of the tunnel is starting to show.

  • [Indie Game] Revulsion - Doom Meets Darksouls

    • will2k
    • June 4, 2018 at 1:56 PM

    @Castle

    Have you seen this?

    https://www.pcgamer.com/former-sony-ce…indie-projects/

    Quote

    Quote The company is looking for indie developers that are bringing their games to PC first, with the possibility of porting to consoles later on. The companies must be working in Unreal Engine, which is owned and licensed by Epic Games.

  • New Half-Life DM Map: Mario_Breeze

    • will2k
    • June 4, 2018 at 1:54 PM

    Welcome to mapcore

  • The Walking Dead

    • will2k
    • June 4, 2018 at 1:37 PM
    Quote from Klems

    2 hours ago, Klems said: That show is dead. I mean, it's long past that status, but that should seal the deal.

    ?

    Should've been wrapped up 4-5 seasons ago with a shorter, tighter, more coherent storyline. It's been dragging like a South American soap opera

  • What music have you listened to recently?

    • will2k
    • May 28, 2018 at 11:03 AM

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  • The Steam Sale Thread

    • will2k
    • May 28, 2018 at 11:01 AM
    Quote from blackdog

    On 5/25/2018 at 6:10 PM, blackdog said: or can you just install, run them for a minute and that counts to get the achievements?

    Exactly.

    Most of the time, I just reinstalled Doom 1, Quake 1, and Wolfenstein 3D (6-7 MB each game lol); start them up, play like 5 min for nostalgia sake, then exit and register the badge ?

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • will2k
    • May 23, 2018 at 12:58 PM
    Quote from Radu

    3 hours ago, Radu said:

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    I almost shed a bitter tear of nostalgia @ 9:40 when they mentioned Worldcraft editor in 1998-99.

    I miss the bygone days when valve was a game developer.

  • [WIP] de_aurelia (remake)

    • will2k
    • May 20, 2018 at 2:42 PM
    Quote from Serialmapper

    8 minutes ago, Serialmapper said: The old version was strange mixture of styles, predominantly "dust" type. For the updated version i wanted to be a unified theme and the best who fitted what i wanted, was something that i had seen in Italy: sunshine, palm trees, the sea and of course classic architecture like Italian baroque.

    Looking at the second screenshot, I think you could easily get references from Lago di Como (lake Como) and the surrounding villages in Lombardia, Northern Italy

    https://duckduckgo.com/?q=lago+di+como&t=hb&iax=images&ia=images

    https://duckduckgo.com/?q=lago+di+como+villages&t=hb&iar=images&iax=images&ia=images

    I believe it will fit your theme quite nicely, and be a bit different from the "regular" Italy maps

    About the workshop automated bot downvote, this is something that has been going on progressively and strongly in the CSGO workshop since late 2014-early 2015, courtesy of the "strong management style" at Valve and their "ultimate commitment to their services and platforms", not to mention their "vigilant eye and overall strong moderation of the workshop".

    Best of luck for the map, looking really nice already for a beta

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • May 17, 2018 at 3:26 PM
    Quote from blackdog

    On 5/14/2018 at 11:17 AM, blackdog said: On terms of lighting, you have actively done stuff to improve it?

    Yes of course :)

    The earlier pic you mentioned about indoor lighting was basically a bare early WIP in terms of lighting as I hadn't done any work on it up to that point, except for the env lighting (sun light).

    In the newer pics, I have added dynamic lights, env probes, light dimmers, and tweaked the indoor lighting and soft shadows.

    Mind you, this is still a WIP as I'm continuously working on and improving lighting among other things (The indoor lighting/shadow is even additionally improved in the recent map build)

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • May 13, 2018 at 6:01 PM
    Quote from blackdog

    21 hours ago, blackdog said: Lighting is so much better now!

    Awesome work my friend :)

    Grazie :)

    I'm aiming for quality on par with the stock game whether with the visuals or the story/quests themselves.

    Thanks for the uplifting cheers, appreciate it

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